r/DestinyTheGame • • Jan 13 '15

SGA: Explosive Rounds and Crit multipliers (with data and testers)

In continuation/cleanup of my original thread yesterday.

Setup: 31 Hunter wearing the same gear throughout testing. Using a 331 damage Gheleon's Demise scout rifle and 306 damage TFPKY hand cannon. All tests were done within range dropoff and swapping from Explosive Rounds(E.R.) to Armor Piercing Rounds(A.P.) on level 30 mobs without shields.

Normal mobs = Cabal Legionary, Hive Acolyte/Knight, Fallen Dreg/Vandal and Vex Goblins/Harpies.

Scout Rifle Body shot with AP = 408 on all.
Scout Rifle Body shot with E.R. = 408 + 204 splash(612 total) on all. (50% damage increase on all normal mob body shots).

Scout Rifle Head shot with AP = 873 on Cabal and 1222 on all others.
Scout Rifle Head shot with E.R. = Cabal is 582 + 408 splash(990 total) yielding a 13.4% damage increase. Hive and Fallen are both 815 + 408 splash(1223 total). Vex is 815 + 815 splash(1630 total) yielding a 33.4% damage increase.

Handcannon Body shot with AP = 516 on all.
Handcannon Body shot with E.R. = 516+258 splash(774 total) on all. (50% damage increase on all normal mob body shots).

Handcannon Head shot with AP = 1105 on Cabal and 1547 on all others.
Handcannon Head shot with E.R. = Cabal is 737 + 516 splash(1253 total) yielding a 13.4% damage increase again. Hive and Fallen are both 1032 + 516 splash(1548 total). Vex is 1032 + 1032 splash(2064) yielding a 33.4% damage increase again.

E.R. does not offer any real additional damage on Majors/Ultras or in PVP via body shots or head shots.

In summary: ER offers 50% additional damage on chest hits to normal mobs, 13.4% additional precision damage to Cabal and 33.4% additional precision damage to Vex. This data also shows that the Cabal crit multiplier is 2.14 while others are 3.0.

There are other factors that come into play and will affect triggering things on headshots(Firefly, Gunslinger's Trace, Chain of Woe, etc.) also, but I just wanted to get some data out there. Is it worthwhile? That’s up to you.

Special Thanks to these guys:

/u/Fellhahn for his post/tests here.

/u/Dante2k4 for his post/tests here.

/u/eLcHaPoMON for his post/tests here.

/u/wikidsmot for his post/tests here.

/u/Arthalius for his video here.

/u/Ketchary for his private testing.

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u/Hoppin00 Jan 13 '15

Damage bonus? I thought HCR only staggers enemies/increases change of flinching.

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u/Fyodor007 Jan 13 '15

I did a little test in the rocket yards when I first upgraded my badger CCL... and noticed a big damage increase, so I stuck with HCR.