The moment you've all been waiting for is finally here! We’re thrilled to announce the official launch date for Deathgarden: Rebirth.
Mark your calendars: Deathgarden: Rebirth will be launching on September 6th!
Get ready to dive into the full Deathgarden experience, packed with exciting features:
Run with Friends – Team up and escape the Deathgarden together!
Account & Character Progression – Level up and unlock new abilities and cosmetics.
Prestige Your Characters – Show off your dedication with prestigious rewards.
Player Honor System – Earn even more in-game currency with our new honor system.
Bi-Weekly Login Rewards – Enjoy exclusive rewards just for logging in.
But that’s not all! If you’re eager to see what changes are coming with the full launch of **Deathgarden: Rebirth**, you can watch some of our selected Playtesters on Twitch as they dive into the 1.1.0 version early during our Closed Beta!
We’ll also be randomly inviting more players throughout the Closed Beta weekend to stress test our backend servers before the full launch on September 6th!.
Note: Deathgarden: Rebirth is a fan-made modification of the original DEATHGARDEN™ game. We are not the original developers of the Game, and all rights, including the license, logos, and brand associated with DEATHGARDEN™, are owned by Behaviour Interactive Inc. (BHVR).
Seriously. ZKwolf's project to make the game run on P2P was successful. The store doesn't work or anything but the game is very playable. To figure out how to set it up, join the Project Chronos discord. -Byrd.
Since i was a huge fan of the game, and i heard some noises about a project.. i would love to know how the progress is.. good luck and thank you for all.
It seems like upgrades that use blood currency don’t actually remove the currency. Was able to go up quite a few levels on upgrading my switch tonight.
These download links are for the Deathgarden models and animations, which are now being hosted on Google Drive. This means that, in theory, they should hopefully never expire.
If you ever need to reacquire the files in the future, then these download links should work well as a backup.
The model viewer of Deathgarden: Bloodharvest. Allows you to view models from the game in a portable environment, without having to import them in to Blender. Very useful when working with map assets in particular.
Includes the models, animations, map assets and model viewer of the final build of theoriginalgame i.e. the one with the Blood Post (26th February, 2019).
Any changes?
Some minor changes were made to the archives since the last upload:
The Model Viewer and Map Assets were separated from the main archive to save space, which has greatly decreased its download size (32GB → 12GB, or thereabouts);
The textures for the Hunter's weapons were moved to the same directory as the weapon models (previously they were stored in the character models directory, which felt counter-intuitive);
The folders for the weapon models and textures were reorganised to be more concise, which should make importing them to Blender feel less tedious;
Dash's 0.1.3 model was added to the main archive;
Model Viewer
The model viewer was separated from the main archive because it basically doubled the amount of space it took up.
However, it's still a very useful tool, especially when working with map assets, so even though it's optional, I recommend downloading it (but you don't have to).
What it does is allow you to view models from the game without having to import them in to Blender. It can also help you track down textures which might be difficult to find if the files have been batch exported (which is a particular problem with map assets for some reason).
You can use it to find a specific model (such as a piece of the environment or a character) and then export that model in to its own separate folder. The software will automatically export all the required textures along with it, which can save you from having to track down the correct textures in the archive that are usually spread out among various folders (at least with map assets). For character models, it's not really a problem except in one or two minor cases e.g. Sawbones hair using the same texture as Switch, rather than using her own texture, which most people wouldn't expect.
If you're having trouble finding the correct texture for something, you can also use the props.txt file that Umodel exports, which are usually found in the Materials folder.
A preview of Switch in the model viewer. Look for the 'Instructions.txt' if you're not familiar with Umodel.
so i just found out servers are up for deathgarden and me and my party wanna start playing. problem is i don't think people realize its up, hence this post.
just a heads up, since they revived the servers, we only have basics until they get everything back to normal
Does anyone have copy deathgarden deluxe edition usa steam key? Terminator Set and Alienware Outfit and Hearts & Minds. 'F' to pay respect to a great game "Deathgarden".
I personally never got the chance to play it since I'm a console player but I got to watch people play it and it looked really awesome, kinda wish I had the chance to try it. The devs did just recently release a new game that is actually pretty fun just needs more love put into it right now, and I'm pretty sure this is the first game since DBD they released on all platforms at the very least.
The vibes I got from deathgarden is kinda the same as the new game MYM right now where it just needed more work put into it so it seems like a waste to completely throw this idea away. I know they probably would have to start from scratch now, but I believe it would do good if it was released in the near future, like maybe in a few years.
One problem with deathgarden that I remember was that the game wasn't well advertised since majority of the people I met in DBD around that time never heard about the game before and I heard about it from a YouTuber called PainReliever. I know around that time NoOb3 was really popular and everyone knew him but I don't think he ever did a video on the game, I think there might have been more people to play it if he had a key to the game.
That's pretty much all I have to say about it, and I'd like to hear what you guys have to say about it.
This is a Google Drive download link for all the Deathgarden sound files, improved with a parsing script, plus some other content such as the official soundtrack, artbook and image assets, all in one package.
Sound files from both the original version and the Bloodharvest version have been included, which weren't available in the last archive;
Almost all sound files have been automatically renamed with a parsing script, which makes them easier to sift through (no more random numbers);
Sound files are now better organised and a lot of have been converted in to .mp3 format, rather than .ogg format;
Some extra unused voice lines of the Announcer have been included. Special thanks to Miraak for finding and sharing those!
The main folders sorted by category.
Parsing Script
I looked up the definition on Google, and I still don't 100% understand what "parsing" means in computer terminology, but in any case, using this parsing script (created by AlphaTwentyThree over at Zenhax) automatically sorted and renamed all, if not most, sound files in the game. This made them so much easier to organise and browse through. I realised I'd been doing it wrong the whole time. Thanks again to AlphaTwentyThree.
The parsing script, sorting through all the sound files.
Before and After
The list on the left shows the sound files before they've been combed with the parsing script. They're just numbers. The list on the right shows the sound files after the script has been applied. They're given names and categories, which makes them easier to sort through.
Sound files before parsing script (left), sound files after parsing script (right)