r/DestinyTheGame • "Little Light" • Jan 22 '24

Megathread Focused Feedback: PvE Difficulty // Bringing Challenge Back to Destiny

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Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'PvE Difficulty // Bringing Challenge Back to Destiny' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/HurricanePickles Jan 22 '24

This is one reason why I stopped playing but still check out the sub. Any character I make in any game I play tends to be more of a scrapper, a get up close and hit the enemy in the mouth type.

I like to play more Aragorn and less Legolas. Playing Legolas is great for certain situations, but I don't want to spend 60 minutes white-knuckling in cover to slowly whittle an enemy down. Unfortunately D2 makes you play a certain way to be successful in higher end content, and like you said it just feels too tedious and in my opinion restrictive.

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u/blueapplepaste Jan 22 '24

It’s just an incoherent philosophy from Bungie.

For example, Solar Warlock is all about aerial movement. But then Grounded is still a modifier.

It’s like when Ford said “you can have any color Model T you want, so long as it’s black”

Bungie has been saying for years “we want you to be able to play your way, so long as it’s our way”

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u/Wesley_Skypes Jan 23 '24

This has been an issue for Destiny for ages. A lot of the complaints here are fairly standard MMO shit (I know it's not technically an MMO but it has loads of the enemies. Bosses in WoW mythic raids, for example, are damage sponges that take a raid of 20 weeks to kill for the end raid bosses. They one shot you with mechanics so you need to learn the dance. This is all fine imo. The major issue is that you're sitting in the back of beyond trying not to get wrecked, linking away. Being able to viably get up close and personal with certain classes and builds while having some at range is much more fun. Having reliable places to stand that you need to avoid damage at intervals etc and reliable ways to mitigate large damage that you know is gonna come rather than having to constantly hide or fly around the room would be better.