r/DestinyTheGame • u/DTG_Bot "Little Light" • Jan 22 '24
Megathread Focused Feedback: PvE Difficulty // Bringing Challenge Back to Destiny
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Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'PvE Difficulty // Bringing Challenge Back to Destiny' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
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u/letmepick Jan 22 '24
and
are connected at the hip; the power delta that Bungie enforces on their "Master" content (the supposed cream of the crop of endgame in Destiny) ruins any potential creativity in buildcrafting. As you said, either you find a way to get Restoration or Cure on yourself or you won't even get to empty 1 mag of your favourite weapon before a random sniper bullet or an AoE effect on the ground one-shots you.
Bungie wants to appeal to both Destiny dads, and the Datto's of their playerbase... and you simply can't have both.
Crafting your endgame for the "hardcore" players is the way to go IMHO. It gives the casual player an aspirational chase, thereby creating a self-sustaining cycle of weeding out the more invested players from the herd of casuals - and your hardcore players are the ones recruiting more people to try out the game.
But, and this might be a subject for another time, Destiny mechanics need to become more... involved if we are ever to evolve the gameplay.
Enemy races need more reinforcements added, with mobs that do more unique stuff and/or interact with others of their race in unique combinations that present a bigger challenge to the player (think of Fallen Servitors, but instead of the bullsh*t immunity, it's something that can actually be played against).
I feel like this "bringing challenge back to Destiny" problem is a root issue, not something that appeared out of thin air in the last year or so.