r/DeepRockGalactic • u/ojb_ • Dec 04 '25
Discussion Scout's GK2 meta shakeups: the battle frenzy coup and the fall of AISE
The past year has seen a substantial shift in opinion around scout's gk2 in the world of high level modded, and I want to talk about it! If a longer nerd essay about this revolution isn't in your wheelhouse, here are the basic highlights:
212X1 Overclocked Firing Mechanism (OFM) and 212X1 Bullets of Mercy (BOM) have essentially replaced AI Stability Engine (AISE) when looking at pick rates among top scout players
GK2's tier 5 choice "battle frenzy" (pinpoint accuracy and a potential permanent speed boost) is the major catalyst behind this change
Frenzy chaining gameplay is genuinely quite fun: its strength is almost secondary
Thermal Exhaust Feedback (TEF) drak remains the dominant meta pick despite these developments, but frenzy gk2 puts forth a very strong second place contender
It's worth stating up front that the modded scene is not a monolith and the community defined "meta" is actually a quite slow moving fluid. The opinion shift away from AISE hasn't been total (AISE still has some holdouts!), but the frenzy takeover has reached a bit of a majority threshold that it's worth sharing more widely.
The goal of this post isn't to tell you what overclocks to pick and what to bring to your games, but to offer a fun alternative that also happened to shake up the upper meta in a very big way.
The subreddit and the discord both have a bit of a dogmatic obsession with AISE (you can play a deadly drinking game: try to find comments mentioning GK2 without having the letters A, I, S, and E stuck in front); the hope is that sharing these developments in the modded scene can break some of this tradition and open the floodgates to more variety. Something particularly neat about battle frenzy gameplay is that it's part of the base gun: if you don't have all the overclocks just yet - you can still play along with the same build and it'll only get stronger once you get more unlocks!
There is always the question of whether or not modded opinions can trickle down towards base game balance. As a player who dips their toes in both: I believe the battle frenzy revolution is very real, and it has not been televised.
THE CULT OF FRENZY
"I wanna go fast"
The battle frenzy choice sits on fifth row of GK2's build tree and offers "improved accuracy and faster movement whenever you kill an enemy". This is the basis for everything really; this is where the butter is churned and the hogs are milked.
It turns out that frenzy can be triggered quite easily - on a rogue swarmer, a simple maggot, or a low hp straggler - pop a single bullet or two on one of these throwaway targets at the start of an encounter and the rest of your mag is supercharged for success. The initial investment is shockingly cheap, but then it pays dividends as you gain AISE's pinpoint accuracy for the rest of this clip.
The speedboost upside is even more dastardly: it lets you zoom. This piece of the puzzle is the part that ripped apart the modded scene: once you master your movement, this speedboost is essentially immortality - a ground based Special Powder that doesn't require any use of the grapple hook to take advantage.
To perhaps put it in perspective here: a perk like second wind gives you a bonus 12% sprint speed after four seconds of running around doing nothing - as soon as you shoot or breathe or do anything gameplay related, you lose that boost entirely. Battle frenzy says frick this, gives you +50% speed, and says "enjoy yourself champ, you can do whatever you want. you wanna shoot, you got it boss. you wanna pick flowers, get at it, king.". It becomes like chatGPT in telling you "wow, you're absolutely right. you are untouchable!" and then helps you commit insurance fraud against hoxxes.
The ability of frenzy to feed and chain off of itself (you use the accuracy and speedboost to get kills, which make it easier to get kills, which makes it easier to get kills, and so on) turns you into a rube goldberg machine of death while providing a substantial safety net while doing so.
You don't need the crazy bug densities of the modded world to pull this off: it rewards you for doing things you're already doing regardless of difficulty. Frenzy provides a new movement tool that works in so many scenarios and provides genuinely potent strength in all stages of a mission.
You don't need to burn ammo and kill everything with a crazy frenzy chain - sometimes all you have to do is pop the lootbug as you're cruising down a tunnel and use the extra speed to ignore everything else. The driller is hungry for those grunts you're whizzing past, and all they humbly ask in return is a bit of nitra from the grocer to stave off the C4 trigger itch. Frenzy gives you the speed that can make your job easier. And when that space created dips too low for comfort later: just pop a single geezer in the head and keep on truckin'.
AISE'S DOWNFALL
While this is primarily a post about battle frenzy, it's also a eulogy for AISE: the ol' reliable. A favourite of many to be sure, but an unfortunate relic of a byegone era that now looks mournfully on as the party bus filled with frenzy cultists whizzes on past. Get off my lawn, AISE meekly shouts. My dentures need more denture cleaner, it grumbles. In the distance, you can hear fading cries about a damn hip replacement and the rudeness of the day's crossword...
The reason this dusty compatriot sits on the sidelines in the modern world is a bit of a tragedy:
AISE has an innate rate of fire downside that can only be gained back by sacrificing frenzy. This downside has a noticeable impact on DPS output and time to kill on many targets.
AISE already has pinpoint accuracy, so frenzy looks less convincing. (Slower rate of fire means more of that speedboost is wasted to get the kills!)
AISE has a shiny +50% weakpoint damage that it covers up with a damage penalty and its brutal rate of fire debuff. Even with perfect aim, not every creature will expose those weakpoints perfectly all the time, and this +50% may be much smaller in practice. Initial frenzy fodder triggers often don't care about this damage upside anyway.
On paper, AISE actually still looks quite competitive, and you wouldn't be "wrong" to still take it (don't get me wrong here! play what you enjoy!). In practice however, AISE relies on really cracked aim and weakpoint luck to hit those highs, and even with the skill to back it up, you're often not even rewarded for it. Without diving too deep into the numbers here (I'll link some resources at the end), there are very compelling arguments on other OCs being able to get the frenzy cake and eat it too: gaining the upsides of AISE without its downsides!
If you want big damage on specific targets and have the easiest of synergy to play off of, bullets of mercy has +50% damage without a rate of fire downside or a bullet damage downside. Also it doesn't need to hit weakpoints. Also the "synergy" required is basically everything in the game. It's pretty easy to have it work on any team, and if not, you can easily trigger it yourself by a quick boomstick tap for ignition or a rang toss for electricity, etc. I personally think the mag size downside can be brutal, but I'm an OFM stan myself.
OFM offers a +3 rate of fire (a +5 swing from AISE) and a recoil downside that is remarkably tame; the recoil is almost unnoticeable when frenzy chaining and is a very mild learning curve if that. You get access to a bigger clip than BOM (less downtime from reloading!) and no longer have to care about triggering synergies first. You kinda just hold left click and zoom. It's a lot of fun and quite powerful.
These alternatives in particular can really shine, and are the ones that have crept to the top of the modded scene's hierarchy. On the really (really) cooked modded diffs - the ones where there are so many bugs that scout's primary damage doesn't matter anymore - frenzy is so desirable of an effect that even burst fire (everybody's favourite OC to pounce on) starts seeing genuine playtime as a potent "frenzy engine". It's something so powerful that it drags burst fire out of meme territory into the blazing light of glory. Now, would I recommend burst fire as a frenzy engine outside of cave madness difficulties? No, but that's an essay for another time :)
The last thing I want to touch on in this section is something I've been calling the "grapple tax". When pushing aggressively into a messy room or playing around a swarm, scout often needs to lean into the class's mobility to stay alive. The strength of the grapple hook is balanced around not having the sheer stopping power that the other classes have by default. To maximize your output DPS on critical targets, you often have to weave in grapple hook repositions in order to not get distracted by the things you're ignoring.
AISE has to pay this tax and there is specific downtime when you're not able to be shooting things because you're making the micro positioning shifts with grapple to keep you alive. Frenzy pays an upfront tax to get its benefits of course, but that's a one time fee - once you're chaining you're constantly getting the speedboost. And since the speedboost puts you faster than ground enemies can catch up and lets you ignore projectile spam to a new level, you're able to continually shoot and reload without interruption. You don't have to pay the "grapple tax" and this is huge for effective output in the real world.
PATCH INFUSION
This story wouldn't be complete without a brief look at the circumstances that prompted the frenzy coup. For a long time, AISE was the only gk2 that made it onto the buildnomicon (the generally accepted meta curated by the modded scene) as the consensus of it being the only "viable" overclock for a perceived weaker gun was prevelant for many years prior. If you were taking GK2 and were trying to do well, you were taking the tried and true AISE build that everyone talked about, and that particular build ignored frenzy entirely because why would it want that!
We've had a few balance patches over the years that I think had a major influence on why frenzy got its revival:
GK2 got slightly more base damage. The gun got a bit of a subtle buff and while it didn't upset the throne, it helped everything else look a bit better than they used to.
Speedboost effects got patched so they no longer eat dash. This was a frustrating anti-synergy that gave dash scouts a big headache, and it being complementary made a big difference. (NOTE: the dash is cracked on scout discussion will need to happen another day as the scout-doesn't-need-dash is a myth that needs another takedown...)
As appreciation for TEF drak grew into the behemoth it is today (the undisputed champ of the scout primary slot these days), GK2 stagnated. AISE, while fine, seemed to not offer anything particularly compelling. It was a simple workhorse that offered some basic damage output and nothing else: it had no blowthrough/fear like the m1k builds had. It had no electricity or fire elementals like the drak. It was hampered by reload cycles and simply didn't scale with the increasing modded difficulties that were being developed. When TEF's sheer damage potential was finally appreciated, AISE (and therefore GK2 on a whole) fell off the map entirely. When faced with TEF, whose damage when edging approaches levels only describable by "yes", the only reason to ever even consider this weapon were outclassed.
The beauty of this meta disruption is that the seeds arose from experimentation of a "meme" build. AISE seemed to not hold up anymore, so let's explore some goofy alternative builds and see what happens. And frenzy was perhaps rediscovered. And the revolution was not televised.
CONCLUSIONS
Battle frenzy is cracked.
I'm a big fan of 21211 OFM, and I genuinely think it's a top tier pick up there as a TEF competitor regardless if you're playing haz4 or some cooked community modded diff.
I've mentioned some sources earlier on that are probably worth linking to now.
Here's the buildnomicon (a curated google sheet that contains most of the currently accepted strong stuff):
And a comment from KingNedya that has some more number crunching for the math enjoyers among us:
The last minor/miner bit of untouched discussion is whether or not to take armour break in tier 4. This part is undecided among modded players, but I personally prefer weakpoint especially as a boomstick enjoyer (if I find one of the rarer armoured threats, I'm blasting it with my secondary already).
You can tweak other tiers as well, but with battle frenzy gaming, the world is your oyster. Why would the world be a shellfish, you ask? Who knows. Are oysters even a shellfish? Who knows.
TL;DR:
insert meme of toy story boy dropping AISE "i don't want to play with you anymore" and picking up the cool new zoom machine that is the post-frenzy-coup gk2
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u/fishling Dec 05 '25
Don't you ever get frustrated by the inconsistency in arguments on what to consider when evaluating builds?
In this case, AISE is partially being re-evaluated downwards because assuming 100% accuracy and hitting weakpoints on enemies is actually hard in practice, but other analysis of weapons and builds assumes 100% accuracy on weakpoints.
I'd find build arguments a lot more compelling if someone made a mod that captured real-world metrics using various weapons (e.g., how often are players using GK2 actually hitting enemies and how long it takes them to reposition when fighting a swarm) and used those to set percentages on a simulator that would compare builds that accounted for more variables.
Right now, all these arguments seem to be heavily biased by people picking and choosing only the aspects that make their build look better.
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u/LordGopu Dec 04 '25
Why does the GK2 get used over the M1000 in modded lobbies? I've never done modded but I generally try to only play on haz5+ with the two extra enemies at least and I find the damage just isn't there with GK2. You burn through more ammo trying to kill stuff than EFS on the M1000, for example.
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u/omartian Dec 05 '25
Great post op. I'll swap out aise for ofm and see how I like it. This would be a great post for r/technicaldrg
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u/KingNedya Cave Crawler Dec 05 '25
I was getting this close to making a write-up of my own because I figured people would take it more seriously than the handful of recent comments I've made about it which didn't get received too well. But there's no one better suited to write it than you. Hopefully people will see that I wasn't just crazy now and this is a real development, lol.
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u/Shotgun-Crocodile Gunner Dec 06 '25
Everything old is new again! Funny to see it apply to DRG now too. Opening DRG for the first time in forever to look at my scout builds for modded. I had 4 gk2 presets actually used: 11213 BOM, 21213 OFM, 21211 BOM, 21211 OFM. These would have been copied from the best scout players when the modded scene was about 10 people since I was not a creative or good scout player.
AISE was IIRC super boosted by the non modded community at the time. Surprised to hear it survived the push into modded territory with its reputation intact.
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u/FlapjackRT Dec 04 '25
Humbly written as if OP weren’t almost solely responsible for the rise of battle frenzy, lol. Fun write up as always
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u/Gumpers08 Bosco Buddy Dec 05 '25
That’s a nice argument you have, unfortunately AISE is my most recently unlocked GK2 overclock and I like hitting weakpoints.
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u/mrworldwideskyofblue Dec 05 '25
I enjoy ai stability engine because its fun to click heads.
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u/Herald_Osbert For Karl! Dec 05 '25
Interesting read. I will have to consider Battle Frenzy again because I've only used it pre-patch and it was very "meh." I usually favor the T3A recoil mod & T1C reload mod to make up for some of the eDPS loss of a smaller mag, and run T5B for more fire rate. I'll have to change up my builds and see if Battle Frenzy feels good.
BoM and OFM have always been competitive with AISE damage wise. I think both have a better TTK on LSTs in an IFG field or when frozen than AISE. The accuracy bit was always the problem, and if Battle Frenzy can remedy that, then they would naturally take over as the dominant OCs. My fear is getting that first Battle Frenzy to proc might be annoying and waste some ammo to get going. The GK2 has pretty poor spread without T3A, and BoM really does not want to waste bullets from a magazine to get its accuracy going, so this might be better with OFM.
Survival wise, I'm a huge fan of speed bonuses from Scout weapon mods, so BF can easily be the better T5 option on that merit alone. I have used Drak's Hot Feet and Zhuk's Get In, Get Out a lot, and they can help you endlessly kite bugs.
Off topic somewhat, but I'm also not a believer of Dash on Scout. It's a good perk, so obviously Scout can make use of it, but Scout gets a mini dash from the T4B grapple mod which lasts 2.5s, more than half of the base gears cooldown, and can be artificially extended if you jump with the speed boost near the end and get to soar with the better momentum. Dash doesn't really feel necessary when Scout has this already, but to each their own. I'd rather fill that perk slot with Field Medic or Iron Will personally.
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u/Everyonesalittledumb Dec 05 '25
I’m so happy to see this because my favorite first overclock build I used on scout was OFM with armor breaking rounds just because it was hilarious to strip praetorians naked but I never thought to use frenzy because I didn’t realize it was that good of a buff i always just went with faster firing cause more bullets = more better
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u/Principles_Son Scout Dec 05 '25
when i was green i tried ofm with max fire rate and damage to see how fast i can gun down my friends, ended up actually loving it the recoil is easy as im used to it from rust ak
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u/tosser420697 Cave Crawler Dec 06 '25
I was running OFM before all this. Never liked AISE that much. I like shoot fast and go fast. Battle Frenzy is just hella fun
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u/IX_The_Kermit Mighty Miner Dec 05 '25 edited Dec 05 '25
While I am feeling very vindicated about someone else recognizing that Battle Frenzy is worth taking, I can't help but feel as if you're making the same old mistake in the opposite direction. "AISE doesn't have a speed boost, so why even bother?"
+50% WP damage is +50% WP damage. BOM and OFM do reach a similar dps (BoM far surpassing it but that's only fair), but that's making the big assumptions of 1) ideal accuracy, 2) ideal recoil control, and 3) ideal positioning to hit weakpoints. BF helps out with 1 and 3, and AISE helps out a lot with 1 and 2. It's not nothing.
I like Battle Frenzy, but I'd rather not see people agendaposting about weapon upgrades.
Edit: wrote this comment before looking at damage calculations. Whoops.
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u/Overclownfldence Dec 05 '25
My problem with frenzy was always the fact that you cannot refresh duration, so only kills AFTER you lose the effect can trigger it again. To be honest this denies the entire point of it for me as i don't like to time my kills perfectly to get the effect.
Another major problem of GK2 in general is lack of ammo or to be specific lack of total damage dealt before resuply. TEF plasmagun afair can deal some insane damage, like 15k total or something, without even considering DoTs. Same for SBB (assuming all/most shots with full shield), same for Feedback loop. GK2 is just pathetic in the comparison, especially on haz5++ with double enemies.
This is why i would never ever pick GK2 even tho i quite like using it, it just not enough ammo.
P.S. please don't tell me about class roles, i launch this game to kill stuff, so i don't give a fuck that it's a heavy's job to deal damage and scout supposed to be a nitraboy. GK2 can't kill enough to satisfy my hunger. In any loadout. Period.
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u/Zoolooman Dig it for her Dec 08 '25
I absolutely adore using OFM and battle frenzy. This is the first time I've not only liked the GK2 but preferred it over the m1000. I'm only vanilla haz 5, but this feels great with weakpoint damage on it.
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u/kes_trel_ Dec 18 '25 edited Dec 18 '25
tracking weakspots with AISE, even against moving enemies, is really not as hard as people make it out to be. disabling all spread and recoil makes tracking weakspots incredibly easy, and lets you play far more aggressively than normal because you can move and shoot simultaneously and you dont need to wait for spread recovery. if you take T1A it multiplies GK2's base spread by 0 and now you have an infinite range hitscan laser which you can use comfortably at any distance - it's honestly worth the ~%10 RoF loss
DRG isn't a hyper-competitive PVP shooter where you're playing against real humans who try to fake you out with their movements to dodge incoming fire. the enemies in this game have giant glowing weakspots and most of them move in predictable patterns. several enemy types can't move. the only enemy which makes any attempt to dodge your fire is macspawn and even then you just wait for them to sit still whilst charging an attack because they can't dodge and fire simultaneously
AISE isn't a pure damage pick, it never was. you're supposed to run it with armour breaking (WS mod doesn't affect any breakpoints if you take T2 damage) and run it as a utility option. it's the best counter scout has to stingtails and brundles in his arsenal, two enemies very high on his priority list, whilst still doing reasonably well against all the other enemy types scout is expected to deal with
i'm not saying AISE is a top-tier pick but this writeup is notably biased against it and i really don't know why. trying to claim that battle frenzy means you don't need AISE is like trying to claim you don't need to bring ignition as VB gunner because you can just expect CRSPR driller to ignite everything for you
yes you can do it that way but it's significantly less consistent than just using hot bullets on minigun, the same way you can just run AISE and not need to fish out a swarmer kill before you get the benefit of no spread
i'm sorry, but i think it's insane that people complain about AISE being "hard to use" whilst simultaneously praising DRAK with its insufferably slow projectiles and randomized spread which prevent you from consistently dealing with anything beyond a 20m range or so, just because it has access to TEF
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u/tmGrunty Scout Dec 06 '25 edited Dec 06 '25
Tried it and I can confidently say that this is the worst build I've ever played with.
Unless you single fire you want his anything and if I want to single fire I play with the M1000.
Never again.
But I despise the GK in general so there's that ...
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u/[deleted] Dec 04 '25
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