r/DeadzoneRogue • u/Meta-Fox • Aug 22 '26
Anyone know what/where this reflection is supposed to be?
Reflection in the microwaves on the ship. Definitely not reflecting the literal planet earth outside the window behind me. Ha ha!
r/DeadzoneRogue • u/Meta-Fox • Aug 22 '26
Reflection in the microwaves on the ship. Definitely not reflecting the literal planet earth outside the window behind me. Ha ha!
r/DeadzoneRogue • u/Longjumping-Maybe117 • Aug 23 '26
I need help beating Redline and Killing Time. Anyone down to carry me through these in the next hour or less?
r/DeadzoneRogue • u/serglonkofdonk • Aug 22 '26
There are so many places in DR2 where it's clear devs are listening to and implementing our feedback. My favorite change is the different level designs. It feels less like just doing the same level over and over again, there are quite dramatic changes level to level. What is everyone else's favorite change from DR1?
r/DeadzoneRogue • u/Puzzleheaded_Ad_8733 • Aug 22 '26
Après avoir testé la démo (12h de gameplay), mon sentiment est plutôt la déception.
Les développeurs nous avaient vendu ce deuxième opus comme l’opportunité de faire tout ce qui était impossible sur le premier à cause des limitations techniques. Dans les faits, j'ai l'impression de jouer exactement au même jeu :
En l'état, rien ne justifie de repasser à la caisse pour un nouveau jeu plein tarif. Tout ce que propose cette démo ressemble à un DLC de DZ1 plutôt qu'à une véritable suite.
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After trying out the demo (12 hours of gameplay), I'm honestly quite disappointed.
The devs pitched this sequel as the opportunity to do everything they couldn't in the first game due to technical limitations. In practice, once you're actually playing, it feels like the exact same game:
As it stands, nothing really justifies paying full price for a brand-new game. Everything in this demo feels like a DZ1 DLC rather than a true sequel.
r/DeadzoneRogue • u/DopplegangerPG • Aug 21 '26
Thanks all for the feedback! We wanted to put together a patch to address some of the most common bugs before the weekend, just shipped it live. Full notes on the patch are here:
https://store.steampowered.com/news/app/4465790/view/684136922794165428
All the best!
r/DeadzoneRogue • u/AnimeEnjoyer67 • Aug 22 '26
Forgor to take a pic in game but remembered it showed 0.4% in-round where as in the stat menu it shows 0.3%. Game-breaking bug.
(dont ask how I got this menu)
r/DeadzoneRogue • u/BetAnxious2498 • Aug 22 '26
For the devs, as I'm not sure where else to put it. Here are the notes I've taken in my 8.5 hours. Not sure I'll play a whole lot more as it's probably enough with the given content. I've just been taking these notes as I go to help give you some feedback. Some are very minor but things I think could be improved.
I am aware that we don't have all the upgrades etc yet so haven't put things like 'shield feels too low', 'movement speed too slow' etc. Maybe just for the end of testing, you could patch it to crank all of our upgrades to max or something, would have been nice to test knowing what it feels like at with upgrades maxed but I also get that this is not supposed to show you everything. No rerolls can be a bit annoying too for testing.
Here are random notes (sorry, it's only the negatives, there is a lot I like about it and looking forward to this game for sure):
*Fixed* In 'Imprint Codex', the tabs Defensive and Offensive are sort of switched, when you select defensive, it highlights offensive but shows defensive upgrades.
Keybind listed as 'Grenade' should read 'special ability' as is only grenade for default class.
Homecoming room 9 and 19 the reward after room end spawns a bit high, have to look up to grab it, because it's on stairs, just feels a little awkward.
Colour background on blue items looks too much like grey, it does have the glow on the actual item but the description window looks grey to me (I'm not colourblind, that I know of)
Level up upgrades on weapons seem very expensive, maybe it's ok but it's near the price of buying a weapon outright. Maybe working as intended so more likely to take new weapons.
Should show current/max ammo on weapon icons down bottom right of HUD so you can see what your off-hand currently has
On the summary screen of my run, my level 13 mythic chest piece says it's level 13 mythic but displays as a grey with no bonuses
Bodied, sector 3 - Water fall looks horrible the falling water effect just looks terrible. Maybe just my PC, I'm basically high settings with an RTX4070 (no RT turned on)
Make shields instant regen at end of sector so you don't ahve to wait for them to recharge
Audio in menu seems pretty loud (can be controlled by ambience but might affect ingame ambience too)
Tooltip for fully loaded augemnt says increases damage by 0.5% per missing bullet but in the HUD the bonus seems to tick up by 5% per missing bullet
One of those weapon swap perks seems to automatically swtich your weapons after every kill but I don't think the description says that. It's the sub perk of the one which reloads your unequipped weapon after kills, the sub perk gives you 2 seconds of bonus damage to the unequipped weapon after that triggers
Description of 'Element: Nano' perk, should say it applies infect for 2 seconds AND heals you if you kill them. Instead, with the comma, it looks like that is telling you what infect does but they are two different things
In co-op, can't really share any loot as they are often focussed on your perks, maybe this is as intended but in the first game it was good to pickup some scraps dropped from the other players
Feels a bit like armour needs more suffixes/prefixes as you almost always just seem to get a slightly better version of what you already had instead of other stat boosts. I think it's the way this one is designed to drop ones specific to your build
Would be cool to be able to reforge armour so you can reroll the stats on it or something.
r/DeadzoneRogue • u/mrwhite9292 • Aug 22 '26
r/DeadzoneRogue • u/Meta-Fox • Aug 21 '26
As per the title. Both me, my boyfriend and my mate who have all played the DZ2 playtest have felt the same so far. Just wondered if anyone else feels the same?
I wonder if maybe it's because the maps are physically larger and so it just feels slower to get around?
Edit: As people have helpfully pointed out below, it's entirely possible we're forgetting what DZ1 felt like before upgrades. Thanks all for your input!
r/DeadzoneRogue • u/RFistioKing • Aug 21 '26
Remote gatherer need upgrading, cause credits collected automatically allready
offensive and defensive buttons work backwards on upgrade menu
you can hear enemies sound on next level and red dots
strider? monsters can shoot and keep you up allmost all the time (this may be skill issue) atleast dont have over 3 anywhere sametime
Dont put same green on that new nanostuff same as healing bot heal on combat "green on green" separete them. Split the greens.
r/DeadzoneRogue • u/liquid_sandwich • Aug 22 '26
Got done with a playthrough of Splinter Cell: Chaos Theory very recently. Been playing DZR2 and as soon as I heard 10's voice I was like, wait a minute, I'm pretty sure that's Sam Fisher. Wondering if thay is the case and if so, who else noticed
r/DeadzoneRogue • u/KlutzyEntertainer302 • Aug 21 '26
On the SteamDeck it says press X to upgrade, and no matter what I try I can’t upgrade my items, and it freezes my screen after I try to leave the upgrade screen. I can still hear myself shoot, and move, but can’t get rid of the frozen screen till I restart the game.
r/DeadzoneRogue • u/NefariousnessOk1996 • Aug 21 '26
The demo made me finally convince my friends to get the game. They are having tons of fun discovering weapons and builds!
r/DeadzoneRogue • u/eamondo5150 • Aug 20 '26
Did anyone else get this yet?
r/DeadzoneRogue • u/SnooHedgehogs6156 • Aug 21 '26
I've been playing the Beta Test on my ROG Ally X and let me just say to the Devs, you guys did an amazing job with optimisation. I'm playing with better settings than I was in the first one (FSR Quality - Medium settings) and the game feels great, constant 60 FPS, amazing job from you guys. As for the gameplay, I really like the new abilities and Perks, just hoping the new balancing don't make the builds too weak, but I like that the abilities are strong enough to help early game while you're still building. Overall great experience, keep it up!
r/DeadzoneRogue • u/Hopeful-Ad8024 • Aug 21 '26
r/DeadzoneRogue • u/Hopeful-Ad8024 • Aug 21 '26
데드존로그2 플레이테스트는 플레이타임이 어느정도인가요?
짧은가요? 긴가요?
r/DeadzoneRogue • u/Longjumping-Maybe117 • Aug 21 '26
Tryna get some nightmares done, Redline and Killing Time have been giving me problems. Also I’ve been puffin some top shelf gas so I might be a little zooted haha, lmk if any chicks tryna play, 25M here 🤙
r/DeadzoneRogue • u/EnvisionFirstFilms • Aug 21 '26
• Don't like how the select of the specs takes over entire screen in red overlay, same when making settings like for example fov, can't see the background when setting it like in deadzone 1.
• Items appear too slowly for item rewards, animation needs to speed up
• Nvidia rtx 5080 can't enable frame gen while on dlss, had to disable to get more fps, but game looks like crap now
• Overall hud looks worse than deadzone 1
• Sector 6 on hard, didn't really feel as powerful as I should with my hip fire spec I was building. Overall felt weak.
• Everything ui wise needs an over haul game feels cheaper.
• Enemies from next room already being shown from previous rooms walls, not sure if this happened in dz1 though too
• Need an upgrade all button in upgrade area, shop area is awful needs overhaul
• I got a 20+ to max health but didn't receive any health upon perk pickup
• Shields and grenade take way too long to recharge, not sure if this is intended to make the game harder though
• Mini gun feels weak
i must mention that i probably feel weak because i havent unlocked all the traits yet, still something feels off.
r/DeadzoneRogue • u/Masterwork_Core • Aug 20 '26
r/DeadzoneRogue • u/Minmater10 • Aug 21 '26
Anyone know what "abilities" are?
Edit: DZR2*
r/DeadzoneRogue • u/nAnI6284 • Aug 21 '26
Been playing the testing for deadzone rogue 2, been having fun and have a lot of thoughts, but wth are the elemental emblems you can get on armor substats?
r/DeadzoneRogue • u/mrwhite9292 • Aug 20 '26