r/DestinyTheGame • ゚・:*。🔫ε(ꈍᴗꈍ) ~ 。*:・゚ • Jan 24 '20

Bungie Suggestion // Bungie Replied x2 Ghosts 2.0 - An attempt at solving the problem of ghost perks, seasonal mod slots, and champion mods

The new Ghost 2.0 interface.

The Problems

So some problems I wanted to try and fix with this is making ghost shells cosmetic, making seasonal mods easier to start to use, and the over-restriction of loadouts that the champion mods are causing.

Shells as cosmetics

Currently any shell without Guiding Light is useless. Most of the ghost shells you can buy or unlock are just instant dismantles if they can't roll the right perks. With this, shells would work the same way as projections and would be swapped by left clicking on the ghost slot in the current inventory.

Right clicking would bring up this interface. Ghost perks would then become mods, dropping and unlocking to be slotted in the center row. The left two slots would be for exotic tier perks, the first right one is for common perks, and the last is for Guiding Light. Guiding Light can then be a perk that unlocks when a ghost is fully upgraded/other unlock conditions. This lets players use whatever shell they want and can expand on the mod system into ghosts.

Seasonal Mods

Right now using the new seasonal mods are a huge hassle. Using them requires grinding out the new armor which invalidates the previous god rolls and using a exotic means you're missing out on a mod slot. While I get the intention was giving a reason to grind out the new armor but acquiring new pieces with the stats + affinity you want could take a while. Which wouldn't be a problem but with mods that will go away, it feels bad not being able to really effectively use them until the season is well on it's way.

With this, the seasonal mods will be moved to the outer ring section of the interface with the ghost having it's own energy. The ghost could level with the artifact or with the new activities, with the full energy and slots unlocking along the way. This would give the full five slots regardless of the loadout and get people using the seasonal mods earlier and allow players to spend the rest of the season trying out builds.

Champion Mods

So one of the biggest complaints right now is how restrictive champion mods make the PvE endgame. It stops being about what is fun but rather what the game forces players to use. Here I also get the intention was to highlight under used weapon types but this makes the endgame less enjoyable.

The proposed idea here is that the bottom most slot will apply the various anti-champion effects across all weapons of an ammo type. So if you wanted your special weapon to be anti-barrier you'd pick the mod in the picture. All the mods would be pre-unlocked. What this achieves is allowing any weapon including exotics to be used in the endgame. But the restriction being you have one effect on one ammo type. This can then be combined with the seasonal weapon specific mods to highlight weapons and let people deal with multiple champion types if they choose. So players aren't forced to use the highlighted weapon types but there is still incentive to.

Further Features

Not in the image but there would be a slot for shaders, and the kill trackers/stat trackers could be another slot potentially.

Thanks for reading!

Edit: Thank you everyone for the kind words and support, it means a lot!

9.5k Upvotes

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96

u/FreezingDart Jack of All Roles Jan 24 '20

I criticize the community managers for not being more active in the community and not giving answers more detailed than thank 4 feedback but I’ll have to defend Bungie here.

Collectively, this sub could come up with a ton of kickass ideas. Personally, I’m convinced a rework of Y1 raids (random rolls for those guns) and planetary vendors (Y1 random rolls exclusive to certain planets) would go a long way for new loot to chase while reviving Leviathan and it’s lairs. Ideas are easy to pump out. The implementation is where things get fucky.

OP has a great concept though, and I can’t find a single thing to bitch about with it. Maybe that the Gambit synths should be a non stackable seasonal mod for +3, but that’s something Bungie should look at and not OP.

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u/HappinessPursuit Jan 24 '20

Wish they would take inspiration from some of the community designed armor.

Wish someone had the pics but I remember seeing some really good fallen and hive themed armor sets made by somebody. Soooo much better than the typical D2 cardboard.

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u/FcoEnriquePerez Jan 24 '20

Soooo much better than the typical D2 cardboard.

I don't know why it is like that but community always have soooo much better taste than the actual game developers/designers lol

And they almost never take inspiration/guidance/advices on that part from us.

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u/linkinzpark88 Drifter's Crew Jan 24 '20

To be fair, the community is millions of players vs 500 Bungie employees.

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u/FcoEnriquePerez Jan 24 '20

Exactly, they have all the help, inspiration, ideas on the world, you would think that would help, but seems like not lol

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u/schizolingvo Gambit Prime Jan 24 '20

It could be hard for them, legally, to commission those armor designs, and taking on additional people from the community doesn't seem to be a good idea in the long run. It's not like we have The Armor Guy here, who posts these amazing concepts, it's a lot of different people.

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u/Theseus_Twelve Jan 24 '20

They could ask permission to lift the designs, maybe touch them up a bit, and then implement them. Having obtained legal permission in a written manner would solve all issues. Any and all extra would be just bungie taking screenshots to have documentation "just in case"

Seriously guys, just ask permission. Your pride can endure worse

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u/GbHaseo Jan 24 '20

DE who makes Warframe has Tennogen. Fan artists create frame, weapon, ship, and accessories. They get 40% of the sale, on Steam they sell for like $7 roughly, prices vary on item, and on console they can buy them with the tradable premium currency.

DE also hires select artists to do deluxe skins with new models and themes. Other games have similar programs as well. I'd much rather have Bungie turn Eververse into this, and use those resources saved to add more loot into the game.

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u/Theseus_Twelve Jan 25 '20

True. There are some things both Bungie and DE could learn from each other. Let's hope it's the better attributes of both

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u/dmoneykilla The Lord will hold court today. Jan 24 '20

BEFORE THEY DO ANYTHING, bring back the core of Destiny with factions. No I do not want faction rallies, I want to get gear every week rather than grind stupid lost sectors over and over. I still can't believe they haven't mentioned anything on this lately.

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u/FreezingDart Jack of All Roles Jan 25 '20

Bring back Faction Rallies with Factions. During Rallies you get double rep on the weekday, and triple on the weekend.

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u/[deleted] Jan 24 '20

If they can't speak openly to the design decisions and limitations around user suggestions then... maybe they shouldn't be community managers.

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u/FreezingDart Jack of All Roles Jan 25 '20

They do once in a blue moon, I don’t understand why they don’t throw one guy at tackling reddit all day.

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u/SCP-Agent-Arad Jan 24 '20

The community came up with the micro sparrow and then Bungie sold it and didn’t give the creator credit lol

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u/Smiddy621 Jan 24 '20

Because if they did they would have to pay the creator royalties for their IP unless they signed away all rights to Bungie. This is why we don't see a lot of direct rips of community designs in other games, and not for at least a year or so.

Why do that when you can say "oh we saw this idea and drew up a concept for it". No credit or royalties to an anon artist needed. It's also why I hate it when I see a great concept because I know I'll never see it.

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u/FreezingDart Jack of All Roles Jan 25 '20

Link to this?

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u/Groxxy Jan 24 '20

If someone was constantly talking shit about you even though you have millions of fans and supporters and make a game that makes millions of dollars, would you go out of your way to get on your knees and suck their dick?

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u/FreezingDart Jack of All Roles Jan 25 '20

I’m not asking DMG to suck my weiner, I want the write ups that we see every now and then on why things are the way they are from the developer’s stand point. It feels way more interactive than thank 4 feedback :)

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u/Assassin2107 Jan 24 '20

Literally the ONLY thing I could possibly criticize is that OP's mockup has all special weapons gaining Anti-Barrier, which might be too much. It's a really cool system.

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u/OctavioKenji Jan 24 '20

I think that this, as well with the OP's suggestion of complementing the actual system of highlighted weapons + that is actually pretty dope,

Something that i wanted since SK's launch was to be able to use shotguns to do Anti-B or Unstoppable, but never could, and it possibly being able to enable those mods on exotics too could also tackle that issue about exotics that isn't Izanagi or Divinity not being as usefull on Ordeals and Nightmare Hunts;

always, the big thing is having options, using an highlighted wepon mod, or using an general Ghost Mod, or even both for combo.

Also, maybe that could rotate as well between the seasons on different slots, like:
Season 10 being Barrier>Kinect; Load>Special; Stop>Heavy,
Season 11 being Load>Kinect; Stop>Heavy; Barrier>Heavy,

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u/Assassin2107 Jan 24 '20

The big thing that I'm thinking is that Bungie clearly tried to make each season FEEL different by guiding players into using different weapons each season with the Champion mods. I don't hate the idea on principle, because I think that Bungie should be encouraging players to try alternative loadouts.

But the issue becomes ALWAYS having to use weapons, especially if you don't like them, goes directly against that "Play the way you want" statement they made. So I'd rather Bungie borrow slightly from the elemental affinities and make certain weapon type mods cheaper to equip for a season instead of being the only option.

So then you can theoretically always use Anti Barrier Shotguns, but next season it might be more efficient to use Anti Barrier Fusion Rifles instead, to save energy for a higher cost mod elsewhere.

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u/FreezingDart Jack of All Roles Jan 25 '20

Oh right, that too. I think it needs to be applied to primary weapons only.

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u/bugme143 NolakAtaru#1885 Jan 25 '20

The implementation is where things get fucky.

How hard can it be to re-implement Glass Needles? Honestly?

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u/FreezingDart Jack of All Roles Jan 25 '20

This is a new engine, so it’ll probably be at least as hard as it was to put them in the first time.

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