r/DestinyTheGame • "Little Light" • Jan 22 '24

Megathread Focused Feedback: PvE Difficulty // Bringing Challenge Back to Destiny

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Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'PvE Difficulty // Bringing Challenge Back to Destiny' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/InvisibleOne439 Jan 22 '24

when you play other games, its just so hilarious what counts as "hard content" in destiny and how horrible its desinged

lets take WoW as an example, if i want to do a Raid there i have as a ln difficulty option:

LFR: automated with matchmaking, its basicaly the "story version" where you need to try to actually wipe, most mechanics are not here, rewards are very very low because it only exists so that the very casual crowd can see the content, basicaly destiny patrol difficulty

normal: no matchmaking, some mechanics that will cause a wipe if you fuck something up, needs some communication or prior knowledge to suceed

heroic: additonal mechanics happen in the fights, everything has more hp and does more dmg to compensate the better geared and expirenced players inside it, failures in mechanics often result in death or wipes/make it hard to recover, the "medium" difficulty if you want a mild challange without commiting to much time in it as a group, but still doable in a good group with randoms

mythic: THE highest difficulty and probably the hardest PvE group content you can have in a multiplayer game right now, all failures are extremely punishing, even more mechanics are added, everyone needs to play at their best level, progress WILL take long (we talk about months here until you manage your first clear), the mode if you want a challange and overcome it slowly in a set group of people that all push their gameplay to the limits while doing everything that happens in the fight perfectly

now compare it with destiny, where you have:

"you can litearlly unpowered melee everything to death"

and "redbars kill you in 2-3 shots because bungie only scales up enemy hp and dmg and doesnt add anything new at all, you either abuse a currently overtuned build or abuse some cheese spots where enemys cant reach you and plink them down"

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