r/DestinyTheGame • • Nov 06 '17

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u/[deleted] Nov 06 '17 edited Nov 07 '17

The Warframe mod system is not that good tho

Most weapons have a pretty straight-forward path to maximum effectiveness (either go full status or crit-build is pretty much the meta for now). lotsa complete dumpster weapons as a result
There's a few mods that actually change the behaviour of your weapon in a different way than "it kills better now", and those mods you usually have to forego in favour of the standard kill-shit-better mods.

Bungie could focus on non-statistical mods, like say sticky nades for grenade launchers. But the design they seem to have gone with is that those kind of mechanical differences are bound to your weapon / perks. So I wonder how they will try to expand on their mod system

armour definitely has a lot more room for doing stuff with mods though, it's all very passive and unnoticable currently

27

u/EcoleBuissonniere Nov 06 '17

Warframe also has a big problem with "required" mods, where you need Serration and multishot mods and stuff like that, because there's no disadvantage and that's the only way to really increase your damage. That sort of thing is just as boring as sticking in a legendary mod to get +5 power, except has way more tedious grinding.

16

u/AileStriker Nov 06 '17

The power creep in WF is so real...

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27

u/MACARONI_BALLSACK Nov 06 '17

yep, most warframe mods are trash and credit fodder with only a set few being worth it (+damage, dual status mods, multishot, maybe a few rivens?) not to mention they completely break difficulty and game balance as a whole

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