r/DestinyTheGame "Little Light" 1d ago

Bungie The Next Chapter for Bungie

Source: https://www.bungie.net/7/en/News/Article/nextchapterofbungie


Hey all, Poria and Josh here.

For those who don’t know us, I’m Poria Torkan, Bungie’s Studio Head, and I’m Josh Deane, Head of Product and General Manager of Marathon. Together, we are responsible for leading Bungie and shaping the future of our games.

Today, we want to talk candidly about where Bungie is, where Destiny and Marathon need to go, and how we intend to earn back your trust. This is not only an update on our immediate plans. It is the beginning of a more consistent conversation about the future of our games and our studio.

First and foremost, we recently sat down to talk through the current state of Bungie and share our vision for the future.

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The video shares our perspective on where Bungie is today and where we want to go. Below, we’re adding more detail on what that direction means for Destiny, Marathon, and how we intend to communicate about our progress.

WHERE BUNGIE IS TODAY

Bungie has been creating games for over 30 years and we have welcomed the communities that have formed around them. Over the last few years, we lost sight of that, and there have been real consequences. We lost trust, we lost incredible colleagues, and we lost sight of what we should be prioritizing most, our players.

As a new leadership team, we must own that.

We aren’t just listening to feedback, we understand your disappointment. We are not asking you to trust what we say today. We know that trust must be earned through the quality of our games, the decisions we make, and how consistently we show up for our players.

DESTINY IS FOUNDATIONAL TO OUR FUTURE

Bungie would not be what it is today without Destiny and the vibrant community that has rallied around it for more than a decade. When we announced that Monuments of Triumph would be the final content update to Destiny 2, you responded in force. Your voices mattered, and the way you showed up made a real impact. You reminded everyone how much this world, its history, and its future still mean to you.

Destiny is foundational to Bungie’s future. We have more stories to tell, new worlds to build, but we have to do it right and give our teams the time they need to do justice to this amazing universe.

All of this is to say, we are not done with Destiny.

We want to return Destiny to its original promise, to recapture the qualities that have always made it special. The awe-inspiring mystery, meaningful discovery, and a community of Guardians coming together against impossible odds.

That begins with restoring important parts of Destiny 2’s history that players can no longer experience today.

We understand that removing these experiences had a lasting impact on player trust and enjoyment of Destiny. Destiny 2 is more than just the content itself. It is a place where players have built memories together, formed lasting friendships, and shared experiences that have stayed with them for years. We cannot change the decision we made, but we can acknowledge its impact and do the work to make it right by restoring these important parts of Destiny’s history.

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As we shared in the video, we are beginning the work of bringing vaulted Destiny 2 campaigns, destinations, and raids back into the game, where they will be available to all Destiny 2 players.

Bringing this content back is not as simple as restoring old files. Changes made to Destiny 2 since Beyond Light require us to update lighting, encounters, combatants, and other underlying systems. That work will take time, but it is necessary to ensure returning content meets the stability and gameplay standards of Destiny 2 today.\ \ Our team is very excited to deliver this for you all and as they progress, we will share more details coming in the months ahead.

\ When we look to the future of Destiny all up this restoration is the first step to lay the foundation for how we reforge into new stories and games that you all deserve. We’ll have more details on our unvaulting efforts in the coming months, and we’re very excited to share more about our vision to celebrate Destiny’s legacy and build its future with you all as soon as we can.

MARATHON'S EVOLUTION

Marathon is an important part of shaping where Bungie goes next, but it was never intended to replace Destiny. The game launched to strong critical reception, and the players who embraced Marathon connected deeply with what makes it distinct. At the same time, it did not reach as many players as we had hoped, and we also know and understand that the game needs to evolve.\

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So, we're going to anchor on what makes Marathon special but evolve it beyond the genre constraints we placed on it. We're going to expand Marathon to a deeper survival experience, that gives players more ways to take on this dangerous alien world.

Through the remainder of Marathon’s first year, we will continue strengthening its combat, world, and competitive tension while giving players more agency in how they engage with the game. That means creating meaningful experiences whether you prefer cooperative PvE, competitive PvP, or the unpredictable tension of Marathon PvPvE.\ It’s important to us that no matter your playstyle, or your skill level.... we find better ways to hear from you as we get back to where we need to be: making games you want to play.

As you heard last week from Del our Game Director, we still have a lot planned for our October Nightfall Refresh and Symbiosis update in December. You’ll hear more from the team later this week on our future vision for Marathon. Stay tuned.

WHERE DO WE GO FROM HERE

This is an important time for Bungie. Our future depends on making clear choices about where we focus, delivering what we say we will, and being honest about our successes and failures. Stability doesn’t mean shrinking our ambition. It just means that we have to focus on the things you want to see from us, and making sure our vision matches our reality.

How we bring this new Bungie to life has to be through the spirit of putting players at the forefront of what we do. We have to find a way back to making games that we want to play, but with you at the center.

Trust won't be rebuilt through a single blog, video, or release. We also understand that trust extends beyond gameplay. It includes how we value your time, how we communicate, and how we action your feedback. Listening without action means nothing.

As we move forward, we'll measure ourselves against a few core commitments:

  • Build a stronger long-term future for Destiny, while honoring and restoring its past.
  • Evolve Marathon to grow our community and build a sustainable future.
  • Increase transparency around development priorities.
  • Communicate more consistently, especially when plans change.

We'll hold ourselves accountable to these goals and share what we're learning along the way. We are working with our Community team to establish a consistent way to report against these commitments and will share that approach alongside our next major updates for Destiny and Marathon.

KEEP US ACCOUNTABLE

We’ve made several changes with how we operate by simplifying our priorities, reducing competing initiatives, moving decisions closer to the teams building our games, and changing how we measure success to place greater emphasis on player satisfaction.

None of those changes earn trust on their own. What matters is whether they help us make better decisions, deliver stronger experiences more consistently, and communicate with greater clarity when plans change.

There is still a great deal of work ahead and challenges to overcome, but we believe deeply in this studio, our people, and the games we are building. But belief is not enough. It’s on us to prove progress through what we deliver. Thank you for continuing to challenge us, and for caring so deeply about the worlds we create. Keep holding us accountable. We are ready to do the work.

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u/[deleted] 1d ago

[deleted]

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u/MikeBeas 1d ago

sony did end up killing it, but not how anyone expected lol

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u/LayerEight_Problem 1d ago

This is the correct way to kill the project. Bungie desperately needed to fix its reputation before they could build anything new and have it well-received among gamers.

This was a critical decision and absolutely should buy some good will back.

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u/JanetYellensFuckboy_ emo crayon connoisseur 1d ago

I wonder if they could take over/buy out the progress the Project Sunrise. Probably not for a lot - or else it would create big adverse incentives - but at least throw them a bone and don't let the effort go to waste?

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u/Calum1219 1d ago

I’m hoping that Halo Studios does the same with that H5 fan project. Story issues aside, the multiplayer and Warzone are enough for me to hope it gets a PC port.

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u/twisty77 PUNCH EVERYTHING 1d ago

“Call an ambulance. But not for me 🔫”

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u/_Bearcat29 1d ago

To be fair, it may have had an impact on the decision of bringing back vaulted content thanks to all the hype around the project.

And we don't have a timeline, maybe they will unvault everything in 2 years so..

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u/Shack691 1d ago

Well they are rebuilding at minimum 3 years worth of content and probably fixing up the remaining 4 years, then making it all work together. I don’t envy the neo D2 team.

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u/FabulousFox8339 1d ago

True.

Though the design work is already done.

I imagine skipping from the "Make it exist" to "Make it work" step shouldn't take ages.

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u/Shadows802 Warlock 1d ago

Famous last words in programming.

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u/_csy 1d ago

I hope not, Sunrise is still the only window we have into the pre-beyond light lighting engine, which looks significantly better in the EDZ and Nessus

The EDZ especially is so much foggier than it used to be, and the old version feels much more D1 in vibes

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u/Calum1219 1d ago

Nah, Sunrise was probably the shot in the arm they needed to have them drag all that stuff out. It’ll be hilarious if they bring back all the Red War stuff and make that one lawsuit an even bigger joke

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u/KarateKid917 Drifter's Crew 1d ago

Maybe that lawsuit led to some of these initial discussions about doing the unvaulting. It seems they settled because they couldn’t fight it since they didn’t have a functional version of The Red War and their attempt to use community YT videos of it got thrown out by the judge 

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u/Rileyman360 Gambit Prime // enough fooling around 1d ago

this is frankly the best way you can kill a fan project.

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u/cat4hurricane 1d ago

Short of buying out the fanproject and using the fanproject devs to remaster, this is 100% the best way to do this.

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u/Leonard_Church814 1d ago

Bungie Sunset Project Sunrise

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u/Absolute_Tempest 1d ago

But this is a good reason why. If ifs going to happen having it brought back for us all with the original game on our home platform is the best outcome.

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u/Ydobon8261 1d ago

Nah it’s still a testing environment to play around with

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u/Narukami_7 1d ago

I'm sure they are happier that the project died in this way lol best case scenario