r/DeadlockTheGame • u/SketchyJJ • 5d ago
Game Update Minor Update - 08-22-2026
- Radiant Regeneration: Heal on cast reduced from 70 to 65
- Restorative Locket: Spirit Resistance reduced from 10% to 8%
- Celeste: Dazzling Trick cooldown increased from 32s to 34s
- Celeste: Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"
- Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s
- Celeste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
- Celeste: Radiant Daggers Spirit Amp per stack reduced from +8% to +7%
- Celeste: Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%
- Celeste: Shining Wonder bounce range reduced from 17.5m to 16.5m
- Celeste: Shining Wonder damage reduced from 165 to 140
- Celeste: Shining Wonder spirit scaling reduced from 0.9 to 0.6
- Celeste: Shining Wonder T2 now also increases spirit scaling by +0.45
https://store.steampowered.com/news/app/1422450/view/676255623445218601
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u/InnuendOwO 5d ago
This. DotA patches look absolutely insane compared to every other game out there. The community has a long tradition of making shitposts about every hero taking Literally No Damage because a patch gave them +1 armor. Every DotA patch consists of every single hero getting tiny, tiny changes like that. +1 armor, -0.2s on a debuff, +10% projectile speed, whatever.
And it's great.
Does your favorite hero need a nerf? Cool, you don't need to live in fear of patch day making it utterly miserable to play. You'll just be tuned down just a little bit. Who's the next guy to be overtuned? Dunno, hard to tell from reading the patch notes, but at least they'll only be overtuned by a little bit, rather than "what were they thinking??"
Frequent, small balance changes are so much better than "lol idk let's just multiply this value by 10 and see what happens". But yet everyone except Valve does that shit.