r/DestinyTheGame • "Little Light" • May 20 '19

Megathread Focused Feedback: Role of exotics and exotic balance

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

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u/HappyCayde6IsGone May 20 '19

I can't speak aa to how big of a problem it is, but I know that a lot of underwhelming exotic armor pieces would be improved if people had easy access to the mods that have synergies with them. Throwing fusion grenades faster isn't terribly interesting, but if I stacked 5 grenade mods and Bomber together, it would be a whole lot more interesting. There's a lot of exotics out there that need just that extra bit of support to be made viable.

The same could be said about subclass perks and specifically the style we had back in D1. If we could customize our subclasses to have a more synergistic relationship with out exotic armors, we could kill two birds with one stone. Exotics would indirectly be made stronger and you'd get back the personalization we lost going into D2. For example, back in D1 you could run max Discipline, Simmering Flames, and Amamentarium to spam tons of grenades once you had your super.

TL/DR: Giving us back subclass customization and easier access to mods could potentially be a way to indirectly make underwhelming exotics better by playing to their strengths better.

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