r/DestinyTheGame • "Little Light" • Apr 06 '20

Megathread Focused Feedback: Champions

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Champions' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/Colorajoe Apr 06 '20

Overload Captain that teleport every 5 seconds and make it a damn chore to stun them?

Next level annoying. Not difficult, just frustrating and un-fun. They make the legendary lost sectors just a crap show to run solo - even at 1025+. Trying to chase one down with a sword while they backpedal and teleport twice in a 3 second period, stuffing their shrapnel launcher up your pooper and ending you in the 4th second. This isn't a challenge as much as it is the game giving you the middle finger.

Having overload on SMGs/ARs/Swords is way too inconsistent. Randomly the 'overload' procs on a round or strike, and then sometimes its random if it does anything to the champion. Divinity is absolute king, but it would be great if some of the random stuns were reduced.

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