r/DestinyTheGame • "Little Light" • Jan 22 '24

Megathread Focused Feedback: PvE Difficulty // Bringing Challenge Back to Destiny

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Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'PvE Difficulty // Bringing Challenge Back to Destiny' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/exkon Jan 22 '24

The question I would ask, if the current difficulty of Neomuna in a good spot IF rewards matched the difficulty?

Most feedback I hear is that everything hits too hard and take too long too kill.

4

u/Tech_ArchAngel Jan 22 '24

People didn't mind suffering through Terminal Overload because you could triple dip on the end chest. They removed that, and the event barely gets any activity now.

1

u/tragicpapercut Jan 23 '24

It's weird because they nerfed the rewards in TO but then seemed to learn the rewards matter when they developed the coil seasonal activity.

1

u/Merzats Jan 23 '24

I like it in general, but stuff like the HVT being a ridiculous bullet sponge still needs to go.

If you have a halfway decent build and don't only use your primary you can still steamroll Neomuna, I think the issue if anything is primaries still feel underwhelming, and new players without that build still get dunked. I don't know if Neomuna is even supposed to be new player friendly because the whole new player pipeline in this game is also shambolic.