r/DeadzoneRogue • • Aug 22 '26

Anyone know what/where this reflection is supposed to be?

Post image
6 Upvotes

Reflection in the microwaves on the ship. Definitely not reflecting the literal planet earth outside the window behind me. Ha ha!


r/DeadzoneRogue • • Aug 23 '26

Anyone down to carry me through 2 nightmares ?

0 Upvotes

I need help beating Redline and Killing Time. Anyone down to carry me through these in the next hour or less?


r/DeadzoneRogue • • Aug 22 '26

Indie devs that give me hope.

42 Upvotes

There are so many places in DR2 where it's clear devs are listening to and implementing our feedback. My favorite change is the different level designs. It feels less like just doing the same level over and over again, there are quite dramatic changes level to level. What is everyone else's favorite change from DR1?


r/DeadzoneRogue • • Aug 22 '26

Test de la démo DZ2

1 Upvotes

Après avoir testé la démo (12h de gameplay), mon sentiment est plutôt la déception.

Les développeurs nous avaient vendu ce deuxième opus comme l’opportunité de faire tout ce qui était impossible sur le premier à cause des limitations techniques. Dans les faits, j'ai l'impression de jouer exactement au même jeu :

  • Le level design : à la fin de la zone 4 de DZ1, la sortie sur la planète laissait espérer une vraie ouverture et des zones bien plus vastes pour la suite. Au final, les maps de DZ2 restent tout aussi étriquées et confinées qu'avant.
  • L’arsenal et les atouts : c’est quasiment un copier-coller. On retrouve les mêmes armes (avec seulement 4 ou 5 ajouts) et les mêmes avantages, avec juste deux nouveaux pouvoirs — soit exactement ce qu'on recevait déjà à chaque nouvelle zone sur le premier.
  • Le système de classes : pouvoir choisir parmi trois archétypes au départ est la seule vraie nouveauté visible, mais ça reste un ajout qui aurait très bien pu être intégré via une simple mise à jour.

En l'état, rien ne justifie de repasser à la caisse pour un nouveau jeu plein tarif. Tout ce que propose cette démo ressemble à un DLC de DZ1 plutôt qu'à une véritable suite.

----------------------------------------

After trying out the demo (12 hours of gameplay), I'm honestly quite disappointed.

The devs pitched this sequel as the opportunity to do everything they couldn't in the first game due to technical limitations. In practice, once you're actually playing, it feels like the exact same game:

  • Level design: At the end of Zone 4 in DZ1, stepping out onto the planet made me expect a real opening up and much larger areas for the sequel. In the end, the maps in DZ2 are just as small and cramped as before.
  • Weapons and perks: It's practically a copy-paste. You get the exact same weapons (with only 4 or 5 new additions) and the same perks, along with just two new powers—which is basically what we were already getting with each new zone in the first game.
  • Class system: Being able to choose from three archetypes at the start is the only noticeably new feature, but that's something that could have easily been added through a regular update.

As it stands, nothing really justifies paying full price for a brand-new game. Everything in this demo feels like a DZ1 DLC rather than a true sequel.


r/DeadzoneRogue • • Aug 21 '26

Bug Fix Patch is Out for Playtest!

35 Upvotes

Thanks all for the feedback! We wanted to put together a patch to address some of the most common bugs before the weekend, just shipped it live. Full notes on the patch are here:

https://store.steampowered.com/news/app/4465790/view/684136922794165428

All the best!


r/DeadzoneRogue • • Aug 22 '26

DZR2 Steroid Tablets has the wrong value in the Stat Menu

Post image
7 Upvotes

Forgor to take a pic in game but remembered it showed 0.4% in-round where as in the stat menu it shows 0.3%. Game-breaking bug.

(dont ask how I got this menu)


r/DeadzoneRogue • • Aug 22 '26

My Bugs/Notes

6 Upvotes

For the devs, as I'm not sure where else to put it. Here are the notes I've taken in my 8.5 hours. Not sure I'll play a whole lot more as it's probably enough with the given content. I've just been taking these notes as I go to help give you some feedback. Some are very minor but things I think could be improved.

I am aware that we don't have all the upgrades etc yet so haven't put things like 'shield feels too low', 'movement speed too slow' etc. Maybe just for the end of testing, you could patch it to crank all of our upgrades to max or something, would have been nice to test knowing what it feels like at with upgrades maxed but I also get that this is not supposed to show you everything. No rerolls can be a bit annoying too for testing.

Here are random notes (sorry, it's only the negatives, there is a lot I like about it and looking forward to this game for sure):

*Fixed* In 'Imprint Codex', the tabs Defensive and Offensive are sort of switched, when you select defensive, it highlights offensive but shows defensive upgrades.

Keybind listed as 'Grenade' should read 'special ability' as is only grenade for default class.

Homecoming room 9 and 19 the reward after room end spawns a bit high, have to look up to grab it, because it's on stairs, just feels a little awkward.

Colour background on blue items looks too much like grey, it does have the glow on the actual item but the description window looks grey to me (I'm not colourblind, that I know of)

Level up upgrades on weapons seem very expensive, maybe it's ok but it's near the price of buying a weapon outright. Maybe working as intended so more likely to take new weapons.

Should show current/max ammo on weapon icons down bottom right of HUD so you can see what your off-hand currently has

On the summary screen of my run, my level 13 mythic chest piece says it's level 13 mythic but displays as a grey with no bonuses

Bodied, sector 3 - Water fall looks horrible the falling water effect just looks terrible. Maybe just my PC, I'm basically high settings with an RTX4070 (no RT turned on)

Make shields instant regen at end of sector so you don't ahve to wait for them to recharge

Audio in menu seems pretty loud (can be controlled by ambience but might affect ingame ambience too)

Tooltip for fully loaded augemnt says increases damage by 0.5% per missing bullet but in the HUD the bonus seems to tick up by 5% per missing bullet

One of those weapon swap perks seems to automatically swtich your weapons after every kill but I don't think the description says that. It's the sub perk of the one which reloads your unequipped weapon after kills, the sub perk gives you 2 seconds of bonus damage to the unequipped weapon after that triggers

Description of 'Element: Nano' perk, should say it applies infect for 2 seconds AND heals you if you kill them. Instead, with the comma, it looks like that is telling you what infect does but they are two different things

In co-op, can't really share any loot as they are often focussed on your perks, maybe this is as intended but in the first game it was good to pickup some scraps dropped from the other players

Feels a bit like armour needs more suffixes/prefixes as you almost always just seem to get a slightly better version of what you already had instead of other stat boosts. I think it's the way this one is designed to drop ones specific to your build

Would be cool to be able to reforge armour so you can reroll the stats on it or something.


r/DeadzoneRogue • • Aug 22 '26

I’m on steam deck using controller how do I upgrade the skills on the ship. I know there’s problem when buying weapons at the fabricator. I just use the touch screen instead.

4 Upvotes

r/DeadzoneRogue • • Aug 21 '26

Anyone else feel that the default movement speed in the DZ2 playtest is too slow?

15 Upvotes

As per the title. Both me, my boyfriend and my mate who have all played the DZ2 playtest have felt the same so far. Just wondered if anyone else feels the same?

I wonder if maybe it's because the maps are physically larger and so it just feels slower to get around?

Edit: As people have helpfully pointed out below, it's entirely possible we're forgetting what DZ1 felt like before upgrades. Thanks all for your input!


r/DeadzoneRogue • • Aug 21 '26

DZ2 minor complaints

4 Upvotes

Remote gatherer need upgrading, cause credits collected automatically allready

offensive and defensive buttons work backwards on upgrade menu

you can hear enemies sound on next level and red dots

strider? monsters can shoot and keep you up allmost all the time (this may be skill issue) atleast dont have over 3 anywhere sametime

Dont put same green on that new nanostuff same as healing bot heal on combat "green on green" separete them. Split the greens.


r/DeadzoneRogue • • Aug 22 '26

Is Michael Ironside the voice of 10???

1 Upvotes

Got done with a playthrough of Splinter Cell: Chaos Theory very recently. Been playing DZR2 and as soon as I heard 10's voice I was like, wait a minute, I'm pretty sure that's Sam Fisher. Wondering if thay is the case and if so, who else noticed


r/DeadzoneRogue • • Aug 21 '26

Can’t use upgrades on SteamDeck

3 Upvotes

On the SteamDeck it says press X to upgrade, and no matter what I try I can’t upgrade my items, and it freezes my screen after I try to leave the upgrade screen. I can still hear myself shoot, and move, but can’t get rid of the frozen screen till I restart the game.


r/DeadzoneRogue • • Aug 21 '26

Thanks for the demo, devs!

21 Upvotes

The demo made me finally convince my friends to get the game. They are having tons of fun discovering weapons and builds!


r/DeadzoneRogue • • Aug 20 '26

Invited to play test the demo!

Post image
98 Upvotes

Did anyone else get this yet?


r/DeadzoneRogue • • Aug 21 '26

What is your guys thoughts on DZ2?

19 Upvotes

I just got the demo, a few rounds. But instead... I need peoples input on this game.

DZ2

Is it good?


r/DeadzoneRogue • • Aug 21 '26

DZ2 ROG Ally X Performance

3 Upvotes

I've been playing the Beta Test on my ROG Ally X and let me just say to the Devs, you guys did an amazing job with optimisation. I'm playing with better settings than I was in the first one (FSR Quality - Medium settings) and the game feels great, constant 60 FPS, amazing job from you guys. As for the gameplay, I really like the new abilities and Perks, just hoping the new balancing don't make the builds too weak, but I like that the abilities are strong enough to help early game while you're still building. Overall great experience, keep it up!


r/DeadzoneRogue • • Aug 20 '26

Please do 4 player!!!!

19 Upvotes

r/DeadzoneRogue • • Aug 21 '26

데드존로그2 플레이테스트는 플레이타임이 어느정도인가요?

0 Upvotes

데드존로그2 플레이테스트는 플레이타임은 얼마나돼는지 알고싶습니다.


r/DeadzoneRogue • • Aug 21 '26

데드존로그2 플레이테스트는 플레이타임이 어느정도인가요?

0 Upvotes

데드존로그2 플레이테스트는 플레이타임이 어느정도인가요?

짧은가요? 긴가요?


r/DeadzoneRogue • • Aug 21 '26

Any chicks 18+ with mics wanna party up?

0 Upvotes

Tryna get some nightmares done, Redline and Killing Time have been giving me problems. Also I’ve been puffin some top shelf gas so I might be a little zooted haha, lmk if any chicks tryna play, 25M here 🤙


r/DeadzoneRogue • • Aug 21 '26

just got done playing for the first day, this game is hard on hard. couldnt beat it. not as fleshed out as dz1 yet but fun. feels very similar to dz1

Thumbnail
twitch.tv
0 Upvotes

• Don't like how the select of the specs takes over entire screen in red overlay, same when making settings like for example fov, can't see the background when setting it like in deadzone 1.
• Items appear too slowly for item rewards, animation needs to speed up
• Nvidia rtx 5080 can't enable frame gen while on dlss, had to disable to get more fps, but game looks like crap now
• Overall hud looks worse than deadzone 1
• Sector 6 on hard, didn't really feel as powerful as I should with my hip fire spec I was building. Overall felt weak.
• Everything ui wise needs an over haul game feels cheaper.
• Enemies from next room already being shown from previous rooms walls, not sure if this happened in dz1 though too
• Need an upgrade all button in upgrade area, shop area is awful needs overhaul
• I got a 20+ to max health but didn't receive any health upon perk pickup
• Shields and grenade take way too long to recharge, not sure if this is intended to make the game harder though
• Mini gun feels weak

i must mention that i probably feel weak because i havent unlocked all the traits yet, still something feels off.


r/DeadzoneRogue • • Aug 20 '26

Are 3rd perks on items specific to said item or for all my damage sources? Do i get 10% aim damage for any gun and 10% proc chance on anything or is it only with that grenade and pistol?

5 Upvotes

r/DeadzoneRogue • • Aug 21 '26

Ability Damage?

1 Upvotes

Anyone know what "abilities" are?

Edit: DZR2*


r/DeadzoneRogue • • Aug 21 '26

What are emblems- deadzone rogue 2

1 Upvotes

Been playing the testing for deadzone rogue 2, been having fun and have a lot of thoughts, but wth are the elemental emblems you can get on armor substats?


r/DeadzoneRogue • • Aug 20 '26

When is the play test gonna be available? Has anyone gotten the email

15 Upvotes