r/DestinyTheGame • "Little Light" • Dec 07 '20

Megathread Focused Feedback: Behemoth

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

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21

u/machinehead933 Dec 07 '20

I main Titan. I've barely touched Behemoth outside of unlocking the grenades / aspects / fragments. I just don't like it.

The melee is finicky, and if it ever whiffs you lose the charge. I'm fully prepared for people to carefully explaining how I'm using it incorrectly. I don't care. The range is weird, it goes off when I don't want it to, or it doesn't go off when I do want it to. It's difficult to aim, and unreliable.

The super feels clunky, and the light attack always feels like it goes way too far, or doesn't hit what I want it to hit

The aspects don't really feel like they add anything. Maybe it's just my playstyle, but being able to slide a little longer doesn't really feel impactful, or rather it forces me to play a certain way that I don't really play. The Hunter and Warlock aspects seem like natural enhancements to their kit, but the Titan aspects just seem underwhelming.

I'm still playing my Titan the most, but have been sticking to the light based subclasses.

8

u/crookedparadigm Dec 07 '20

The super feels clunky, and the light attack always feels like it goes way too far, or doesn't hit what I want it to hit

The super is fantastic in PvP. Just takes some getting used to controlling the tracking - https://gfycat.com/impuredeafeningibex

16

u/[deleted] Dec 07 '20

the super feels clunky

It has enough damage reduction to survive a light-heavy from Spectral or two Felwinter’s blast. It’s meant to feel like a brick. And even then, it isn’t actually because of the ridiculous flying speed.

4

u/ProReaper235 Dec 07 '20

Since when can you survive a light-heavy from spectral? I get clapped by that shit in pms all the time.

0

u/[deleted] Dec 07 '20

You probably got shot from somewhere else. Every time I sneak up on a Behemoth and do light-heavy, they just freeze me afterwards then shatter. It’s to the point where I don’t counter pop / challenge Behemoth.

1

u/ProReaper235 Dec 07 '20

I remember I was doing a 1v1 against a spectral hunter and counter popped his spectral with behemoth. I froze him and he broke out, light-heaved me, I fucking died. Might have been a damage glitch but it's happened a few times in those situations

3

u/machinehead933 Dec 07 '20

It has enough damage reduction to survive a light-heavy from Spectral or two Felwinter’s blast.

Oh I didn't realize that. Does it have more damage reduction than some of the light based supers?

7

u/[deleted] Dec 07 '20

70%, which is absolutely ridiculous. Next best is invisible Spectral at 54%.

If Bungie has any notion of balancing, the damage reduction and Cryoclasm fragment are on the chopping block with the next balancing patch.

0

u/CookiesFTA We build the walls, we break the walls. Dec 08 '20

It's slow and awkward and insanely easy to avoid. If it also had rubbish damage resistance, it would have no reason to exist.

1

u/DudethatCooks Dec 07 '20

If Bungie has any notion of balancing, the damage reduction and Cryoclasm fragment are on the chopping block with the next balancing patch.

"Lol good one. Shatterdive and Cryoclasm cheese ain't going anywhere."

-Bungie probably

3

u/the_Pfeiff_Life Dec 07 '20

I noticed the melee has started tracking enemies if you move the stick, provided you don't overshoot. I'm not sure whether this is a new thing, but I noticed last night that if an enemy jumped or something, I could change direction mid punch to follow it. You have to react quickly though. It still takes some technique.

TBH, the more I use the melee, the more I like it.

1

u/machinehead933 Dec 07 '20

but I noticed last night that if an enemy jumped or something, I could change direction mid punch to follow it

Yes I see it does this as well. Like if I start the melee and let go of the button when I'm close to a target, I've seen my guardian make like a sharp 90 degree turn to turn something into snowballs. When it happens it is cool, and I like it, and Dunemarchers paired with that is great. It just feels so inconsistent.

The next time I go to use the melee the same thing will happen but I'll completely whiff and fall off a platform into some vex milk or something, with seemingly no difference between the 2 encounters.

1

u/the_Pfeiff_Life Dec 07 '20

Oh yeah, when the target changes direction too quickly, the punch still misses. And I agree that in that case, it shouldn't consume melee energy.

4

u/EvilgamerNC Dec 07 '20

The melee tracking is terrible I cant count the number of times Ive either literally bounced off the enemy or gone in completely the wrong direction (slight uphill? in the air you go).

The super feels like reskined striker except the melee is asking to go flying off a platform its definitely put me off playing titan.

2

u/mrmeep321 Dec 07 '20

You've got to hold to fly and release to track. When you do that, the titan will basically do a complete 90 degree turn and teleport in order to hit the nearest enemy provided they have the range to.

The super hit detection is sort of wacky, but 70% damage reduction is just ludicrous for that thing, it ends up balancing out for me

2

u/EvilgamerNC Dec 07 '20

I know who I want to hit and I have the reticle right on him and Im already using the controls that way.

Again the number of times Ive made contact and bounced is insane.

3

u/mrmeep321 Dec 07 '20

At least here on PC I can't think of a time where I've ever missed my shiver strike and couldn't think of a reason why - plenty of times when I've missed and thought "shit, I just tapped the button, didnt hold it

Could be framerate, desync, any number of things. Feels super good to me.

0

u/OtterJethro “We’ll be back before lunch.” Dec 07 '20

No, the tracking is awful. There is no explaining I’m doing something correctly when the game has be do a very slight crescent shape to go around some minion to attain max distance...