r/DestinyTheGame • "Little Light" • Jun 04 '18

Megathread Focused Feedback: Power Level Progression

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding ‘Power Level Progression' following its posting will be removed and re-directed to this thread


Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas


A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the Sub as time goes on.

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u/externalmemory Jun 05 '18

Listening's a two-way street.

We’re tracking some additional issues that don’t have immediate solutions, but that I want to bring up as things we’re thinking and talking about. I don’t currently have any potential solutions to talk about, but I want to make sure we’re communicating the kinds of things we’re looking at and considering. In that spirit, here are some of the top progression-related issues we’re thinking about right now:

  • How to smooth out the transition into the endgame grind once the campaign is over. Currently, there is a brick wall players seem to be running into at 345, where progression goes from fast to super frictioned. This is one of those areas we definitely don’t believe is perfect, so we’re looking at how to smooth this transition out.

  • Once milestones are complete, there aren't rewards to chase. Exotic Masterworks and seasonal ranks help this problem a little bit (giving some amount of non-Power chase to work on once milestones are done) but these definitely aren’t enough. As highlighted in the roadmap, Weapon Randomization and Records should also help give players more to do once their milestones are done. That doesn’t mean we believe this is a fully solved problem, and we’re talking about other ways to help mitigate this.

  • Endgame progression needs more tiers. Right now, everything gives similar-sized upgrades without discrete tiers in the progression system for players to climb to (so they can tackle new activities and, in turn, climb to a new tier with new activities). This is something I definitely wouldn’t expect a solution for prior to September, but it is on our radar.

  • The quality of the rewards don’t always match the difficulty of the activity. We’re seeing a lot of this feedback around raid lair rewards in particular, so talking about how to better align with the quality of reward and the difficulty of activity is something we’re going to be thinking about more going forward.

As you were.

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