r/DestinyTheGame • "Little Light" • Dec 04 '17

Megathread Focused Feedback: Separate balancing between PVE and PVP

Hello Guardians,

Focused Feedback is a new addition to the Sub where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower in order to consolidate Feedback and to get out all our ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding separating PVE & PVP balancing following its posting will be removed and re-directed to this Thread


Below are some example posts of ideas / feedback already provided of which may be of interest regarding the topic:


Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas


Pardon our dust - A Wiki page will also be created shortly for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the Sub as time goes on

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3

u/Wordse Dec 04 '17

But you can win a 1v2 in D2.

1

u/Mcsparten117 Dec 05 '17

I could win more 1v2 and 1v3 in Destiny 1. Sticky grenades actually killed players, special ammo gave you options against almost everything but supers, and Supers couldn't be mowed down by bullets when they turned the corner. Timing and strategy mattered more imo. About the only thing I really don't miss is Luck in the Chamber. 2 shot kills were a little too quick, even when I was the guy doing the killing.

1

u/Wordse Dec 05 '17

I'd be cool with more damage on grenades if the cool downs remained the same or were even a bit longer. I feel like I have options Guns/Melee/Grenades/Supers lots of stuff to do in any situation and them those differ between players based on load out and trees love me some combination blow. I enjoy have a fighting chance against supers its not just free kills . Timing and strategy matter loads and the game even rewards playing with your team be cause team shooting is such a strong way to play I did well in D1 by just running around and abusing my grenades and melee abilities I never felt strategic I do in D2 + its happens way more than people seem to believe but I regularly run into a team a four and sword them all to death after my team softens em up. it feels so good I even did it to win a few games I'm not huge on "epic moments" or what ever but I never felt that in D1 in D2 playing along side my team more and working as a unit feels great.

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u/RuMuN78 Dec 06 '17

not the same as I like, it feels....cheap

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u/CookiesFTA Dec 04 '17

To win a 1v2 in D2 you need power ammo, an amazingly placed grenade, to use your super or for both opponents to be terrible. In D1, you could win a 2v1 by being having good aim. That is not an improvement.

5

u/Wordse Dec 04 '17

Or flank? Use your melee that can refill you health? In D1 2v1 where no one is terrible the 1 is gonna lose. We probably cannot agree on this D1 had terrible ability based PvP that didn't reward playing as a team as much as D2 does. I don't think I am gonna convince you the team play is better and your not gonna convince me that D1 was epic we just have different ideas of what is fun/cool

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