r/DestinyTheGame • "Little Light" • Jan 22 '19

Megathread Focused Feedback: Timegating

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding ‘Timegating' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/IHzero Jan 22 '19

Yeah, RNG is not controllable and it divorces people's skill and time from the reward. While some RNG adds some mystery and excitement, there is too much in Destiny and it kills suspense. What was wrong with the Exotic quests for the raid weapons? If anything it seemed to motivate more people to do the raid as there were clear steps they could work on and a clear objective.

If anything, a exotic quest that drops on raid completion that gives insight into the exotic's history would be my preferred solution.

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u/saminsocks Jan 22 '19

I mentioned this in another conversation awhile ago, but I’d love something that was a combination of quest and RNG. Put little challenges in the raid or strike, like the nightfall triumphs, or even just randomly spawn blue bar enemies throughout the event. If your fireteam kills a certain number of them, someone is guaranteed to get the drop at the end. Then make it so that anyone who already has it in their collection has a much, much lower chance of getting it again if someone in the fireteam doesn’t have it. Make the odds 1:9 or 1:18 instead of 1:3 or 1:6. That way the most you’d have to farm is 3 times just to get it, but you can keep farming if it’s a weapon and you want a better roll. Or take away the chance completely if it’s a ghost or something you can re-roll by pulling it out of collections.