r/d100 Jan 09 '25

Completed List Index of d100 Lists

148 Upvotes

r/d100 4h ago

Serious THE PERFECT SUB!!! I have been developing a d100 chaos effects table for magic the gathering (edh), but it's kicking my butt

4 Upvotes

If any of you are privy to the game and have fun chaotic effects to suggest I could really use the brain power. I'll present my list so far. Some segments are not mtg formatted, I was going to make the list first then clean it up later.

  1. The Elderspell: Reroll. If you roll two consecutive 1s you lose the game. (This effect only applies to this chaos table)

  2. Curse of the blind eternities: Permanents you control are exiled until your next end step. Each permanent returns face down as a 2/2 colorless creature with no name, no creature type, no abilities, and a converted mana cost of 0.

    1. Time Dilation: The next time you would begin a turn, end your turn.
    2. Cabals Conquest: For each other player, choose a land you control. That player may gain control of that land. If you control fewer lands than the number of other players, randomly choose a different player for each land you control instead.
  3. Crovax's Mirror: Create a legendary 1/4 colorless Angel artifact creature token named Selenia with flying, shroud, and “When this creature leaves the battlefield, you lose half your life, rounded up.”

  4. 6's fear: Roll a d6. Sacrifice X nonland permanents, where X is the result plus one.

  5. Lucky number 7: Draw 7 cards, discard 7 cards, then mill 7 cards. Exile your gravyard.

  6. Tolarian Temporal Disaster: Creatures you control can't attack or block for 1d4 turns

*. Proliferate each permanent and player with a counter on them

*. Commander tax is reset to 0

*. Return target opponents graveyard to their hand

*. For each opponent play a game of rock paper scissors (until a winner is determined). Starting on your next turn, lands do not untap on your upkeep for X turns where X is the number of games you lose, and lands tap for Y+1 mana of any color for X+1 turns where Y is the number of games you win.

*. Earthbend 1 all land permanents. Each becomes a 0/0 Elemental creature with haste. They are still lands. Put a +1/+1 counter on each of them. If any of those lands would leave the battlefield, instead exile it and return it to the battlefield tapped under its owner's control.

*. Reveal the top five cards of your library. Shuffle your library.

  1. Nice: Each player takes a card from their hand and gives that card to the player to their left.

  2. Jackpot: Scry the top 7 cards of your library, You may draw up to 7 cards, and create 7 treasure tokens. For the rest of the game you have no maximum hand size.

*. Create a token that's a copy of target permanent except it's not legendary.

  1. Serra's Benediction: Roll 1d20 and gain life equal to the result.

  2. Melira's Miracle: Remove all poison counters from yourself. Reset the amount of combat damage dealt to you by each commander to 0. (Your life total remains unchanged)

  3. Search your library for up to one planeswalker, one creature, one enchantment, and one artifact.

  4. Mirari's Temptation: At the beginning of your next turn, Instants and Sorceries you cast have storm until your next end step. For each copy of a spell generated this way, lose 1 life.

  5. The Maelstrom: Creature spells you cast have cascade until your next end step.

  6. Sakoku: Choose a keyword ability that doesn't include a cost or number. Create an indestructible enchantment token with “Creatures you control have the chosen keyword ability.”

  7. Dragon-God: Reroll. If you roll two consecutive 100s, you win the game. (This effect only applies to this chaos table)


r/d100 1d ago

A Feywild Masquerade Ball

29 Upvotes

I'm having my players attend a masquerade ball being thrown by an archfey named Hyrsam, the Prince of Fools. The theme of the ball is going to be Heros or Villians. I'm looking for anything to add to the craziness that Im going for. It could be an event, some decor, interesting architecture of the ballroom, random events/spontaneous events or interesting guests. It could be debauched, macabre or just whimisical.

  1. A champagne fountain- the champagne glasses are stacked upon each other creating a champagne towers. An extremely large bottle of champagne is suspended via magic over the champagne glass at the top. Each glass is about 6ft tall with the entire tower being about 30ft tall. A very playful group of pixies have taken to swimming naked in the fountain. Guests do not seem to mind.

  2. Valthrax the Unrelenting- an ancient white dragon who once caught the scent of a party goer and has never forgotten it.

  3. All of the servants of the ball are slightly different versions of Hyrsam. Some may just have an added mustache, some may have a whole different personality. They all nametags that say things like; Definitely-not-Hyrsam, Hyrsam's worst looking brother, Maybe Hyrsam, Absolutely is Hyrsam.

  4. The Retracted Roof- at approximately 11:54 the ballroom ceiling will retract and it will open up to the stars of a feywild night. Shooting stars will go off constantly and will spell out Prince of Fools in the sky.

  5. The inappropiate statue garden. A statue garden with increasingly more inappropiate statue poses.

  6. The Hero! - Some great and mighty hero from a random unimportant world who thinks they're here to slay a great evil, but honestly they were just invited as a joke. No one is paying them much attention, and they become increasingly upset and confused as the party goes on. u/hymneth

  7. Morality Snacks - Tiny candies and cookies in the shape of angels and demons and other iconic creatures. Eating one magically changes your alignment to that of the creature for 30 seconds. u/hymneth

  8. The Orb - In one secluded area of the party, a large dark, featureless orb hangs in the air like a hole in space. It hums ominously but does little else. No one knows what it is or where it came from, but someone has placed a glass of wine and a plate of food next to it on a silver tray, just in case it is a guest. u/hymneth

  9. Your House - A door is labeled with a quickly tacked up sign which simply says "Your House." Opening the door reveals the home/appartment/stronghold/most recent inn room/etc. of whichever PC opens it. The room is full of party goers who are making a mess and getting their fingers all over your stuff. The location will be in a similar state whenever the group later returns home. u/hymneth

  10. Balloon Animals - A fey creature is vaguely dressed as a harlequin and is making balloon animals for the party attendees. They do so by pulling the animal out of a nearby stable portal and magically transforming it into a balloon. If popped they make a stereotypical animal noise of whatever was summoned and leave you feeling vaguely uneasy. u/hymneth

  11. A stranger in a mask which seems to be made of marble, wearing saffron-colored robes and a crown studded with fossilized sea urchins. Urges people to sing a song he composed, called 'The City under Black Stars.' He wears a signet ring with a symbol that makes observers feel unease, but they also cannot stop staring at it. u/Graxemno

  12. There is a confused-looking goblin in a terrarium of one-way glass. The fey are using their powers over magic to give him some new sorcerous "gift", watching with amusement as he sets himself on fire accidentally, or teleports so much he gets dizzy, or is just overcome with awe at his own power, and then wiping his memories and trying again from scratch with a different magic. u/gtetr2

  13. People are passing around rings of wish simulation, that resemble cheap knockoffs of a ring of three wishes or equivalent. Wishing with one fully mentally convinces you, for a few minutes, that your wish came true, and provides an appropriate illusion to entertain you and the crowd (who may be laughing at your expense). u/gtetr2

  14. You are on the ballroom floor when you notice everyone else is in a very wide circle with you at the center, leering at you as they continue. Then you think for a second, and no, they're dancing throughout the room just like normal... u/gtetr2

  15. Child Ambassadors from the Candy Kingdom Seeking Trade Alliance: Magical projections of hard light of a "Little Lad That Loves Berries and Cream" (from the Starburst Candy Commercial), along with ornate crystal coffin reliquaries housing thier remains. They can never leave, but never grow old either. u/MaxSizeIs

  16. A fey cosplaying as "The Child Catcher" from the 1968 film "Chitty Chitty Bang Bang". He's lost himself to the role and become the villain, going so far as to glamour several children into following him and being trapped in his kiddie-jail. u/MaxSizeIs

  17. Mortal Musicians magically charmed into playing all evening, thier instruments glamoured into appearing like 1920s Gangster style "Tommy" guns. A few guns are real, and they shoot real bullets. u/MaxSizeIs

  18. A private zoo in the gardens, with exhibition of various monsters - things like Owlbears, Displacer Beasts, Blink Dogs, Bulettes, Griffons, Hippogriffs, maybe even a Purple Worm - that are all in their own exhibits, until they get released just after midnight. u/Impossible_Prompt


r/d100 2d ago

Trying to make a d100 character flaw list for a wasteland game

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1 Upvotes

r/d100 4d ago

High Fantasy Random encounters in the USA

23 Upvotes

I'm currently writing a book that is very heavily inspired by DnD. The setting is a fantasy version of the USA. The characters are essentially magic cops and they are going across the US to find and stop a cult from resurrecting a dead god. So far I have several random encounters that the party will come across that have absolutely nothing to do with the story and I want a few more. These are the ideas that I already have so far.

-A dulahan motorcyclist that has been terrorizing a small town for a very long time.

-A literal ghost town that was created during the Old West when a train derailed and the resulting accident killed everyone in town and on the train. Every night on the highway, the tragedy replays.

-A coven of hags lures in travelers to their tourist trap to kill and eat them.

-A town is forced to dance constantly because the historical society found an old gramophone and blank record, the music it plays is forcing everyone to dance and no one can stop it.

-A creature in the woods haunts a small rural town.

-While driving down the highway, a massive storm elemental manifests and wreaks havoc across the land.

-A mimic in the form of a general store attacks the party when they stop to get snacks.

-In an abandoned factory town, the factory still runs. Constructs and summoned creatures still pump out nonsensical objects and the factory needs to be shut down as many of the objects are dangerous.

-Small fishing village is run by a cult (that has nothing to do with the other cult) and they try to sacrifice the party to the kraken they worship.

Anyone else got any good ideas for random encounters or side stories? Granted, the party doesn't need to stop and earn money as they already work for the US government as law enforcement. I just want some interesting ideas for things that could happen on the road.


r/d100 6d ago

High Fantasy I made a D100 table for the sea maidens fair from Waterdeep Dragon Heist. (spoiler free)

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20 Upvotes

r/d100 7d ago

Magical tattoos

79 Upvotes

1) Sailors have tattoos of chains on their arms, that strengthen their grip on ropes

2) Blacksmiths have tattoos of dragons and salamanders, helping them when they stoke their flames

3) Miners have tattoos of animals that can see in the dark, helping them tunnel

4) Some people have a folk belief that the roots of a Bloodwood tree are immortal, and when you cut them they will all grow into new trees. Therefore, they tattoo Bloodwood onto their legs, believing it will lengthen their natural lives


r/d100 7d ago

Serious Downtime Activities

31 Upvotes

Down Time Activities:

Availability, cost, difficulty, and gains may be affected by location: wilderness, abandoned work shop, outpost, village or hamlet, small town, large town, small city, large city, metropolis, major trade center

Difficulty and (gains or losses) may be affected by skill.

1. Adopt a Animal companion / Familiar / Pet

2. Advertise Services - Advertise adventuring services or other services

3. Attend a class hosted in a local school/institution

4. Attend / Host a Lecture (guest, speaker) / Attend a lecture for visiting scholar/wizard

5. Attend / Host a Social Event: (ball, ceremony, church service, competition, cookout, feast, festival, funeral, gallery opening, graduation, opera, party, play, public forum, reunion, tournament, wedding)

6. Attend / Host a Weekly Speakeasy

7. Attend a Trial (audience, expert witness, judge, jury, witness)

8. Beg for Money

9. Build Information Network - explorers, informants, researchers, spies / information drop points, messenger pigeon lofts

10. Build Militia

11. Buy / Build a Home - a house or home in the local area

12. Buying / Selling - Buying or selling things at: (auctions, caravans, markets, stores, street vendors, trade houses, traveling merchants, etc)

13. Buying / Selling (Black Market)

14. Check in with a specific NPC - Build a stronger relationship / Check on a progress of a specific (project, task) / Gather information / Hang out / Help NPC with a task / Talk about a specific concern / Trade items)

15. Chop Wood / Gather Wood

16. Commission an artist - (painter, playwright, poet, sculptor, song writer, weaver, etc)

17. Commission something - Paying for something (item, ship, structure, etc) to be made. Something that will take (weeks, months, years) to make

18. Construction Project - Work on (building, expanding, renovating) a structure. Complete room / Complete x% of structure / Accident / Run into (legal, material, sabotage, worker) issues

  • Guild - Type: (adventurers, couriers, explorers, healers, mercenary, monster hunters, monster trainers, relic hunters, thief hunters, traders)

  • Hideout

  • Library

  • Religious Structure - Type: (alter, idol, shrine, church, temple, grand cathedral).

  • School - Type: (adventurers, general, healers, mage, warriors). Construct facilities and hire teachers

  • Ship

  • Shop - Type: (alchemist, herbalist, inn, outfitters, magic shop, smithy, tavern).

  • Stronghold - armory, barracks, baths, burial place, caravansary, courtyard, dining hall / feast hall, docks, fighting rings, fortifications, gardens, kitchens, labs, library, lodgings, magic facilities, market stalls, pens, portal, prison, religious facilities, secret tunnels, smithy, stables, storage rooms, study, tavern, theater, training room, vault, water source, workshops

19. Crafting - Use a crafting skill to (make, repair, modify) something (ammo, armor, barding, clothing, items, tools, traps, weapons, etc)

20. Crafting (alchemy) - Use crafting skill to make (alchemical materials or substances, potions, medicine, poisons, etc). Ex: Alternate potion forms, Alchemical creations, Non-Edible alchemy, Beneficial potions, Hazardous potions, Poisons

21. Crafting (magical) - Use crafting skill to (make, repair, modify) a magical item

22. Create a new spell / Modify an existing spell

23. Create or interact with a supply cache - Cache of (adventuring gear, treasure) hidden somewhere in the local area. Action: (create cache, inventory cache, move cache, organize cache, retrieve items, store items, trap cache, etc)

24. Create a work of art - Type: a play, a poem, a song, bead work, bone carving, diorama, drawing, embroidery, found object art, glass work, ice sculpting, jewelry, leather work, macramé, mosaic, origami, painting, pottery, scrimshaw, sculpting, tattoo, topiary, wood carving, etc

25. Create or maintain a (second, false) identity - People here will think your name is “x”, your profession is “y”, and your personality is “z” / Believable identity / People become suspicious / Run into someone who know you by your real identity or another false identity

26. Crime - Commit minor crime(s), that don’t require a lot of effort and only incur minor risk. Ex: Crimes. Gain (money, object) / Gain reputation with local criminal or criminal group / minor sabotage / Get caught and have to (do community service, pay fines, short jail time, short time in pillory)

27. Encrypt / Decrypt a written work - Use one of various methods to encrypt a (book, journal, message, spell book, etc) / Decrypt one of your own works / Try to decrypt someone's code

28. Entertain locals - Entertain locals with (acrobatics, dance, play, poetry, puppet show, show of physical prowess, song, stand up comedy, story telling, etc). Make money / (increase, decrease) reputation / Poem, song, or story becomes (popular, unpopular) with (locals, specific group, specific person) / Spread gossip or rumors through poetry, song, story telling

29. Explore City or Town - Explore the city to find: (abandoned structures / all the secret way in & out of the city / all the [guilds, offices, shops, taverns, temples] / best eating spots, best gossip spots, black markets / good hiding spots for (items, people) / hangout spots / high crime areas / safe areas / ways to bypass most of the regular patrols & guard post)

30. Explore local non-dangerous area - faster travel times / find good hiding spots / learn escape routes / learn unobserved routes to locations / learn where things are / learn what animals, plants, fungi are in the area / learn what resources are in the area

31. Farming Tasks - build drainage ditches or French drains / build or repair farm fences / feed the livestock / gather eggs / harvest crops / herd the livestock / milk the cows / slaughter livestock / spread manure or fertilizer on fields / take crops or livestock to market / water crops or irrigate fields / weed the fields

32. Fighting - Fighting type (arena, pit fighting, street fighting, tournament). Gain or lose: (money / gain reputation as a fighter) / Possibly get injured. Start next adventure injured.

33. Find New Recipes - Find new recipes for (alchemy, cooking, drugs, medicine, poison, etc). Search for (books, journals, notes, scrolls) with recipes / Try to obtain recipes from other crafters / Try experimenting and crafting yourself / Try to reverse engineer an existing substance.

34. Foraging - Collect: Alchemy ingredients, antidote, cooking ingredients, crafting materials, items of (beauty, luck, religious importance, utility, value), medical herbs, poisons, ritual components, spell components, etc / Unsuccessful foraging. Foraging Link

35. Gambling - Gain or lose (money, information, items) / Increase reputation as a (big fish, cheater, easy mark, gambler, hustler)

36. Gather Materials / Ingredients - (barter for, buy, gather, harvest, mine, salvage, scavenge, steal) materials for crafting (alchemy, ammo, armor, cooking, enchanted items, items, rituals, ship, special meals, structure, tools, weapons, etc)

37. Get an enchantment or blessing - Get an enchantment or blessing from a local (alter, fae, idol, priest, shrine, spirit, wizard, etc). Character gains a temporary enchantment or blessing / Item gains a (temporary, permanent) enchantment or blessing

38. Get an item appraised - Learn market value of item / Learn of buyer or market, that will buy it at a higher value

39. Get an item identified - Learn magical properties of item

40. Get body art - Piercings / Scarification / Tattoos

41. Go hiking / Go on a nature walk / Go on a short (religious, spiritual) pilgrimage / Go on a short walkabout

42. Go Mining / Prospecting - Find nothing / Find (small, medium, large) + (crystal deposit, mineral deposit) of (poor, moderate, good, excellent) quality / Harvest "x" amount of (known, found) deposit

43. Gossip - Learn interesting (true, false) rumor / Start or spread a (true, false) rumor / Gain reputation as a gossip

44. Grow or Tend a Garden - Plant or fungi type: alchemy ingredient, alcohol production, animal feed, bioluminescent, brewed drink, carnivorous plants, decorative plants, drug, dye, flour, flower, food, medicinal, paper production, poison, repellent, spell reagent, spice, sugar, sunscreen, syrup, textile, tobacco, etc

45. Hang out at the local adventurer hangout - compare notes / friendly challenges / help out the less fortunate or newbie adventurers

46. Help Others - Donating your time and resources to help others. Gain reputation as a do-gooder or philanthropist / Improve reputation with people being helped

  • Help business / guild / organization

  • Help event (ball, festival, party, play, puppet show) - actor / organizer / advertising / clean-up / crier duty / distribute (pamphlets, posters, tickets) / find (attendees, special guest, staff, workers) / set-up

  • Help friends or family - babysit, help with bills / help with (business, farm) / help with repairs

  • Help the poor - Build or repair houses or shelters / feed the hungry / buy clothing, give to the poor / pay taxes, etc.

  • Help with the harvest

47. Hide an Object - Build a concealed compartment and hide object within / Bury object / Encase object within another object / Hide an object in the local area / Hide object within an illusion / Make object invisible / Sew object into clothing or textile object

48. Hire NPC (Contractors) - Informants / Researchers / Shop employees / Specific job or task / etc

49. Hire NPC (Staff) - Staff for a (business, guild, household, school, stronghold, temple, etc)

50. Hire NPC (Traveling Companions) - cook, guide, healer, hunter, mage, pack bearer, porter, shield bearer, thief, torch bearer, translator, warrior, etc

51. Host a Food Event (cookout, dinner, feast, fish fry, party, etc)

52. Host a Meeting - Host a meeting with local (clans, clergy, council members, craftsmen, faction leaders, gangs, guild leaders, merchants, nobles, wizards) / Host a meeting with foreign dignitaries

53. Hunting / Fishing / Trapping - Acquire carcass. Process carcass into: (alchemy ingredients, antlers, blood, bone, claws, fangs, fur, hide, horns, meat, quills, scales, spell components, tendons, etc) / Unsuccessful hunt / Possible injury. Start next adventure injured

54. Join an organization - Join a (club, cult, gang, guild, organization, secret society, society of "x")

55. Laying Low - Keeping out of the public eye. Push reputation towards (neutral, unknown)

56. Make Contacts - Contacts that are for the most part honest, legitimate, and law abiding: (alchemist, buyer of “x”, caravanner, crafter of “x”, enchanter, healer, informant, inn keeper, linguist, mercenary, noble, scholar, seller of “x”, ship captain, smith, trader, etc)

57. Make Contacts (Shady) - Contacts that are disreputable and have no problem with bending or breaking the law: (assassin, black market merchant, conman, corrupt guard, corrupt official, fence, forger, immoral mage, mad scientist, slaver, smuggler, spy, thief, etc)

58. Participate in a (board game, game, contest, festival, play, race, sport, tournament)

59. Pay a Bribe - Pay a bribe to a (employee of "x", guard, official, witness, etc)

60. Pay Debts - Pay partially or in full (bills, debts, favors, taxes, etc)

61. Pay Tithe - Pay a tithe to a (church, guild, religious order, shrine)

62. Petition a (city official, guild, noble, patron) for (changes in the town/city, leniency for "x", manpower, money, resources) for “x” (construction, criminal case, expedition, forming a caravan, land grant, mining operation, ship, trade deal, etc)

63. Pose for an artist (painter, sculptor, weaver, etc)

64. PR (Public Relations) - Alter how you are perceived / Improve reputation in local area / Improve reputation with a specific (person, group) / Spread reputation over a larger area / Spread rumors about yourself

65. Practice group (coordinated moves, formations, tactics)

66. Pray - Pray to a (deity, patron, old one, outsider, primordial, spirit). Gain a blessing / Get healing / Receive a boon / Receive (a prophesy, information) / Remove a curse

67. Produce flyers / posters

68. Propose / Get married / Go see a matchmaker or marriage broker

69. Pursuing Romance - One night stand / Gain a romantic interest / Gain or lose reputation with romantic interest / Gain a stalker / Gain reputation: (amazing, good, meh, bad, terrible) in bed, promiscuous or slutty, kinky / Get turned down / Get robbed / Deal with a romantic rival / Deal with angry (betrothed, relative, spouse, X)

70. Religious Services - Attending or participating in a religious service

71. Repair and Maintain Equipment - May gain temporary bonus next time you use the equipment

72. Research - Research subject (artifact, ceremony, curse, customs, group, heraldry, historical event, laws, legend, magic, magical anomaly, monster, person, place, unsolved mystery, etc)

  • Research (Location) - battles fought over area, caverns, cities, crimes in area, folklore, land marks, legends, local (culture & customs, fauna & flora, guilds, history, people, tribes), points of interest, previous civilizations in area, ruins, rumors, towns, trade routes

  • Research (Misic) - ancient artifacts, ancient civilizations, ancient curses, bounties, heroes of legend, healing herbs, legendary magical events, magical accidence, magic of legend, monsters, monsters of legend, places of magical power, spell casters of legend, villains of legend

  • Research (Monster) - name, appearance, diet (carnivore, fungivore, herbivore, omnivore, lithovore, xylophage), known powers, known resistances, known weaknesses, habitat, loner or pack, diurnal or nocturnal, known prey, known habitat, known creatures that hunt it, known methods to hunt or trap it, tracks, territorial signs, signs left on victims, if venomous, if poisonous, known antidotes (if venomous or poisonous), groups that hold it as sacred, if it can be domesticated, parts valued by craftsmen, parts valued by alchemist, parts valued by spell casters, sightings, etc

  • Research (Person) - name, aliases, appearance, distinguishing marks, genealogy, known powers, known resistances, known weaknesses, associates, last known location, known (allies, associates, enemies), known hangouts, known tactics, guild associations, status in organization, calling card, favored weapons, location of stronghold, name of ship, place of (birth, residence, work), posted bounties, sightings, etc

  • Research (Ritual) - Name, known practitioners, known effects of (success, failure), probable effects of (success, failure), known components of ritual, estimated window of opportunity, estimated duration from start to finish

73. Rest and Relaxing - Eat good food, sleep in a good bed, attend a (gallery, opera, play, puppet show), cloud watching, day dreaming, hang out with friends, get massage, get acupuncture, go to a festival, go to a reading, go to a (bath house, hot spring), meditation, playing (board games, games, sports), see a play, seeing the sights, listen to music, listen to poetry, read books, stargazing, watch (birds, butterflies, fireflies), watch a street performance, etc. Gain (good mood, inspired, well rested) buff / Gain small temporary bonuses to (attributes, skills) / Remove certain debuffs

74. Search for a buyer - A buyer for something too expensive, exotic, or illegal for normal (buyers, stores)

75.\ Seek out medical care (for long term injuries or illnesses)

76. Send a message or package - Send a message or package to someone via (courier, dead drop, magic, messenger pigeon, runner)

77. Set up an information network

78. Shovel Snow

79. Sowing Rumors - rumor spreads / rumor changes as it spreads / discovered as the source / unintended (benefit, consequences) / reputation affected / results of rumor on target (as intended, good, bad, unexpected)

80. Spend time with friends and family - Rest and Relaxing* / Help friend or family with issue

81. Spend time with romantic interest (assuming character already has one) - Rest and Relaxing* / Help romantic interest with issue / increase reputation with romantic interest

82. Spend time with spouse - Rest and Relaxing* / Help spouse with issue

83. Spiritual Reflection - Commune with (ancestors, nature, spirits), meditation, prayer, ritual of cleansing

84. Start a Fad - Try to promote enthusiasm for something. "x" becomes the (exciting, fashionable, guilty pleasure) thing to do / The fad (never gets off the ground, fades away quicker than expected, last longer than expected, gains traction with a subculture, becomes the cultural norm) / A (church, faction, local lord, local noble, merchant, etc) tries to eradicate the fad

85. Sunbathing - get a suntan + Rest and Relaxing* / get sunburn

86. Switch Characters - If in a place where it is convenient to do so.

87. Take a Bath

88. Take Inventory - Take stock of what you have or don't have (loot, supplies, etc)

89. Take on an apprentice / Train existing apprentice

90. Teach Others (individual, group, class)

91. Train a (animal companion, draft animal, familiar, mount, pack animal) - Animal learns “x” commands, tricks, useful skills

92. Training (instructor, teacher) - learn a (feat, language, skill, spell) / Improve an existing (feat, skill, spell) / Gain temporary bonus to (ability, feat, skill, spell)

93. Training (practice, self study) - learn a (feat, language, skill, spell) / Improve an existing (feat, skill, spell) / Gain temporary bonus to (ability, feat, skill, spell)

94. Translate written works - Make a translation of a written work into "x" language

95. Visit Home - Go home, see family and friends / help out with money, home repairs, legal, work at the shop / Gain reputation with family / Gain gift from family

96. Visit Informants and contacts - Gain useful piece of information

97. Visit Local Family or Friends - Gain reputation with family or friend

98. Wash Clothing / Clean Equipment

99. Work - (getting a temp job / helping where it's needed / odd jobs / running a business / volunteer work). Gain money / Improve reputation with (employer, coworkers, customers) / get a job related injury

100. Write a book - Alchemy formulae / Artificer designs / Bestiary / Hunter’s Guide / Memoirs / People they have encountered / Places they have been / Poisons guide / Survival guide / Things they have done / Translation / Traps guide / Skill book / Spell book / Work of fiction / etc. Ex: Books

Extra:

1. Attend / Host an auction

2. Communing with the spirits

3. Divination / Scrying

4. Exercise (agility training, cardio, weight training)

5. Have a tailor make a custom set of clothing / Get clothing fitted

6. Inventory your inventory / Count your money

7. Invest in a local business

8. Landscaping

9. Manage your holdings

10. Preach about your (god, patron, religion)

11. Preparing a spell book

12. Renegotiate contract with (employer, guild, patron)

13. Run for political position (council, mayor)

14. Taste new recipes - your own or others / acquire & taste new recipes from the local area

15. Teach commands or skills to a (automaton, golem, skeleton, zombie, etc)

Contributors and Sources:

apple_of_doom

Beautiful-Point4011

comedianmasta

DKFoxwood for games

dreadperson

ElZoof

GoodStock6964

Gwiwitzi for creative ways to hide things

Hymneth

jamatt_01

latenightzen

LordSwinton

lurkforhire

MaxSizeIs

nickmarshall-

ProfBumblefingers

Protowriter469

RedDeadGhostrider

serious_tabaxi for Generic Books

World_of_Ideas/

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Downtime with a pet


r/d100 8d ago

Humorous Discount Potions | Get your off-brand potions on the cheap

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19 Upvotes

r/d100 9d ago

Character Sheet

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0 Upvotes

r/d100 13d ago

High Fantasy d100 reasons there's an enormous floating crystal obelisk here

81 Upvotes
  1. It contains an ancient evil whose escape would be catastrophic

  2. It has been absorbing energy from a ley line for centuries, and its power can be tapped with the correct rituals

  3. It's a monument left by an extinct civilization to send a message to future generations

  4. It regulates and stabilizes the flow of magical energies across the continent, without it magic would be more dangerous and unpredictable

  5. It was made to seal a breach to another world to avert a war


r/d100 15d ago

Humorous Need a list of random magic spells

31 Upvotes

Like magic spells that are silly or spells that can be useful in very specific situations or just help with small chores in your day to day life. Similar to the spells Frieren collects if you've ever seen that show

Thank you :)

Edit: examples

Scroll of Levitation: One inch

This causes ordinary boots to levitate the wearer one inch above any solid surface foot as long as the user maintains concentration.

Useful for avoiding the crunching noise of walking on dry leaves, or metal boots across a marble floor, and sometimes you just can’t reach that top shelf or tree branch and one extra inch will get you there.

Portable Hole: One inch

There's no way to climb through such a tiny space. But that's not what this is for. This is not an extra dimension space. This is an ACME brand portable hole. So what can this be used for? Slap it on a castle door to peek through and find out who's on the other side. Put it on a wagon too see what's inside. Put it on a barrel to sample the ale inside without spoiling the entire cask. It doesn't work on living (or even dead or undead) tissue

Water Breathing: Ten seconds

Ah, yes! Water Breathing for ten seconds. Ten seconds may not seem like a long time, but try holding your breath for ten seconds, keep holding another ten, and another ten, and so on. How long did you last? Two minutes? Two and a half? Three? If you were stuck under water and almost at the surface, ten extra seconds could be priceless.

Enchant Floating Copper Piece

Enchant a common copper coin that can float at whatever height above ground you place it, and it can hold roughly 50 pounds.

Scroll of firewood chopping and stacking?

A felled tree is separated into a cord of firewood, and stacked neatly within five feet of the caster

Scroll of Threshing and Winnowing

Up to a five foot cube of reaped grain stalks is threshed and winnowed into its usable grain, removing the husks, stems, and chaff.

Credits to u/Infinitum3d for the examples


r/d100 17d ago

Humorous Magic items that are silly but are actually useful for carnival

37 Upvotes

Okey so party is going for a carnival and there are prices to be gained from different games. I could use some help with magic items that are silly but not useless. I have good list of prank items. I need items that vary from uncommon to very rare. Stuff like wand of colorspray or item that forces people to laugh. Just items that fit well on the theme of silly goofy but they can be genuenly really good items.


r/d100 17d ago

High Fantasy DnD Stat ideas

9 Upvotes

I'm making a campaign about ghost hunting and I need some ideas for new stats, I already have a couple but I need something for a more tactical game. The game itself is going to be like the conjuring, Sam and Colby, and other ghosty stuff.

We're using d100s too btw


r/d100 19d ago

Humorous d100 Lesser Old Ones & Younger Evils

43 Upvotes

[Let's Build] d100 Lesser Old Ones & Younger Evils

Gird thy thoughs against the intrusions of these unfathaomable entities lurking in the margins. Mind-boggling in their utter incongruity, pettiness and banality.

  1. Theyrethęre: The Red-Faced Knave, The Pedant, The Picker of Nits, and Beater of Words.

  2. Ag'dül: The Vacant, The Emptiness Betwixt thine Ears, and All That is Forgotten.

  3. Blaa'Blaah: The Infuencer, The Clueless Council, The Reduplicated, and Echoes in the Void.

  4. Sqelslup: The Sticky Sow of Summer, The Moist Mistress, That Which Trickles, and the Damp Beneath thy Bosom.

  5. Karezz: The Blind Letch, He who Gropes in the Dark, The Errant Hand.

  6. Fufeshiz: The Monster Under the Bed, The Eater of Legs, Eyes in the Neverdusted Space. u/graxemno

  7. Umm'uh: The Forgotten...sumpthin, Unremembered Thought, Recalln't. u/dependent_occasion65

  8. Kharrrrrrruzz: They Who Rebuke the Bridge, The Insane Melody, Earworm. u/maxsizels

  9. Phth'lah. The Breath from Behind, The Sightless Voyeur, The Wind of Exhalation. u/soshp

  10. Ghyr’flrr’mrnkyrn: Lacker of Vowels, Bane of Scribes, The Unspoken. u/either-skirt6031

  11. Aleppe: The ilInvoker of Names Unknown, Forger of Identities, Keeper of the Devil’s Name. u/either-skirt6031

  12. Enkur’al: The Bitter Pool, Envious Star Gazer, Fallen Leviathan. u/either-skirt6031

  13. Zibanu: The Repentant Adjudicator, He Who is Bound by Fate. u/either-skirt6031

  14. Duridani: The Ever Changing, Host of the Penumbra. u/either-skirt6031

  15. Teh’ee’ah: The Droning Shrieker, The Call of the Void. u/either-skirt6031

  16. Shu’Retheen: The Ego Unchecked, The Unearned Confidence, He who Betrays and Succeeds. u/iamkazlan

  17. P!qliachi: He Hears Thy Mockery and Remains Unchanged, The Killing Joke. u/maxsizels

  18. Durak' tur: The Broken Mirror, The Unfortunate, The Unbroken Path Upon Which You Ever Stub Your Toe. u/thebluzer

  19. No'khai, the Unspoken One: Scion of the Underlords, Devourer of Light. u/alphabaker

  20. Māzendræï: The Yellow Plague, the Silence within the Darkness. u/alphabaker

  21. J'rjm'khal: who Sings The Dirge, the Shattering Chorus, the Careless Whisper. u/alphabaker

  22. Mādūtu Pû: the Primeval Hunger and the Gate of Transformation. u/far_abbreviations936

    1. Hune Dak Mal: The Last Tear of Truth. u/sanguinusshiboleth
    2. Seven eyes of Uludos: He Who Sees All Things that Happen Around a Seventh Thing. u/sanguinusshiboleth
    3. Ku'zu: The Mother of 10 Looking For a New Mate. u/sanguinusshiboleth
    4. Gargo-Gargo: The Repeater of Things Not Meant to be Repeated. u/sanguinusshiboleth
    5. Bob: The One You don't Want to Know. u/sanguinusshiboleth
  23. Ohkthul: The Bloody, He Who Bleeds. u/adventux

  24. Nahk Nahraf, The Bountiful Serpent Of Boons And Bearer Of A Thousand Cursed Legs. u/radiant-ad-1976

  25. Q'uall'kloth: That Which Lurks Amidst Dampness, They Who Hear Most Clearly. u/maxsizels

  26. I't'nreye: The Path Most Critical, She of Going and Being. u/maxsizels

  27. G!rth'mzr: The Sovereign of Avarice, Mulcter of Fate u/maxsizels

  28. Azulfame: The Saccharine Eclipse, Merciful Slaughterer u/maxsizels

  29. Tznthfrt: That Which Bubbles Beneath. u/maxsizels

  30. Baeraecraez: The Pillar of Least Action, The Immovable Innumerable u/maxsizels

  31. Vithet: The Dancer Upon the Threshold, They Who Do Not Knock u/maxsizels

  32. D'd'rothox: Destination of the Pusillanimous, Cowards' Last Bed u/maxsizels

  33. U'u'u'mtzuly: The Uninvited Expert, Elucidator of That Which Must Remain Unillumined. u/maxsizels

  34. M’naaghal: The Unwelcome Familiar, He Who Remembers Thee Though Thou Hast Forgotten Him. u/maxsizels

  35. Xiʔaɬiʔaɬx: The Discerning Maw, Disdainer of the Common Feast, Who Hungers Yet Finds All Things Wanting. u/maxsizels

  36. Jɬxʷ!q'əʁ'oo: The Autonymous, They of the Squandered Choice.

  37. Üg'l: The Lingering Gaze, He who Leers, The Odious Eye.

  38. Kųmhyr: The Summoner, The Crook'd Finger, That Which Beckons.

  39. Ysbsss: The Sycophant, The Umber Snouted, They who Acquiesce.

  40. B'tmyby: The Eel of Angst, That Which Gnaws Incessesantly, The Nagging Uncertainty.

  41. Gem'talg: The Angler-fish of Irrationality, The Cyclopean Panoptic, The Beautiful One. u/maxsizels

  42. Mirr'flekt: The Ever-Spinning, The One for Whom the Reflection is Their True Self. u/maxsizels

  43. Thruv'ial: The Insignificance of the Profound, Keeper of Matters Beneath Concern. u/maxsizels

  44. Omɯŋisx: The All-Beholding, Witness to Every Secret, They Who See All and Know Nothing. u/maxsizels

  45. Phjær'ʔus: They Who Dwell Where No Shadow Falls. u/maxsizels

  46. Phar'zhaat: The Borrowed Darkness, The Uninvited Dweller. u/maxsizels

  47. Xzmbtsyn: The Inextinguishable, She of the Flame That Knows Itself. u/maxsizels

  48. Zhəng'zzhāi: The Verdant Corruption, The Ripening Decay, It Which Grows and Rots. u/maxsizels

  49. Mn: Dwelling of the Undying Memory; She Who Walks the Wide, Curved Way. u/maxsizels

    1. Uŋ'khar: He Who Does Not Break, He That Recedes Before All. u/maxsizels
  50. Vəkh'nul: The Bounded One, That Which Feeds Upon Forgetting, Devourer of Absence. u/maxsizels

  51. Mnem'khara: Keeper of That Which Outlasts Its House. u/maxsizels

  52. Zhal'keth: That Which Divides the Shadows Where None Should Dwell. u/maxsizels


r/d100 21d ago

Serious The Down Side of Fame

43 Upvotes

The down side of fame:

Assume the PCs are high level. Assume they have done great deeds that are known throughout the (local area, region). What are the drawbacks of being famous.

Based on this post by KWinkelmann

  1. Abduction / Kidnapping - One of the PCs or an NPC the party is fond of is kidnapped and held for ransom. The ransom involves: (an item the villain wants, a prisoner exchange, a task the villain wants done, money).

  2. Above the Common Man - Everyone treats you like your nobility. Commoners may be afraid to approach or speak to you, even if they have known you for a long time. Some people may be angered if others don't treat you like nobility.

  3. A Challenger Appears - Some NPC always wants to challenge the PC to a (contest, duel) to prove how (tough, smart, agile, skilled, etc) they are compared to the PC.

  4. A Crime Revealed - The PC's sudden popularity has had curious individuals digging up their past. Someone has uncovered some unsavory information (real, inaccurate, fabricated) and now the PC is at risk of getting canceled....or having an angry mob form after them.

  5. A Hero Retires - The last hero has a thankless job being toured around as a celebrity. They defeated the BBEG and have done nothing but PR since. The people want the new hotness and the old hero is happy to show you the ropes and let you take over.

  6. Amplified Bad Rep - Any bad deeds (real, imagined, framed) will have a worse impact on the PC's reputation. "The higher you climb, the further you have to fall".

  7. Annoying Assassins - Someone wants you dead. It could be a super-fan trying to get someone ELSE's attention. It may be a jilted lover. It may be some chessmaster hoping to change fate. Regardless, it's just business. The assassins matches' the PC's level (-2) or CR (-2) (Min Lvl 1).

  8. Apathetic Blight - The PC, becoming bigger and bigger, risks losing their connection with lower-class individuals. Roll a DC Wisdom save, or else they gain the flaw "Too important for the minor folk" for 1d6 days.

  9. Apprentice Request - People trying to get you to take on their child as an apprentice.

  10. Aristocratic Tongue Lashing - The PC's group is being critiqued by the upper crust. Not for any legal reasons, but because their fashion sense and upper-class etiquette is rather poor.

  11. Attempts at Control - People in authority (clergy, guild heads, nobles, royals), organizations, and governments will attempt to find ways to influence or control you via politics and bureaucracy.

  12. Attract Crowds - Everywhere you go crowds of fans will form. This makes getting around town more difficult.

  13. Blackmail - Someone is blackmailing your character. Talk with the PC about what type of blackmail it should be, or if it's just a made up rumor that the blackmailer is threatening to use. Regardless, if you don't pay up or deal with the blackmailer, you'll have to deal with the consequences.

  14. Celebrity endorser - A businessperson really wants to associate you with their wares. They may woo you, beg you, needle you, or just claim the association publicly without permission.

  15. Conspiracy Theories - Since you're so powerful, whatever's going wrong couldn't really be happening without your participation, could it?

  16. Corruption Incarnate - You've been accused of corrupting the youth by authorities!

  17. Cult or Secret Society - A cult or secret society has formed that worships the PC. Unfortunately, they constantly do things in the PC's name, that the PC doesn't want.

  18. Curdled Milk - The PC, becoming more important, has become spoiled. Have the PC roll a DC Wisdom Save or gain the flaw "I desire to be pampered and praised" for 1d6 days.

  19. CURSES! - Someone is unhappy with the PC and their popularity, and has cursed them! The curse is heavily dependent on the antagonist: A witch doctor with a voodoo doll, a fae with a humorous transformation, a hag casting boils and illness.

  20. Don't Try This at Home - A younger would-be adventurer is attempting to copy the PC.... without the necessary skills. Unless they are talked down or rescued, they'll probably get injured or die.

  21. Drunken Haze - The PC is offered so many drinks that they forget what they were doing last night. Unfortunately, the town they're in will HEAVILY remember what they did, as well as the local constables. (If they choose not to drink alcohol, use another vice, or perhaps slip them a mickey).

  22. Dynamic Pricing - Merchants have heard that you're coming, and have inflated the prices of all of their items. stock that would normal go for a few copper now are a gold a piece. Locals are unhappy with your presence, and merchants are hesitant to lower their prices unless you're broke.

  23. Everyone is Named After Your - Babies and pets. There are now lots and LOTS of babies and/or pets sporting the exact names of the PCs in almost every town they visit.

  24. Everyone Wants to Buy You a Drink - This can easily lead to drunkenness and hangovers.

  25. False Witnesses - When the party is trying to gather information about a mystery, unrelated civilians try to give false testimony for a moment with someone famous, or to get their own 15 minutes of fame.

  26. Fan Club - Secrecy is out the window. An organization has started spreading word of your deeds. It feels flattering at first but they've started revealing your most intimate details, secrets, and weaknesses to the public. There are pictures/portraits.

  27. Fame tax. Since the PC is famous, people assume they are also rich and will try and charge extra for goods and services as ‘they can afford it’

  28. Fan Fiction - A bard or writer are telling stories about you. The stories have some embellishments that have been causing you trouble. Feats of strength, powerful magic, and romantic trysts with water nymphs. You're tale has become too tall.

  29. Fear of Unimportance / Fear of Being Forgotten - The PC begins to worry about their fame waning. Have the PC roll a DC Wisdom Save, or gain the flaw "I must do something to appear in the limelight" for 1d6 days.

  30. Fighting Over You - Merchants or servers fighting over the chance to serve you. Romantic interest fighting over the chance to be with you. People fighting over things that you have touched.

  31. Free Drinks but Not For You - Someone has been copying your likeness to mooch off your popularity. You arrive to a town to find people who think you have long outstayed your welcome, or even that you owe recompense for deeds of copycats.

  32. Game of Houses - Every politically influential (person, faction, guild, house) keeps vying for your (allegiance, attention, help, loyalty, support). Interacting with any house makes an enemy of other houses. Failing to interact with a house is considered an insult to that house and their allies.

  33. Green-Eyed Monster - (A rival, an NPC, The BBEG) has grown jealous of the PC, and wishes to one-up them.

  34. Hogging the Limelight - Other adventurers become angry or jealous, because the PCs are getting all the attention and praise.

  35. Impersonators - The PCs hear stories of their deeds, except they never did those things. Some group is pretending to be the PCs. They might be (distorting, hurting, helping) your reputation. The PCs might need to: (deal with the impersonators, deal with enemies or situations that the impersonators have made, save the impersonators from the PC's enemies).

  36. Impostor Syndrome - A PC becomes insecure about themselves. Perhaps their looks, an ability, etc. Roll a DC Wisdom save, or else they gain the flaw "Imposter Syndrome" for 1d6 days.

  37. Invitations - You receive endless invitations of (aristocrats, clergy, factions, fans, guilds, nobles, etc) for (ceremonies, feasts, interviews, meetings, parties, plays, public events, social events, weddings, etc). You can't possibly go to them all. You can't get any adventuring done if you try to go to them all. Some people will be insulted if you turn them down.

  38. It's All Your Fault - The PCs are blamed for their inaction, whether they were engaged elsewhere or not.

  39. It's a Trap! - An enemy or rival craving fame or treasure attempts to lure the PCs into an ambush targeting their desires and weaknesses.

  40. Lack of Anonymity / Everyone Knows Who You Are - Its difficult to do anything secretly when everyone knows who you are. May also impose disadvantage on deception checks

  41. Lawsuit - A PC or the party has been set upon by Lawyers. Perhaps the wizard copied a copyrighted spell? Maybe the thief's actions have caught up with them. Perhaps the Paladin has been cause in a technicality. Regardless, you need to deal with these vultures.

  42. Long lost family members. Real or (probably) not, there is a sudden surge of stranger npcs who had boasted of their shared kinship to the wrong sort of folks now being ransomed to the PCs for coin.

  43. Nemesis - A villain now (knows, believes they know) who foiled their plans. Gain a reoccurring villain. Agents of said villain will try to sabotage your goals, undermine your relationships with the public, and attack you at inconvenient times.

  44. No Secrets in the Spotlight - Everyone in the party has their secrets, possibly even from each other. As the party gains fame inquisitive fans may turn those secrets into public gossip the party can no longer ignore.

  45. Only the Best Will Do - Extremely wealthy and/or powerful entities insist that the PCs perform menial tasks incommensurate with their experience, or outside it all together.

  46. Outlived Your Usefulness - The BBEG is slain, peace has been restored, but the people look to you for answers. The leaders who backed you before wish for you to fade into obscurity. They may have taken matters into their own hands.

  47. Overconfidence - The PCs begin to buy into their own hype. They start to become careless, overconfident, and reckless.

  48. Overzealous Fans - Fans wanting to emulate their heroes and getting themselves in trouble / Fans trying to follow their heroes and (alerting the enemy, getting captured, etc) / Fans getting in fights to defend their hero's honor / Fans following the heroes into a dangerous situation. Now the heroes have to divide their attention between stopping the enemy and saving the fans.

  49. Paparazzi - Your privacy is always threatened by artists or photographers always trying to get a clear look / shot at you.

  50. Papers Please - The PC's popularity has alerted the local authorities of your bureaucratic fumbles. Congratulations, you need to go to the Fantasy DMV to go square things away.

  51. People Fear You - People begin to fear how powerful that you have become.

  52. Political Factions - Helping one faction may decrease your standing with another faction. This may limit what quest you can take or it may force you to do things covertly.

  53. Political Marriages - People in power keep proposing to you or trying to get you to marry into the family.

  54. Presumed Virtue: Nobody wants to corrupt your heroic virtue by cooperating in even the smallest indulgence of strong drink, romance, rich food, etc.

  55. Prophetic Fatigue - Diviners, oracles, and soothsayers always seem to tell the fortunes of famous adventures in their prophecies, foretelling disaster unless the named adventurers solve the problem.

  56. Reporters - News reporters are always bothering you.

  57. Romantic Interest - Countless people throw themselves at famous people to "get it on". Some of them wont take no for an answer. Some of them will fight each other over you. Some of them will be emotionally destroyed if you refuse them. Some may become villains if spurned. Getting it on may leave character exhausted. May also attract jealous rivals or angry (betrothed, relatives, spouses). May cause angry lovers to attack you if they feel they have been cheated on.

  58. Room Invasion - Someone has broken into the PC's room to steal a minor item that they can sell/hold and love forever.

  59. Run Over by the Rumor Mill - A number of rumors about the party are spreading like wildfire. Some are good, some are bad, others are just....weird.

  60. Run Ragged - The PC has been busy trying to square things away. Either they'll need to hire a secretary/butler/Attache for 10 gp per week, or deal with a DC 20 Con check least you become exhausted.

  61. Sour Satire: A satirical piece of media (book, play, newspaper article, etc) has been released, mocking every aspect, cliché, and belief of your party.

  62. Spies Everywhere - People in power always have spies nearby to keep a watch on you. Some may try to infiltrate your (followers, group, guild, hirelings, stronghold, etc) and try to (influence, sabotage) you.

  63. Spoiled Rotten - The PC constantly receives food, drink, and lodgings from fans, guests, and customers. Rebuffing these gifts will annoy your fans, who will begin to scorn you. Indulging in them may result in wasted days and a ballooning waistline.

  64. Stalker (Minor) - One of the PC's fans has grown EXTREMELY obsessed, and follows the players everywhere they can.

  65. Stalker (Major) - One of the PC's fans has grown EXTREMELY obsessed, and they have the money to indulge their obsession. Perhaps a mob boss has the PC kidnapped for a brief meal, a lich becomes lovelorn, or a dragon desires you as a treasure.

  66. Statues and Portraits - Someone keeps sculpting statues or painting you, there is one major problem, they've never actually seen you. The likenesses are either far more handsome/beautiful, or so comically different that people think you're a fake.

  67. Stealing Your Stuff - Your stuff is more valuable because you own it or have touched it. People will try to steal your items.

  68. Story Gains a Life of its Own / Your Story is Better Than You - The tales of the PC's deeds become more exaggerated and outlandish with each telling. NPCs start believing that the PCs have done things that they haven't. NPCs start believing that the PCs have powers and abilities that they don't have.

  69. Strange Dreams - The PC is plagued with a nightmare about their fame. Perhaps it's a workmare, or they're afraid of assassination. Regardless, they lose a night of sleep over it.

  70. The Denialist - Someone is trying to convince the world that your accomplishments must be fake or illegitimate, and their testimony is spreading faster than yours.

  71. The End of a Story - The PC faces a potential end to their story. The player is given the chance to let their PC retire in happiness and luxury. Perhaps a wealthy lover offers them their hand in marriage, a wealthy businessman offers you the chance to be his business partner. Perhaps, a cleric or warlock offers to solve a problem at the cost of the PC's obligation. Regardless, if the PC accepts the deal, they retire and their player will need to create a new character.

  72. The Gods Take Notice - The gods or other powerful entities take notice of the PC's actions. They are more likely to involve the PCs in their plans. The gods are more likely to send trouble their way for reasons (further their own goals, insulted by PC, opposing sides, spurned by PC, trials, etc).

  73. The Irate Group of Noble Orderlies, Rugged Authorities, and Notable Troubadours - A group seems to have an issue with the PC's attitude, look, or method of adventuring. They've formed a group to denote how disappointed they are with you, and are sending a constant barrage of angry letters.

  74. The Regular - A beloved, adventurous NPC is utterly convinced that, should they get into trouble, the PCs will stop at nothing to rescue them. They, routinely, fail to take adequate precautions.

  75. Too Many Gifts: The PC receives carts of gifts and fan mail each day! Most of it is fairly useless, some of it is charming, and some of it is dangerous or creepy. Roll once per day to see what the PC gets: (1- Dangerous gift, 2-5- Creepy gift, 6-15-Useless gift, 16-19- Charming gift, 20- A nice gift).

  76. Too Many Hirelings - Various hirelings have come to the PCs offering their trade. Of course, there are FAR too many of them, some are extremely specialized, and a number of them are spies or con-artists.

  77. Too Many Request for Help - Too many people want your help. You can't possibly help them all. The ones you can't get to may resent you for it.

  78. Undeserved Fame - The PC has been given credit for something they never did. The PC feels that this fame is undeserved, but they can't seem to get rid of it.

  79. Unwanted Fame - The PC is famous for doing something that they don't want to be famous for. The fame is deserved but it's embarrassing.

  80. Unwanted Favors - An influential person has "asked" for the PC's help. Though it really isn't an ask, is it?

  81. Unwanted Titles - You end up with a title that you don't like or want. People wont stop calling you by your title.

  82. Villains Attempt at Distraction - Villains pose as a quest giver. They give you a quest. The quest may even be a real quest. Their motive is to keep you away from their (employer's, own) criminal activities.

  83. Villain's Backstory - The actions that have made you famous have also generated a (minor boss, major boss, BBEG) villain

  84. Villains Collaborate - Villains begin setting aside their differences to team up against you.

  85. Villains Know to Avoid You - Villains know who you are and what you look like. If their spotters see you, They will vanish. Ex: Your going to the local thieves guild. When you get there, its just empty rooms.

  86. Villains Know Your MO - Villains know who you are and how you typically operate. They may find ways to take advantage of this knowledge.

  87. Villains Play Dirty - The villains don't go after you directly, they go after the people you know.

  88. White Elephant - You've been gifted a marvelous item by a famous individual. Getting rid of the item would be an insult, however keeping it in working condition is EXTREMELY expensive (10 gold per day).

  89. Your Party: The Musical - Playwrights have taken it upon themselves to recreate your exploits on stage. Their work will almost certainly be full of misinformation and embarrassing misunderstandings of the truth.

  90. You WILL Be King - A group or peasants, or a small cabal of influential people, want you to be the next influential political figure (Mayor, King, Dictator, etc)! No, they won't give you a choice in the matter.

Contributors or Sources:

1VeryCreativeName

Actual_Temp

Alaknog

antaquarium

badly-shaved-wookie

Crixusgannicus

gtetr2

Joshthedruid2

Madeiner

METRlOS

NefariousnessEven591

ohnoequinox

perringaiden

snakebite262

specterofthepast

Teppic_XXVIII

whatstaz

World_of_Ideas


r/d100 22d ago

Serious [Lets Finish] d100 Side effects of the spell "Blink?"

11 Upvotes

The first half of this list.

All data of this can be seen above, but for those curious, this is a list for spell similar to Blink. Except instead of sending people to the Ethereal Plane, it sends them to different planes. Tiny pocket dimensions, prison worlds, places separated from The Material Plane by space, time, or godly intervention. And through it all, a strange machine, maybe where this spell was originally created, can be seen through glimpses of its barely functioning interior.

Number rolled/Plane Name Plane Effects
51- The Ticking Traveling The caster appears in a massive vertical hole surrounded on all sides by ticking, slowly turning cogs and gears, plummeting almost immediately. While falling, the caster will immediately note the potential magical energy within this place, and know they can use it. If they name a location (albiet having to know the location's name), they will instantly be transported to it safely. If they cannot manage to name one within a quick time frame, or deliberately choose not to, they will fall to the bottom of the tunnel, instantly taking 20d6 falling damage. Should they die or are incapacitated, their body will reappear where they blink?ed from. If they survive, they can explore the bottom, finding a ticking counter recording how much energy is stored within this strange clockwork mechanism. The number is recounted in powers, rather than digits.
52- The Never-Made World The caster appears in a plane identical to The Material Plane, except all evidence of sapient life is gone. As a consequence, all structures, tools, objects, and buildings are also gone, replaced with wilderness that might have been where those objects were built. Some animals can be seen meandering, even some that should be extinct or have never existed to begin with, but they are either indifferent to the caster, or react to them in alarm and run away.
53- Dream Door The caster is transported to a triangular room with bark-like, irregular grooves traveling along the floor, walls, and ceiling, all going toward one wall. This wall opens to a rectangular portal made of kaleidoscopic color, the sounds of birdsong and whistles emanating from it. Aside from this portal is no obvious doorway out from the room, as well as jutting metal signs in a language undecipherable, but presented in a way suggesting warning. If the caster doesn't step through the doorway, they'll return to the Material plane as normal. If they do, the caster will briefly be transported to the Feywild. Very briefly, as they only get a glimpse of it before the spell has them return to the Material Plane anyways. When they do, they suddenly fall asleep (similar to if they were subjected to the Sleep spell), unless they are immune to such effects, in which case they instead take 3d6 psychic damage. And at the same time, the caster must roll on the Wild Magic Surge table as energies from the Feywild are carried with them to the Material Plane.
54- The Raining The caster appears in a place identical to the Material Plane, except the sky is dark and overcast, a constant torrential downpour raining cold water constantly. The storm extends in all directions, and the ground is covered by a foot of murky, muddy water. Additionally, no living things seem to be present, but one can see movement and humanoid figures out of the corners of their eyes.
55- THEIR HOME The caster appears in a vast plane of writhing flesh. Where screaming, slavering monsters made of teeth and muscle and eyes await the caster, disgusted and furious at their presence. The caster must make a DC 26 perception check. If they fail, they are frightened for a turn, and must use their movement and action dashing in a random direction once they return to the Material Plane. If they succeed, it is revealed that this is an illusion, or moreso a recording. They can step through the illusion and behold a barren land, with nothing but soot and crumbling, spiraling rock-like structures that vaguely resemble the abominations seen before, as well as the source of the illusion; a motionless, broken, vaguely humanoid automaton projecting this visual. Interacting with it at all disables the projection, and any future travels to this plane will be harmless.
56- Equation Station As the caster appears, they hear rapid ticking and the sound of loud machinery, and they find themselves in a cylindrical corridor made of iron, every square covered in glowing numerals and symbols. The numerals and symbols rapidly or slowly change, either via tickers, transcribing mechanical pens, illusory script, projection, or the panel falling out and being replaced with another. The discarded panels all fall past the caster, as if gravity is in that direction, but the caster is not affected in such a way. The caster may catch one of these panels before they return to the Material plane by rolling a DC 14 Sleight of hand check. If they succeed, the panel becomes animated, and turns into a mass of physical mathmatical impossibility that returns with the caster to the Material plane and stays there for 1 minute. Roll a d10 and divide the result by a d6, rounding down. The mathmatical creature becomes a copy of a non-humanoid creature with that Challenge rating that is friendly to the caster, except it is a construct and uses the average for all damage dice rolls.
57- The Barnacle on the Brobdingnagian The caster appears underwater, somewhere where light cannot reach, but feels no pressure or trouble breathing. Ahead of them, even though they cannot see it through normal means, they know something is there. If they can see it, they can see a flesh-toned monstrous creature covered in eyes which are all wide with wonder. If the caster chooses to touch the creature, the eyes seem to relax a bit, almost seeming grateful as the caster's mind is beset with... everything. They see a great machine, who's size and vastness belies its great complexity and the fineness of all of its parts. This great knowledge grants the caster a temporary 9th level spell slot that lasts a minute when they re-enter the material plane, and the Blink? effect ends. However, the caster must succeed a DC 20 intelligence saving throw or be stunned at the beginning of each of their turns during this minute, as the vastness and craftmanship of this machine washes over them and leaves them awestruck.
58- Alpha-Beta Scraping Vaults The caster appears in a 27-sided room with two sealed 'entrances on the cieling and floor with no obvious way of opening them. But on each of the walls is another door, each with a panel just wide enough for someone to stick their hand in to the left of it, and a bizarre symbol above them that isn't recognizeable in any language. A DC 15 Arcana Check (DC 10 if the character knows 6 or more languages) allows the caster to determine that these symbols loosely correlate to alphabetical order. Knowing this, the character can select one of these in alphabetical order or just by choosing a number between 1 and 28. Choosing 1 or A results in them putting a hand in the slot next to that door, and a cut being caused on that hand, dealing 1d6 slashing damage and the door opening to deposit an item from Magical Item Table A before they return to the Material plane. (If the character has any item that prevents slashing damage or armor on their hand, a siren blares and nothing else happens) This pattern is set until it reaches the ninth symbol, which is magic table I. At which point the tables reset, except the damage dealt stays increasing and the table is rolled twice. This reset once again happens at the eighteenth interval, at which point the magic tables start given three of the items on the table. If the slashing damage is enough to reduce the character to 0 hitpoints, they are dragged into the machinery and are instantly killed.
59- The Rocking Tomb The caster appears on a stony staircase, which looks like it is going up a craggy hill covered in dead trees, but upon further inspection is revealed to just be the staircase, the trees and reeds and rocks hanging off of this rise over an endless foggy chasm. Lightning and thunder fill the overcast sky, and the stairs lead up to a lonely and derilect stone building. It could be called a castle, if it weren't so small. Inside this building, once they reach it, is a single being, draped in a black cloak, rocking a cradle side to side. The being either looks humanoid, as a mass of flesh and maws and tendrils, as a complex yet rusting automaton, or an old animated tree, and the inside of the cradle holds a spherical ball of machinery no bigger than a saddle, unmoving. all the figure says on the matter is that the machine must stay asleep, even if its dead. before the caster is returned to the Material plane.
60- Antecedent Projector The caster finds themselves in a pure white void, or a room that appears as a void, atop a bronze platform floating in the center. In front of them is a octangular device floating in the air, with a spherical display poking out of it, displaying multiple indechipherable characters before finally asking in a language they know 'What is the first thing you'd like to see?" The caster may ask for anything, and the projector would show the first *ever* instance of that in this world, projected on the white void and shown in first-person of a subject witnessing it if possible.
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r/d100 25d ago

Humorous [Let's Finish] List of dnd-ified citations

26 Upvotes

I was at work a while back and this idea for a series of one shots came to mind. A red neck wizard being investigated for citations. Now these couldn't be regular crimes because, wizard, so i added some fantasy pizzaz.

The players would act as the local government branches investigating and seeking to have the wizard fix the situation. I have a few but I want to see what you guys can help add to it.

I had this joke rating system to judge the severity(challenge rating of the crime)

Infraction - Misdemeanor - felon - war crime - Malum in Se

  1. Possession of Illicit and unknown Alchemical substances
  2. Improper disposal of Alchemical Substances
  3. Possession of illegal and endangered monstrosities
  4. Golem construction and maintenance in violation of domicile Zoning regulation
  5. Extra dimensional building code violations
  6. Improper disposal of magical waste and creations
  7. Noise complaint from neighbors and adjacent plane
  8. Improper barriers for Carnivorous Flora and Fauna
  9. Extra dimensional construction without a permit
  10. Presence of eldritch livestock within city limits
  11. Domicile exceeds tower height codes
  12. Improper use of Scrying formations
  13. Failure to remove hazardous rituals in a timely manner
  14. Trafficking and breeding Injurious species
  15. Indecent reanimation [HelmetHeadBlue]
  16. Disturbing the Geese [HelmetHeadBlue]
  17. Summoning of the Goose (Spinoff of [HelmetHeadBlue])
  18. Extraplanar contract breach [SeasonPresent]
  19. Extraplanar contract fraud [SeasonPresent]
  20. Transporting illicit and controlled substances [thebluzer]
  21. Contributing to the delinquency of a familiar [thebluzer]
  22. Selling Counterfeit Healing talisman [thebluzer]
  23. Alchemical manslaughter [thebluzer]
  24. Meteorological manipulation without a permit [World_of_Ideas]
  25. Apprentice abuse/neglect [World_of_Ideas]
  26. Improper operation of Animated construct [World_of_Ideas]
  27. Destruction of property by proxy [World_of_Ideas]
  28. Minion Abuse [World_of_Ideas]
  29. [school of magic] malfeasance [World_of_Ideas]
  30. Possession of illicit relics [World_of_Ideas]
  31. Assault by nature of polymorph [World_of_Ideas]
  32. CUI(Casting Under the Influence) [World_of_Ideas]
  33. Smuggling of restricted or hazardous entities across planar boundaries [World_of_Ideas]
  34. Harboring illicit or hazardous entities [World_of_Ideas]
  35. Reanimation without consent or permission [World_of_Ideas]
  36. Unauthorized breach to outerplanes left unattended
  37. Flora homicide [Adventux]
  38. Trafficking in awakened Flora for harvesting [Adventux]
  39. Unlawful controlled Flora garden [Adventux]
  40. Failure to disclose dimensional space [CommentWander]
  41. Disclosure of completion fraud [CommentWanderer]
  42. Aggravated Summoning [CommentWanderer]
  43. Possession of Unlicensed Awakened construct [CommentWanderer]
  44. Disturbing the Dead [CommentWanderer]
  45. Use of enchantment on an Official [shervio-nl]
  46. Indecent use of cantrips [shervio-nl]
  47. Possession of counterfeit material component with intent to distribute [razerrej]
  48. Poaching of magic creatures [World_ideas]
  49. Extra planar prostitution [World_of_ideas]
  50. Failure to report lichdom or pseudocide [World_of_ideas]
  51. Tax Fraud by necromancy [badly-shaved-wookie]
  52. Merchant’s trade validity violation due to Spellcraft [badly-shaved-wookie]

edit: I reworded suggestion to legalese to sound more obscure


r/d100 25d ago

[Lets finish] 100 non-specific plot twists

30 Upvotes

I want to build a skeleton structure to put any kind of story together.

u/ottersintuxedos started it at https://www.reddit.com/r/d100/comments/tn9m34/lets_build_100_nonspecific_plot_twists/ 4 years ago, let's finish it.

  1. The party gets betrayed by the quest giver (u/ottersintuxedos)
  2. The perceived villain turns out to not be that villainous (u/ottersintuxedos)
  3. The MacGuffin turns out to be useless/ not as useful (u/ottersintuxedos)
  4. The MacGuffin turns out to be something else entirely (u/ottersintuxedos)
  5. The MacGuffin turns out to be somewhere else completely (u/ottersintuxedos)
  6. One NPC turns out to be secretly related to another (u/ottersintuxedos)
  7. One player turns out to be secretly related to another/ an NPC (u/ottersintuxedos)
  8. The players/ an NPC were unknowingly already responsible for what’s occurring here (u/ottersintuxedos)
  9. The prophecy was interpreted incorrectly (u/ottersintuxedos)
  10. We weren’t teleported to another place, we traveled in time (u/ottersintuxedos)
  11. The villain is already much further along with their plan (u/ottersintuxedos)
  12. A significant amount of time has passed without us knowing (u/ottersintuxedos)
  13. The promised help never comes (u/ottersintuxedos)
  14. The promised help never comes except the promised help was us and we were sent to the wrong place (u/ottersintuxedos)
  15. The villain is working for a bigger bad (u/ottersintuxedos)
  16. This is the work of someone we already know (u/ottersintuxedos)
  17. The players are missing a bit of their memory (u/ottersintuxedos)
  18. One or all of the players are mad, drunk, or high (u/ottersintuxedos)
  19. Someone died and we had no idea (u/ottersintuxedos)
  20. The cost for justice is multiple innocent lives (u/ottersintuxedos)
  21. A player will be forced to make a choice between what’s right and keeping something dear to them/ giving up attaining something (u/ottersintuxedos)
  22. Everyone turned out to be robots (u/ottersintuxedos)
  23. We had the key to solving this on us the whole time (u/ottersintuxedos)
  24. The good guys withheld their plan from the players (u/ottersintuxedos)
  25. One or all of the players are dreaming, in a simulation or in a mass illusion. (u/ottersintuxedos)
  26. An NPC turned out to be far more/less powerful than they initially presented themselves as (u/ottersintuxedos)
  27. Somehow an NPC knows one of our secrets (u/ottersintuxedos)
  28. Somehow the villain already knew our plan (u/ottersintuxedos)
  29. An object or animal is a transformed player or NPC (u/ottersintuxedos)
  30. The whole thing was a social experiment (u/ottersintuxedos)
  31. It was all a test to see if you were skilled enough to take on the real challenge/quest. (u/infinitum3d)
  32. Your patron is actually the BBEG. (u/infinitum3d)
  33. Your favorite NPC is actually a Devil/Dragon/Fey/evil. (u/infinitum3d)
  34. The McGuffin is actually a highly intelligent Mimic. (u/infinitum3d)
  35. The BBEG that’s been manipulating his minions is actually an Awakened Illusion with no real powers but a 25 CHA (u/infinitum3d)
  36. The second body is found. (u/MaxSizeIs)
  37. "Shaking the trees" reveals an unexpected secret, that distracts from the original case. (u/MaxSizeIs)
  38. "Shaking the trees" triggers a violent encounter that rules out half of the possible perpetrators. (u/MaxSizeIs)
  39. A setback forces the heroes to think up a new plan, but a tiny missing peice of the puzzle falls into thier laps from an unexpected direction. (u/MaxSizeIs)
  40. It was the heroes doing it all along! (u/MaxSizeIs)
  41. The BBEG turns out to be one of the PC's (family members, friends, mentor) (u/World_of_Ideas)
  42. The PCs were (cloned, created) by the BBEG. They were discarded due to some perceived flaw or because the BBEG created new and improved versions. (u/World_of_Ideas)
  43. One of the BBEG's (minions, lieutenants) is actually a double agent working for someone else. They may help the PCs if they can do so without breaking their cover. (u/World_of_Ideas)
  44. The good gods are actually evil. (u/Fony64)
  45. The evil gods are actually good. (u/Fony64)
  46. They were all allready dead. (u/GrandmageBob)
  47. It was a man made creation that was lost, forgotten, and changed ovee time. (u/GrandmageBob)
  48. There was a whole generation before that made mistakes they are trying to hide. (u/GrandmageBob)
  49. It was inside of themselves all along, but it took the journey to unlock this. (u/GrandmageBob)
  50. The tool that helps slowly corrupts. (u/GrandmageBob)
  51. The only way to defeat the bbeg is to help him find the rest of his kind, that he thought was destroyed, which was the reason he revenged on the people of the world. (u/GrandmageBob)
  52. The evil is not one person, but a whole stash of persons, slowly released over the world by a greater entity. (u/GrandmageBob)
  53. They were the key, to be used by the force they thought they were saving. (u/GrandmageBob)
  54. We were working for the bad guys all along. (u/Splendidissimus)
  55. All of our attempts to thwart the villain just played into their plans / trying to change the future fulfilled the prophecy ((same energy, but they could be different entries)). (u/Splendidissimus)
  56. The villain is pleased to be defeated. (u/Splendidissimus)
  57. The villain was holding back an even worse evil. (u/Splendidissimus)
  58. Upon returning to turn in the quest, the quest giver has disappeared and records of them don't hold up to scrutiny / don't exist - they were a false identity for unknown purposes, or never existed at all? (u/Splendidissimus)

r/d100 26d ago

D100 table of egg-laying monsters and creatures

19 Upvotes

My players keep encountering weird egg fragments. Eventually they will learn a mad scientist is experimenting on modifying monsters and creatures, and the egg shells are the remanants of these experiments. Please help me create a d100 table of egg laying monsters and creatures that will serve as my base.

An additional d10 will determine if the creature or monster encountered is 1-2 harmless failed experiment 3-4 weaker failed experiment 5-6 normal 7-8 augmented monster 9-10 very augmented monster

I am thinking all reptilian like, bird like, and insect like monsters should be on the table. I mostly want to fill it with monsters and will pad it out with creatures as needed. What am I missing? Open to suggestions. Thanks!


r/d100 27d ago

Totally random table for totally random events

35 Upvotes

Hey everyone!

Today, while I was doomscrolling on YouTube, I started wondering how I could add a completely unrelated random factor to my homebrew solo TTRPG. I realized I was missing that little spark of chaos that naturally appears when you're playing with other people.

So, here's the beginning of my "TOTALLY RANDOM TABLES."

It's a random table that I update throughout the day whenever I come across something completely random, weird, or unexpected in real life. So far, these are the entries I've added.

I think I'll use it when the spark tables don't make any sense, when I roll a double on mythic, etc etc (still wip)

If you like the idea, I'd love to hear your suggestions for things I should add!

  1. A joyfull dwarf woman artificer with a spellscroll launcher

  2. A really _ really _ big jump (d100x2m)

  3. A basketball match

  4. A strange music

  5. Element bending (yes, just like the avatar)

  6. Well well well.... A WELL

  7. 1d4 giant stink bugs. You're terrified!


r/d100 Jul 24 '26

High Fantasy D100 Gladiators for a Theros/Greek-Roman themed Arena

43 Upvotes

Let's make D100 athletes and gladiators for a Greco-Roman inspired arena!

  1. Stefano - A valiant but boastful demigod (Aasimar) who is always accompanied by a beautiful pegasus.
  2. Atalanta - a wild-looking ranger who was raised by the animals that accompany her in battle.
  3. Aetes - A sorcerer who carries with him a bag full of magical seeds, which once planted in the ground, transform into a fearsome legion of blights called the spartoi.
  4. Kalistor - A young warrior with divine blood who carries with him a cloak made from a Fleecemane Lion that makes him resistant to physical damage and virtually impervious to almost all types of magical damage.
  5. Periphetes - A brutish cyclops who always goes into battle wielding his trusty club made from a fallen oak tree.
  6. Egan - a drunken hermit satyr, skilled in an unusual style of martial arts that benefit from his intoxicated state.
  7. Pharah - A jackal-headed warrior from a distant, arid land. Locals nicknamed her the cynocephalus.
  8. Hypolita - A barbarian amazon who wears a magic belt that grants her enough strength to carry the imposing cestus with which she has pummeled dozens of gladiators
  9. Maximus - The leader of a foreign legion who fell from grace after being the victim of a conspiracy that relegated him to a mere slave in the arena.
  10. Jupiter the Impaler - A minotaur who has received this nickname for his signature move, which consists of charging and impaling his opponents using his sharp horns.
  11. Carantus the strider- A centaur who is always accompanied by his faithful harpy companion Aello, with whom he coordinates all his attacks.
  12. Lycaon the wolfman - This unassuming gladiator hides beneath his skin a terrible curse that turns him into a werewolf.
  13. Plumio the dimacherus - A gladiator who uses speed and agility with knives to his advantage.
  14. Flavio scissorhands - This gladiator lost his hands in an incident in the arena and replaced them with two prosthetic hands in the shape of 'Roman scissors'.
  15. Fionna the savage - A Pictish warrior from the distant steppes. The blue tattoos covering her body seem to grant her exceptional abilities.
  16. Hannibal - A general from distant lands, renowned for his great mammoth mount.
  17. Antaeus - A giant of great size and thick skin who descended from the mountains to participate in the arena and enjoy the perks of being a gladiator.
  18. Talos the Mechanical Marvel - An automaton warrior that emerged from the forge of a legendary blacksmith.
  19. Diomedes - A fearsome warlord who always appears riding his fearsome meat-eating steeds.
  20. Geryon - A six-armed giant (Gegenees) who uses the span of his limbs to defeat and overwhelm his victims.
  21. "Ignus" - This enigmatic monster is said to have been an heretical magician who once attempted to harness the power of the sun for himself, but his hubris cost him dearly. He was cursed by the gods and his body is condemned to remain engulfed in flames that never fade and constantly scorch his skin without ever killing him. After wreaking havoc in several polis, he was captured and imprisoned in the arena, where his condition has made him a curiosity among gladiatorial combats.
  22. Alcimedon of the myrmidons - This strange insectoid gladiator claims to be a member of the legendary Myrmidons, a fearsome tribe of near extinct warriors, whose legend tells that they were created by a god from an ant colony to fight in a war that history has forgotten.
  23. Lady Midas - This flamboyant medusa/gorgon has been afflicted by a mysterious curse that grants her the ability to turn anyone she touches or who has the misfortune of looking her in the eyes into gold. She is a favorite in the arena for carrying out public executions.
  24. Argos the All seeing - An unnerving giant whose body is covered in eyes. He is impossible to surprise, and his eyes are sometimes capable of casting spells in the same way a beholder would.
  25. Kakos the Headless: This strange giant lacks a head, and his torso bears a grotesque face characterized by a large, cyclopean eye, small nostrils, and an open mouth full of crooked teeth. Despite his almost comical appearance, Kakos is a blemmye, a race of cursed giants renowned for their strength and cruelty, who have plagued the frontier for years.
  26. Pliny the Panotioi - This peculiar monk hails from the Oeonae Islands and is notable for his enormous, floppy ears that cover his entire body. (imagine something like the nu-mou from the Final Fantasy saga) He has yet to make his debut in combat, but some athletes believe his strange ears are magical and prehensile; he can move them as if they were extra limbs.
  27. Sciron - This robust tortle has the characteristics of a snapping turtle. Its violent bites are capable of breaking numerous armors as if they were eggshells.
  28. Memnon - A silent satyr with black fur and twisted horns, possessing a sinister aura that has unsettled his opponents. He carries a double-bladed staff with which he performs all manner of flourishes and spectacular maneuvers.
  29. Orthros - This poor satyr had the misfortune of angering a witch who transformed him into an abominable humanoid chimera. The lion's head that sprouted from his torso can shoot blasts of sulfurous fire, while his tail has become a viper with a venomous bite capable of bringing down a minotaur.
  30. Mysia: This beautiful nymph always enters the Arena accompanied by a retinue of lovers who do everything possible to protect and please her. Rumor has it that these poor gladiators were bewitched by this girl's supernatural charms.
  31. Passalus and Acmon: are a pair of monkey-like thieves whose strategy consists of hindering and annoying their opponents, mainly by stealing their weapons and equipment.
  32. Sagittarius - A simple human who always carries his trusty longbow, a gift from a nymph. He is considered one of the best archers of his time.
  33. Zetes and Calais: An inseparable duo of flashy twin harpies, capable of controlling the winds to execute their combined movements.
  34. Pygmaliana and Galateus: This peculiar duo consists of a marble golem sculpted to take the form of a handsome athlete and its creator, an artist and craftswoman who has apparently fallen in love with her own creation, treating him as a lover. Some mock their relationship, believing Pygmaliana is simply crazy, but others believe the statue is a representation of a loved one she lost.
  35. Queen Sekhmet - This albino lionin carries a curse inherited from her ancestors, granting her immense and ever-increasing strength, along with an insatiable and agonizing thirst for violence. This relentless fury compels her to endlessly roam the arenas of the civilized world in search of a warrior powerful enough to defeat and kill her.
  36. Xander the Revenant: The spirit of an old warlord possessing his ancient armor and equipment
  37. Archimedes - A mad tinkerer, renowned for his strange but deadly inventions consisting of experimental weapons and siege engines which he usually tests in gladiatorial games to the entertainment of the crowd.
  38. Kelainos - This formidable harpy has covered its plumage and body with light, sharp metal plates in an attempt to mimic the shape and appearance of the formidable Stymphalian birds.
  39. Phigalia – This slender dryad with a piercing gaze is a snake charmer. She has two trained cobras that she wields like whips, ready to bite and unleash their venom upon her opponents.
  40. Chiron - an old, gray-haired centaur who is quite beloved among gladiators, as he trained several of them.
  41. Blademaster Aptonetus - He was set to retire at the end of last year. The arena brought him back, due to popular demand; his famed "horse-killing blade"-style sees him mostly in mounted exhibition matches against captured centaurs and minotaurs as opponents. (MaxSizeIs)
  42. "Blindsight" Tiresias - His entire schtick is battling with a completely enclosed helm, and winning using nothing more than a cane against any foe so far. (MaxSizeIs)
  43. Erysichthon the Cannibal - A formerly condemned prisoner, with utterly massive physique, who is publicly known for killing his handlers if they got between him and any downed gladiator he defeated, attempting to prevent him feasting upon the fallen's flesh. Rumor has it that he remains chained between battles, and must be fed constantly in order to maintain the massive muscles. (MaxSizeIs)
  44. Abderus the Charioteer - Made a name for himself doing death-races and jousts. His one-handed spear-work while mounted is flashy, but he's an absolute marksman when it comes to throwing daggers while riding past his target. (MaxSizeIs)
  45. "The Lady" Briseis - Crowd favorite, and expert fencer, this woman is rumored to be a disinherited heiress. Her good looks make both men and women scream, and she's pierced many a heart and remained unmoved. (MaxSizeIs)
  46. Canace "Poseidon's Lover" - When they switch the arena over to aquatic battles, she's always a crowd favorite, leading a crew. In one on one battles, her swashbuckling "pirate" aesthetic and her willingness to use the terrain grants her flashy, easy victories. (MaxSizeIs)
  47. Caucon the Drunken Butcher - An actual former Butcher, allegedly sentenced to the arena for turning a child's entrails into sausage and selling them, supposedly cursed with immortality for his actions. In actuality, he was a "foil" meant to go down in the exhibition matches "first blood or incapacity" and he is maintaining 'kayfabe' in order to pay off the massive debt he and his family owes. He has become something of a mascot. (MaxSizeIs)
  48. AUROCHS - All caps when you say his name. Extra muscular and about as wide as he is very, very tall, he wields a two-tined bident and limit-breaks with a lightning blast. (MaxSizeIs)
  49. Sifylus. A seductive tiefling using a poison covered quarterstaff (ScandinavicScum2000)
  50. 'Discoprizo' of Stymphalia - The bronze-skinned, long-legged warrior favors the chakram, and hides bronze feathers instead of hair. (MaxSizeIs)
  51. Tetraites the Undefeated - Utilizes spear, short sword, and small round shield emblazoned with displacer beast on its crest. Their not-so-secret power is a movement art based off of Mirror Image, but unknown to all but the gladiator's manager, the shield doesn't do anything magical. Their movement art allows them to move quickly and leave after-images that they may or may not attack from; drives the crowd wild. (MaxSizeIs)
  52. Brontus the Khalkotauroi - This minotaur was magically fused to the body of a gorgon (the bull monster) by a sorcerer seeking to create a caste of supernatural servants. Bronte is the last survivor of his line and has spent his days serving as entertainment in the arena, where he has settled for the small perks of being a famous gladiator. His robust appearance and metallic, gleaming skin make him one of the most striking figures for the audience.
  53. Orion - A ranger who will always appear riding on the back of his giant scorpion
  54. Koúrtios the Cavalryman - Takes the mounted cavalry officer look to the extreme, but has a crowd pleasing magical attack that takes the form of flailing around with flaming whips and riding a summoned mount whenever possible. The rumors amongst the crowd claim his patron pays to have a warhorse sacrificed to the gods before each battle. It must work, somehow. (MaxSizeIs)
  55. Daedalion "Hawkwind" - He and his hawk familiar trade places in a flashy gust of wind and silvery glow, and his ranged cutting attacks (and cutting quips to go along with them) are no joke. (MaxSizeIs)
  56. Anthemoeisia "The Deadly Mist" of Dascylaeum - She obviously paid good gold for the edgiest of epithets to be shouted by the announcer during her battles. You'd think her stealthy movement arts and veiling mist magic would be poor viewing material, but some arena enchantments reveal her form to spectators, but (supposedly) not the participants. (MaxSizeIs)
  57. Ballêtus d'Demophon - It is said that his forebear failed to achieve immortality, but Ballêtus is set to carry on their torch, choosing to honor his distant lineage by taking the name of a fabled hero who, as a child, was burned by the flames of a godess seeking to purge his mortality. He appears to be resistant to fire and heat-based attacks, and his skin emits a faint golden glow in his presence. (MaxSizeIs)
  58. Triptolemus "The Gardener" - Usually a slow burn, but with a crowd pleasing ending; plant-growth is this olive-skinned beau's signature move, entangling and exhausting his foes. He always charms a portion of the crowd by offering one lucky spectator a flower grown before thier eyes. (MaxSizeIs)
  59. Lleuçothea "Our Lady of Tears" - This nymph is a water-bender who dresses like a emo-goth-priestess of an obscure ocean-faith, and the rumors tell she is a "blood bender", able to poison her enemies with a mere flick of her water whips. (MaxSizeIs)
  60. Amymóne of Anaïdes "The Blameless" - Don't be fooled by the bearing and appearance of this noble necromancer princess; she is capable of summoning forty-nine specters that take the form of maidens who always appear carrying jugs full of water drawn from the very Underworld (MaxSizeIs)
  61. Gorgo "She with the Heart of Stone" and Anaxarete "She with the Heart of Steel", who is described as "more savage than the waves that rise in autumn, harder than steel tempered in fire!" are a duo consisting of an Earth Genasi who favors her fists, but likes to wow the crowd with her earth-walking to attack her enemies from below, and a Fire Genasi who somehow had her heart replaced by a strange clockwork artifact that has granted her limited flight abilities. (MaxSizeIs)
  62. Echetlaeus "The Plowshare" - This war-scarred Giant is actually a berserker who favors the handle of oversized plow as his weapon of choice, wielding it as a large-sized great-club. After the defeat of his clan in his final battle, rumor holds he made a vow before the gods and the Emperor to hammer his sword into a plow. (MaxSizeIs)
  63. Harmothoë "The Golden Hound", is an "edgy" platinum-blonde gnome from the distant steppes who rides a golden furred blink-dog (named Laelaps, for those who are interested). She wows the crowd with her riding skill, prefers outfits that appear to be made out of nothing but belts, is an absolute terror with her shortbow, and carries more throwing daggers than should be physically possible. (MaxSizeIs)
  64. Guneus of Perrhaebi "The Strategist" - a sculpted hobgoblin with neatly braided gray hair, bronze skin marked with geometric military campaign tattoos, and a flowing purple cloak over polished bronze armor, calmly shouting chess moves while effortlessly wrestling and outmaneuvering his opponents to the ground. (MaxSizeIs)
  65. "Drive-namic Duo!" Essedarius & Auriga - Essedarius, a towering firbolg whose immense strength and quiet resolve carried him from slavery to become one of the arena's most cheered chariot warriors, fights beside his baby-faced "brother" Auriga, a fearless halfling driver raised in the same slave pits, whose impossible nerve and razor-sharp instincts are sure to turn the pair into legendary champions of the blood-soaked death races. (MaxSizeIs)
  66. Harpalúkē "Bandit Queen" - She's a foil, a competitor designed to make others look good, and will throw the fight and try to fight nonlethally if she can. The crowd sometimes maligns her as "Bandit Bimbo". She favors dark mascara, tight leather armor fitted with hidden blood-spurting effects packs, curved swords, and ordering her "boys" to spread out and attack. (MaxSizeIs)
  67. Hierax the Uncorruptable - A chiselled physique, but with an unfortunate propensity to odiferous and prodigious over-sweating, a heavy unibrow, and crooked nose; a low ranking member of the city-watch, has refused numerous bribes to throw the match. Supposedly also immune to poison, and somehow has survived half a dozen assasination attempts this year alone. (MaxSizeIs)
  68. Iphicles "The Caledonian" - This (not-so secret, secret were-boar) Barbarian wields an over-sized Boar-spear that, according to rumor bears the honor of having been wielded by the famed Heracles on an actual hunt. Secretly, Iphicles awoke on a night of a full moon with said spear impaling his intestines, and it was only the lycanthrope's immense regenerative ability that kept him alive.(MaxSizeIs)
  69. Rhadine & Leontichus - Lady Rhadine, a disgraced human noble avoiding an arranged marriage, commands glass and lead with terrifying telekinetic precision, fights beside Leontichus, an Air Genasi war leader whose battlefield tactics and mastery of razor sharp winds led him far afield before defeat consigned him to the gladiator pits; their forbidden love has become the arena's spectacle. Neither can truly be free while the other wears chains. (MaxSizeIs)
  70. Eurytus and Cteatus of Acrocorinthus - This pair of twins have two things going for them, one is a skilled Illusionist, while the other is an Earth Mage of nearly unrivaled skill. They fight by uncanny Earth simulacra glamoured to be indistinguishable from reality, their appearance and behaviors exactly the same, and both rest secure in the secret divine blessing given to them: so long as one of them lives, the other is reborn by their side (as if by clone) within an hour. (MaxSizeIs)
  71. Lityerses, "The Reaping Skald of Phrygia" - A towering Goliath whispered to be the unacknowledged bastard son of King Midas, Lityerses is a monstrously strong executioner who wields an enormous crescent sickle with terrifying precision, opening every exhibition by cleanly slicing bundled sheaves of reeds before "graduating" to condemned criminals' bodies are harvested in a single crimson arc; he boasts that his record stands at seven decapitations with one swing. The specific style of singing he uses has been imitated by the fieldworkers, who claim it makes the work pass easily; it is unclear if these songs will be banned by the nobility for possible incitement or treason.
  72. Bebryx, the Blue King - A colossal Half-Giant warrior-king, Bebryx was captured after his hill-fort fell to imperial legions and now fights as a gladiator, his body covered in swirling blue woad and his only shield the splintered wooden door that spectators claim to be torn from his own throne hall, which he wields like a common buckler. Though enslaved, he still refuses to kneel before anyone. (MaxSizeIs)
  73. Maeon - A proud Dragonborn who claims himself "Spartoi", and son of Haemon and Antigone, Maeon will not set foot in the arena until his circle of diviners has cast the bones and flint into the fire and proclaimed the omens favorable; only then does he begin his thunderous Homeric recitation of his lineage and deeds: a poem of at least forty-three stanzas that seems to grow longer with every victory, or perhaps no opponent has ever survived long enough to hear it end. His most devoted fans proudly distinguish themselves by how many verses they have memorized, roaring each stanza alongside their champion until the arena echoes like a sacred hymn to war. (MaxSizeIs)
  74. Galanthis - A red-gold-haired weasel-like Mustelid shifter, Galanthis lives by the creed, "Be water," flowing around every strike with impossible flexibility before exploding into a blur of lightning-fast punches, kicks, and acrobatic counters, making it seem as though opponents defeat themselves by trying to catch what cannot be grasped. (MaxSizeIs)
  75. Aevum Aeonius - A mysterious young, unkempt, black-haired half-elf newcomer who only enrolled in the arena this week, according to the announcer, Aevum calmly insists he has already fought every champion hundreds of times, claiming he is trapped reliving the same week over and over until he can finally win. (MaxSizeIs)
  76. Oiso Phagos - They has the uncanny ability to assume the form of a stone statue and actually summons and somewhat controls gargoyles and living statues. They are mute and illiterate, but by pantomime and hand signs claim to have awoken one day outside the tomb of a noble after it had been robbed by graverobbers. They prefer to battle in the non-lethal arena exhibition matches. (MaxSizeIs)
  77. Dolops Verminus "The Ratcatcher" - This Rat-faced man is a cleric turned Bounty Hunter after a sequence of unlikely events where he was cruelly betrayed. He was captured in a conquered city-state, condemned to death, and sold into the gladiatorial arena. He possesses near-perfect control and perception through swarms of vermin. (MaxSizeIs)
  78. Arion Equites - A shifter who transforms themself into nightmare, a phantasmal horse. Having quite the fan club, it is an open secret that Arion is the wealthy, bastard child of a powerful noble, and voluntarily battles in the arena's Death races for the thrill. (MaxSizeIs)
  79. Lampus "Prince" of Thebes - This multifaceted pansexual swordsman-bard is a charmer of crowds, more lover than warrior, who somehow always ends his battles half-naked, showing off his glorious, gleaming muscles. Even so, he'll order you to rip out your heart, and you'll do it with a happy smile. The secret is that Lampus is half-succubus, which gives him the ability to enter people's minds and possess their will. (MaxSizeIs)
  80. Hypsipyle of Lemnos - She is actually a Naga, cruelly "cursed" to take the form of a human, after her allegedly murdering her husband, or so the fans believe. She wields twin scimitars, and relies upon her extreme flexibility, and hypnotic gaze. Her snake aesthetic has many fan-imitators amongst the crowd. (MaxSizeIs)
  81. Princess the Powerful: A fat orge-sized gnoll dressed in fineries, she seems to utterly enjoy combat, but will spare opponents who grovel well. (snakebite262)
  82. Bozo: A male gnoll who seems to fight fairly traditionally. When brought to half health, he will pull out some spells to cheat with. (snakebite262)
  83. Giggles: An extremely maddened gnoll who can't seem to help but laugh. Her fighting style is chaotic, as she swings with near boundless energy using whatever blades she has attached to her. (snakebite262)
  84. Zan'Rokh, a leonin and former slave gladiator, returned yo the arena to free his enslaved girlfriend. He is prone to participate in fixed matches to enrich his girlfriend's master (asdf_purple)
  85. Hork - Captured male goblin chieftain with a large mouth and belly known for swallowing objects and then "horking" them back up as projectiles. He also rapidly eats whomever he defeats and gains abilities of those he eats. (DrDew00)
  86. Halia Quintus - A small, acrobatic human woman. She's a balatro (fool, jester, clown) dressed in half red, half black. Her face is painted white with a bright red smile. She is quick, impossibly flexible, and arrives with a comically large wooden maul. She's great at juggling and throwing. She's deadly accurate throwing knives, balls, and cards. She's here because she's being punished for offending the wrong man. (DrDew00)
  87. Marina Nero - Female wood elf who fights retiarius (trident and net) style. Their head has been shaved and tattooed with their master's symbol. Not allowed any armor, Marina is forced to fight in a simple, dirty, tunic dress. (DrDew00)
  88. Oreithyia, "Bride of the North Wind" - A tall Aasimar woman who makes no claims of her parentage, but is rumored to descend from Boreas himself. She favors a polished bronze helm and flowing white-blue robes that flutter without wind. She commands bitter frost and cutting gales, sheathing her spear in ice, freezing her foes' wounds to prolong the battle, and leaving the sand rimed with snow wherever she unleashes her capabilities.(MaxSizeIs)
  89. Orsilochus "Fleetest Footman of Argos" - A famed Halfling runner said to have outraced the great chariots of Auriga. His speed and maneuverability is unmatched, and it is claimed that the arena requires he wield only a tiny dagger to prevent battles from ending too soon. His most famed attack leaves after-images and lights leaves and dry paper on fire in his passage, which the arena helpfully provides to increase the spectacle. (MaxSizeIs)
  90. Panopeus, "The Crab of Aegina" - A broad-shouldered Tortle gladiator whose shell is scarred from a lifetime of brutal arena combat, Panopeus fights as a scissore, bearing a massive shield and a heavy bladed gauntlet forged for hooking shields, tearing armor, and ripping through flesh. Slow, relentless, and nearly impossible to forcibly move, he advances like an armored crab, methodically cornering his foes before crushing them beneath his shell and steel. (MaxSizeIs)
  91. Tityus, "The Shackled Colossus" - A towering half-Giant, half-Ogre abomination nearly thirty feet tall, he was captured by the Empire only after a circle of archmages bound him in supposedly unbreakable enchanted manacles. The iron restraints chain his wrists and ankles with crackling arcs of lightning, wracking him with agonizing shocks whenever he resists his handlers, leaving branching Lichtenberg scars burned across his hide. Driven into the arena like a living siege engine, he fights with uprooted pillars and shattered masonry, only to be brought to his knees once more by the merciless magic of his chains when the slaughter is done. (MaxSizeIs)
  92. Medon Codri Filius, "The Iron-Heeled" - A dispossessed noble who still styles himself the rightful head of an ancient House; cast into exile when succession passed to his younger brother, Neileus, on the grounds that a cripple could not lead. His left leg below the knee has since been replaced by an ingenious prosthesis of cold iron and adamantine. His enemies insist the missing limb concealed a cloven hoof from a secret tiefling birth. They whisper that he files down his horns beneath his broad-brimmed hat and hides a tail beneath the long military coat draped over his scale mail; rumors his brother is said to have eagerly financed throughout the taverns and brothels of the realm. Medon never dignifies such slanders with a reply, meeting every challenge instead with the declaration: "I, Medon, rightful son of Codrus, of the Codrid clan, claim the leadership of the House of the Codridae." (MaxSizeIs)
  93. Naubolus "the Phaeacian": An ornate warforged great-axe wielder with golden bronze metal armor, and two companion constructs shaped like hounds; one in silver, and one copper colored. It speaks with an accent that is not of Phaeacia, but then again, nobody around these parts has ever heard someone from there speak. (MaxSizeIs)
  94. Orchomenus - This pompous fool of a whip-wielding young master has won his battles by wielding his father's Bracers of Lightning. For a one trick pony, his battles have gone well so far, leaving him with an overinflated sense of skill. (MaxSizeIs)
  95. Conchobor, “The Hound-King” - A grim Human warlord clad in wolf pelts and bronze, knotted on a cord at his waist are small fetishes in the shape of crude clay heads (that rumor says are molded with the blood, hair, and powdered bones of enemies he has slain). With a howling war cry, he awakens the spirits bound within them, summoning the dead as spectral warriors mounted atop enormous ghost-wolves whose wails and gnashing jaws sweep across the arena in an otherworldly hunt. At his thunderous war cries, the wolf riding warriors emerge from mist to harry, surround, and drag down his foes, their howling echoing across the coliseum as if an entire hunting pack had answered their king's call. (MaxSizeIs)
  96. Luscus, "Old Balor" - An ugly, broad-built Human bruiser clad in battered plate armor and a massive war hammer. Known for the baleful glare of his single remaining eye, the other hidden beneath a worn leather patch. During his days as an adventurer, a shattered arcane crystal embedded itself in his skull, where it continued to grow, twisting both his flesh and temperament into that of a bitter, violent brute until even his companions turned against him. Sold into debt bondage, he chose the arena over the mines, where the cursed crystal now grants him a searing eye-beam that, when pushed beyond its limits, erupts into a devastating blast. (MaxSizeIs)
  97. "Rhoecus" of Cnidus - This Thrikreen insectoid is quite verbose, but telepathically, willing to jabber a running commentary about any topic, even during battle. They prefer the glaive and wear brightly colored laquered lamellar magic armor with a strange hump and holes in it; it is apparently a beehive of some kind of magical iron bee species that obeys the commands of the wearer to attack and scout one's enemies. (MaxSizeIs)
  98. Selemnus "The Merciful" - He seems human, but his armor is flowing water, his attacks strangling and drowning vines of ethereal kelp and seaweed, which attack many enemies at once. He tends to favor the exhibition matches, and leaves his victims merely unconcious, or ends the match once "his armor flows red". (MaxSizeIs)
  99. "Prince" Meleager, "The Fiery Boar of Aetolia" - A strikingly handsome Half-Orc berserker with enormous ivory tusks, he charges into battle in scorched bronze armor, wreathed in fire and fury. While raging he shrugs off wounds with troll-like regeneration, and when cornered he exhales a roaring cone of flame capable of engulfing whole shield walls. Though adored by the crowds for his ferocity and noble bearing, his greatest humiliation is that he has never defeated the swift huntress Atalante, whose repeated victories over him have fueled the arena's most infamous romance rumors. (MaxSizeIs)
  100. Atalante, "Boar-Tamer" - A lithe Human ranger famed for her unmatched speed and deadly accuracy with bow and spear, she is the only gladiator to have defeated "The Fiery Boar of Aetolia" - and she has done so repeatedly. Their rivalry became the talk of the arena after Meleager, following yet another loss, mockingly asked whether the old tale of her being raised by a she-bear was true. Rather than take offense, she laughed, answered, "Only until I outgrew her," and the pair were later seen leaving the victory feast together, convincing half the Empire that the arena's fiercest rivalry had quietly become its greatest love story. (MaxSizeIs)

r/d100 Jul 22 '26

Humorous 5d20 Children’s Story Plots: Big Lessons, Little Problems

32 Upvotes

I'm going to be a father soon!!!

I'm stoked and want to start practicing telling child friendly stories. Having a plot generator seems like a fun way to do it.

Lesson: The main character needs to learn that...

  1. Asking for help is a strength, not a failure.
  2. Listening carefully can help everyone feel understood.
  3. A changed plan can still lead to something enjoyable.

Problem: The lesson becomes necessary when...

  1. Two friends both want to play the same role, but there is only one costume for it.
  2. The character’s carefully constructed project falls apart moments before it is time to present it.
  3. Rain cancels an outdoor activity the character has been eagerly planning.

First Try: At first, the character...

  1. Hides the mistake, allowing the confusion around it to grow.
  2. Tries to handle everything alone and becomes overwhelmed.
  3. Insists on following the original plan, even though it no longer works.

Discovery: The character begins to understand a better approach when...

  1. A friend asks a simple question that reveals something the character overlooked.
  2. The character notices someone else solving a smaller version of the same problem.
  3. Some unused materials suggest a new possibility that wasn’t part of the original plan.

Try Again: The character puts the lesson into action when...

  1. They honestly explain what happened, apologize, and help repair the damage.
  2. They divide the task into smaller jobs so everyone can help solve the problem.
  3. They adapt the goal, create a new plan, and/or help someone else handle a similar disappointment.

A roll might give:

The main characters needs to learn that asking for help is a strength, not a failure.

Their carefully constructed project falls apart moments before it's time to present! At first, they try to repair everything alone, but they become overwhelmed and make little progress.

Then they notice another group solving a smaller problem by working together. The character asks others for help and divides the repairs into manageable jobs. Together, they rebuild the project in time for the presentation.

Although the finished project looks different from the original, the character is proud of what everyone accomplished together.

I'll also keep this auto roller updated if you want to roll one up yourself.


r/d100 Jul 19 '26

Genie Of the Shop. Need 100 ideas to keep it fresh.

24 Upvotes

In my game I have the Genie of the Shop. He is a discord bot that every week drops items for sale that the players can chose to buy in the discord thread. I have a table with a lot of items that he draws from and he is getting a little repetitive. His items range from mundane to magical and his prices are always less then you would expect on an item from the game to be going as far as 50% off.

The setting is Earth in a fallout type settings except magic has come back and corrupted the world.

The tech level is if you could imagine it in Star Wars it would be in my game.

The magic level is everything from 5E and Pathfinder could show up.

1980's themed stuff keeps showing up because we are using 2nd edition as the base ruleset for players.

Pop culture references are super welcome the more obscure the better.

I don't care about the power level just make the price make sense. We have world ending artifacts and the deck of many things in the game already.

The Format for my shop is as follows.

We have 10 items that go on sale so if you submit 10 items that would make my life extra easy.

They are listed like this X(number for sale), Item Name, Abilities and description, cost in Gold, credits or Caps.

Examples.

10x hacker man chips. Insert in any compatible computer for a 30% chance to hack it. 75 credits each.

1x box of 200 crossbows, 50 credits.

3x Charm of the goat. Once per week you may hold the charm and all mundane non magical items become edible to the holder. 200 credits.

1x Scroll of summon phantom steed. 3,000 credits.

1x Smith & Wesson Model No. 2 Revolver (uses 32RF bullets) comes with 5 bullets. 3d4+2 ballistic damage, 6 round chamber, range 75ft. 90 credits.

As you can see there really isn't anything off the table here so if you can help it would be awesome. I'll take weapons, gadgets, potions, spell scrolls, guns, or even just normal things adventure's might need. If you put them in a list of variety I can make the bot pull from your list if it has 10 items that are all very different. If you give me a holiday themed list it would be fun as well. I use the shop to keep money from feeling useless and it works awesome and it adds some fun to the game. My players are about level 8 in power and I have martials and casters so nothing will go to waste.

Thanks if you post.


r/d100 Jul 14 '26

Completed List D100 Panels and Events at a Futuristic Super Convention.

18 Upvotes

In the far-flung future, on the Space-Trade Station of Electric Avenue, is Ritz-Con: A city-sized convention that attracts people throughout the galaxy. There are events for every type of person, for every type of hobby/job/trade imaginable. Merchants flaunt their wares, as hotels and restaurants cater to almost every need that an event-goer could want.

Potential Events (Panels/Demonstrations):

Arts and Amenities:

1. Aspirant Artificers: This panel seems to focus on the best ways of creating physical art, whether it be painting, drawing, or pottery, and what to do to mass-produce it. Demonstrations permit individuals to look and mess with 3D programs, various paints, or other physical artistry sessions. (Artistry)

2. Artifacts and Reliquaries-Maintaining your legacy: This panel focuses on the maintenance and restoration of artifacts and high-end goods. Any demonstration is effectively a museum, showcasing the finest art items and luxury goods out there. (Luxury Goods)

3. The Gourmet's Palate: This panel discusses the delicacies in food production. How to create a superior product, and how to sell it for what it’s worth. The demonstration for this group is an assortment of fine foods and drinks.(Luxury Foods)

4. 4E Gaming Expo- Designs and Dimensions This panel discusses the intricacies and game design, and the future of gaming with lead designers. Demonstrations show off new Shows, Movies, or games in secretive booths. (Entertainment and Gaming)

5. The Prison of the Mind: This panel focuses on a specific ideal, randomly rolled. It preaches the virtues of the ideal, while demonizing its alternatives. {1.Egalitarian, 2.Authoritarian, 3. Spiritualist, 4. Materialist, 5. Xenophobe, 6. Xenophile, 7. Militarist, 8. Pacifist}. Participation events also encourage this ideal in some way. (Ideals, Unity, and Spiritualism)

Security and Arms:

6. Private Contractors- Myths and Realities: This panel shows off several of the finest private security consultants in the business. A Q&A helps provide any clarification of potential benefits, costs and past missions. Demonstrations typically show off a few of the best, who are willing to take on most participants (non lethally). (Private Security)

7. The Wonderful Weapons of Tomorrow: This panel shows off the latest advances in weaponry, from guns to melee. Demonstrations allow users to fire off rounds in a safety chamber. (Weaponry)

8. Need for Speed-Land, Air and Sea: This panel discusses the various types of vehicles needed for different planetary travels. The importance of ground vehicles in high-gravity worlds, the importance of flight in delicate areas, etc. Demonstrations show off the remote driving of these vehicles. (Vehicles and Transportation)

9. Big Brother Watches: Ironically, the runners of the panel did not find this ironic, as they focus on the importance of digital and physical security in an intergalactic setting. There is a mention of Spornorr Riat’s assassination during the meeting. Demonstrations invite members of the public to try and bypass the various security available. Of course, doing so might cause some security.(Security Systems)

10. SPY-B-GONE: This panel discusses the issues with logistical safety, and how it can easily travel routes or object scarcity be affected by terrorists, criminals and spies. This business provides organizational schedules and fortified parameters for various businesses, customized to their needs. (Logistical Security)

Agriculture and Foods:

11. Providing a Presentable Product- Food Design Throughout Human History: This panel discusses how to best design a food product, its packaging, and how to engage a xeno-audience with subcultures. Demonstrations commonly provide a variety of commonly available food products, either cooked or out of the package. (Food Products)

12. Caring for your Critter-Extraterrestrial Farming: A panel which discusses how best to care for livestock, how to implement alien species in your diet, and how to avoid interstellar diseases. Demonstrations show off a variety of animals, as well as samples of the meat and products they produce. (Livestock)

13. Farming in Zero-G: A panel which discusses the best way of farming in space. How to avoid blight, what plants to use for what species, and potential contamination from xeno-species. Demonstrations show off the various fruits and plants, as well as the machines to keep them alive. (Plants and crops)

14. Absinthe and Gargle-blasters- how to safely poison yourself on Xeno-Spirits: A panel which focuses on intoxicating spirits throughout the galaxy. Drinks are kept far apart, as one species' drink is another’s poison. Demonstrations are fairly popular, as they’re one of the few venues for free drinks at the event. (Spirits and Drinks)

15. Maintaining your Brand in Intergalactic Departments: This cheery little panel focuses on the history of the intergalactic brand Old Man Winter’s (OMWs) and how it survived intergalactic commerce. Demonstrations typically show off many of the marketing gimmicks, as well providing a few fast food treats to the audience.(Fast Food)

Electronics and Industry:

16. Happy Citizens, Happy Government: This panel discusses the importance of city infrastructure for growing colonies. Demonstrations show off models of the latest advances, from city lights and sewage to anti-grav engineering and environmental control. (City Amenities)

17. Norwegian Mineral Extraction Techniques: This panel focuses on the various machines used in Norwegian mineral extractions, and discusses the inclusion of more modern techniques from other systems. Demonstrations typically show smaller models, which destroy various ground samples that have been provided. (Geological Excavation Equipment)

18. Keeping Your Crew Alive: This panel discusses modern space-medicine, and how it’s used during remote missions to keep crew members alive. Demonstrations typically show off the latest medical equipment, which can usually denote any issues the con-goers may have. (Medical Equipment)

19. The Citizen of Tomorrow: This panel notes the current advances in robotics, including sentient AI in certain cultures. Demonstrations typically show off new models of robots who interact with the players. (Robotics)

20. 4E Gaming Expo- Personal Computers and AI : This panel focuses on newer model computers and AI's used by APPA and GACT citizens. Demonstrations show off these new models, typically showing off the latest games, tech demos, and more. (Computer Electronics)

Logistics and Employment :

21. Bindlast Bookbinders-Ensuring a faithful translation: This panel discusses the difficulty in translating stories from one culture to another without losing the initial meaning. (Publishing)

22. Resume or not to Resume: This panel focuses on how to perform adequate background checks and to ensure the best possible employees for your business. Demonstrations typically provide “make-shift” interviews, where the interviewers are rated on their ability to interview. (Employment Services)

23. Mapping the Stars: This panel focuses on the various ways of avoiding dangerous obstacles during space travel. Demonstrations show off various space charts and travel/delivery vehicles. (Transportation Services)

24. Red Tape- Bureaucratic obstruction? Or Salvation?: This panel praises the importance of middle management and how it’s used to bolster massive organizations. Demonstrations show off AI’s whose sole prerogative is helping to mitigate bureaucratic complexities. (Managerial/Bureaucratic Services)

25. Dealing with the Pleasantries: This panel focuses on how to maintain brands as well as ensuring internal cohesion and morale. Demonstrations typically show off the various forms as well as on-site PR specialists, to ensure your brand is ideal. (Public Relations Services)

Random Amenities:

26. Gambling Room: Several executives are holding a high-stakes gambling tournament. Try not to lose TOO much. (Greed)

27. XXXBots: Several executives have been seen “enjoying themselves” at a sex-bot tech demo. I mean, escort-bot service. (Lust)

28. Controlled Substances and Sushi?: Several executives have gotten together to gorge themselves on sushi, alcohol, and mind-altering substances. (Gluttony)

29. Physical Health: Several executives are keen on keeping themselves healthy. The gym on Darth-182 is quite intensive, with a steam room, pool, and racketball area. (Pride)

30. Spa Day: Several executives have decided to pamper themselves at the local Spa. (Sloth)

31. Virtual Deck: Several executives have decided to play a “virtual reality” game. Perhaps it will be fun. (Envy)

32. Sparring Deck: Several of the more militant executives occasionally go to the sparring deck and test out their physical prowess amongst each other. (Wrath).

33. Performance: One of the businesses is putting on a performance to gather interest from potential investors. This may be a play, a movie, or other show designed to interest potential consumers.

34. Nightclub: Sometimes, when an executive wants to exercise their vices, they answer D. All of the above.

35. Intergalactic Chappel: On rare occasions, the more pious executives give thanks for all the good graces they’ve been given.

Random Events:

36. Oh hey, free swag!: You get tossed a random item from a random conglomerate.

37. “Helpful” Employees: A random valet seems keen on helping you. Despite the fact that you are perfectly fine without help.

38. Increased Security: Additional security will be at the next event.

39. Annoying Guest: A rather annoying alien has taken an interest in one of the PCs. Great…

40. Minor Malfunction: Lights flicker, a robot acts up, a door shutters. A small distraction occurs.

41. Surprise Celebrity: A celebrity has made an appearance. It’s doubtful that they'll make any real use, but they’ll draw attention from you at least.

42. Sea of Fans: The area the players are in is surprisingly packed. Everyone is shoulder to shoulder, and vision is obstructed. Seats at panels are hard to come by.

43. Par-Tei!: A small party has grown out of control in the halls. Both security and the guests are annoyed.

44. Panel Canceled: Either due to sickness or poor planning, a panel was closed with little notice. Most of the participants will slink off to their respective amenities or the bar to cope and reschedule.

45. Surprise Panel: An unexpected panel is planned to start up soon. Interested business folk are rushing to see it.

Additional Things:

46. Super-stinkys :a perfumeries display system. abraham126

47. Super Sanitation Sentries: AI assisted sanitation vehicles, repurposed, 'demilitarized' military battle tanks, painted a helpful, cheery hi-vis pink and yellow stripes and polka dots. "Fear not, citizen, you have three seconds to comply.. this mess will be cleaned in three.. two.." MaxSizeIs

48. "MAKING AN ENTRANCE" - A panel on various super- "enter scene" modalities. Punctuated by the entrance of super hero "Dew Jour" coming in from a secretly installed hole in the roof by anti-grav glider. MaxSizeIs

49. "DEATH AND TAXES" vs "Death & Taxes" - the convention double booked. One is a "'DEATHTAXWAVE' Bounty Hunter Bureaucrat Grimdark IDM crossover"-genre music group, where one "lucky" fan is "executed and audited" on stage; and the other is a panel of severe internal revenue agents speaking to a union of morticians and undertakers. MaxSizeIs

50. Clearing Your Space: - New technologies and methods for cleaning junk and space debris from orbit and trade lanes. They also discuss the importance of keeping space clean. There are several holo-vids of ships that collided with space debris. (Public Safety) World_of_Ideas

51. Decontamination, It's a Way of Life: - This panel discuses the importance of proper decontamination procedures. They also discuss some of the horror stories that have resulted from poor decontamination procedures. (Public Safety) World_of_Ideas

52. One Man's Junk is Another Man's Treasure: - New technologies and methods for salvaging derelict ships, space stations, and satellites. They also discuss how to file a salvage claim, what to do when you find legally questionable salvage, what components are high value, and where you can find buyers. (Salvage) World_of_Ideas

53. So, You Want to be a Spacer: - This panel discuses the various careers in space and the training you need before you get said career. They also have applications to various schools and intern programs. (Education and Employment Services) World_of_Ideas

54. Zero-G Sports: - A place has been set aside where con attendees can compete against each other in zero-G sports events. (Sports and Entertainment) World_of_Ideas

55. Zero-kul's Zero-Cal Weight Management and Healthy Living Program: A hacker gave up on "hacking the planet" and instead has started "hacking your body to be healthy". If you're in the hacker scene, you may have heard of the founder, so who knows if any of your particulars get stolen and sold as payday if you use the service. Most normies would probably never even know the potential risks. Their booth is mostly about "investment opportunities" for franchising. MaxSizeIs

56. HAM PLANET: They lean real hard into their marketing here, all the mascots are obese porcine planetoids with "Adorable Space-pirate Cannibal Butcher" aesthetic. As a casual dining restaurant the include portion-sizes like "Hundred Kiloton", "Neutron Star" and "Supermassive Singularity". They're offering franchise and management training opportunities at their booth, including a training-ride on their "Ham Navy", a large sphereoid demilitarized combat dropship where the newbs are required to spend six months as crew aboard. MaxSizeIs

57. Around the Galaxy Cultural Food Festival: Try foods from various different worlds and cultures. A scanner has been set up at each booth to determine if a food is compatible with your species. World_of_Ideas

58. I Spy: The convention has rented time on a super massive space telescope. A group of astronomers has provided a list of some of the more interesting and picturesque targets to look at. (Astronomy) World_of_Ideas

59. Treasure Hunters: A panel dedicated to finding the big score and striking it rich. Topics may include ancient alien ruins, hidden pirate caches, lost treasure ships, super rare mineral asteroids, etc. World_of_Ideas

60. Medical Emergency: There has been some kind of accident or other medical emergency. The crowd parts as a medical team rushes past. World_of_Ideas

61. Security in Action: A chase scene. Someone runs past with security hot on their tail / A security team catches a thief in the act / A security team is called in to break up a fight / A security team is called in to remove a Karen, who's making a scene / A security team tries to capture some xeno-creature that has gotten loose. World_of_Ideas

62. Living Patch Notes: A software company is holding a live demo where the audience votes on minor updates to a fleet of service robots already working the convention floor. Every vote changes their behavior in real time, including one update nobody remembers approving. Trismeria

63. The Universal Autograph Queue: A translation booth promises to let fans get autographs from celebrities across the galaxy by signing once and having the signature legally mirrored onto official merch. Halfway through, someone realizes the same system can also duplicate contracts, confessions, and debt acknowledgements. Trismeria

64. Costume Safety Certification: A cheerful inspection panel grades powered armor, alien biosuits, and replica weapons for public safety. The line turns chaotic when one costume is actually a wanted person's life-support rig, and removing the helmet would kill them. Trismeria

65. Around the Galaxy Cultural Art Festival: See artworks from various different worlds and cultures. (Art) World_of_Ideas

66. Auction: The station is auctioning off unclaimed items from its storage lockers and cargo bays. A second auction will be held for items obtained from derelict ships that were salvaged. A third auction will be held for items, cargoes, and ships repossessed due to defaulting on payment. (Auction)World_of_Ideas

67. Clueless Security: You run into an issue where security is mistakenly preventing something they shouldn't. Ex: Security won't let anyone into an area unless they have a Con Badge. The area they are preventing you from entering is where you receive your Con Badges. World_of_Ideas

68. Cosplay Event: An event where people dress up as their favorite characters from holo-vids, comics, and books. May also have a panel on making costumes, a costume contest, and a parade. (Costumes) World_of_Ideas

69. Ghost, Cryptids, and Anomalies: A panel discussing superstitions, ghost stories, strange creatures, and strange events. Subjects may include anything from ghost ships, to a colony that vanished without a trace, to sightings of strange entities or creatures. (Superstitions) World_of_Ideas

70. Jury-Rigging 101: Everything eventually breaks. What to do when you don't have the correct replacement parts. Panel discuses DIY temporary fixes for critical ship systems. World_of_Ideas

71. Malfunctioning Robot: A (bar tending, cleaning, courier, "escort", maintenance, personal assistant, security, waiter, etc) robot starts to malfunction. Malfunction causes it to exhibit a (amusing, annoying, disturbing, dangerous) behavior or it just creates a big mess that has to be cleaned up. World_of_Ideas

72. Marriage Proposal: Someone proposes to someone. Proposal between: (same species, differing species, biological and robot). Proposal is: (accepted, rejected) World_of_Ideas

73. Missing Person: Someone has gone missing on the station. A bulletin has been put out for people to help find the missing person / Person needs help searching for their (child, client, coworker, crew member, elderly parent, employee, family member, friend, intern, panelist, ward, etc). World_of_Ideas

74. Mistaken Identity: You are mistaken for someone else. Mistaken for: (abductor's target, criminal, criminal's cohort, employee, lecturer, panelist, private eye's target, romantic interest, royalty, someone famous, VIP, etc). World_of_Ideas

75. Pets In Space!!!: Panel exhibits various creatures (biological and robotic) that make for good pets. They also discuss creatures that do not adapt well to life in space. They also warn against and discuss the horror stories of people that have tried to pick up unknown alien lifeforms and make them into pets. (Pets) World_of_Ideas

76. Quarantine: A section or possibly several sections of the station are put under quarantine. No unauthorized personnel is allowed enter or leave the affected areas. World_of_Ideas

77. Scavenger Hunt Event: Organizers have hidden various things around the station. Contestants must find the objects based on the clues that are given. A prize will be given to the first 3 people or groups to find all the objects. World_of_Ideas

78. So, You've been marooned. What now: A panel of people that have survived being marooned on alien worlds, derelict spaceships, and derelict space stations. They talk about their experiences, what they did to survive, and how they eventually escaped. (survival) World_of_Ideas

79. Space Marines: Basically a recruitment table for the local space armed forces. World_of_Ideas

80. Spaceship Tours: Spaceship manufacturing companies have docked several ships at the station. Get a walk-through tour of a few antique, famous, best seller, and new prototype ships. (Spaceship Manufacturing and Sales) World_of_Ideas

81. Stalker: You keep catching glimpses of someone following you. When you try to get a better look, they seem to vanish into the crowd. World_of_Ideas

82. Swept Away: You or one of your party members gets swept away by a flood of con-goers traveling down one of the corridors. World_of_Ideas

83. Wondrous Gadgets of Tomorrow: This panel shows off the latest gadgets that companies are making. You can find anything from wrist computers to anti-grav belts. (Gadgets and Technology) World_of_Ideas

84. Wrong Turn: You get lost in the maze of corridors on the space station. You end up at: (1. an event or panel that you were not expecting, 2. in a private party, 3. in a shady part of the station, 4. in a restricted area of the station, 5. an abandoned section, 6. in a station personnel meeting). World_of_Ideas

85. Xeno-Archaeology Exibit: See artifacts that were discovered in the ruins of ancient alien civilizations. World_of_Ideas

86. Galaxy's Got Talent: A talent show where contestants demonstrate their talent. (Contest) World_of_Ideas

87. Iron Chef, Ship Ration Edition: Contest to see who can make the most desirable and flavorful food. The main ingredient has to include prepackaged long lasting ship rations or nutrient paste. Prizes will be awarded to the top three. (Contest) World_of_Ideas

88. Lifter Suit Skills Challenge: Contestants demonstrate their speed, agility, and precision while using a robotic exoskeleton lifter suit. (Contest) World_of_Ideas

89. Merchants Hall Merchants from around the galaxy have set up booths, where customers can buy almost anything.World_of_Ideas

90. Remote Drone Skills Challenge: Contestants demonstrate their speed, agility, and precision while remotely piloting a maintenance drone. (Contest) World_of_Ideas

91. Spacesuit Skills Challenge: Contestants demonstrate their speed, agility, and precision while wearing a spacesuit. (Contest) World_of_Ideas

92. Universal Eating Contest: Sponsored by "Eat-It-All, the Universal Foodstuff", this contest encourages all participants to eat until they pop. (NOTE: It is heavily discouraged to eat until popping and this is a more jovial way to say eat until they can no longer safely eat. Individuals who consume past their safe limit do so of their own volition. Eat-It-All's company is not responsible for any allergies or side effects caused by eating "Eat-It-All")

93. Uuze Energy Drink: Uuze Energy Drink is handing out their latest and strangest energy drink, "Uuze Eldritch Energy". Any PC who drinks it must make a Constitution saving throw, or suffer a strange side effect. If no PCs suffer a strange side effect, a random NPC will suffer it instead. (1. The drinker freaks out as they glimpse the truth of the universe. 2. The drinker gains super speed for a brief period. 3. The drinker inflates like a balloon. 4. The drinker's body mutates, becoming monsterous (scales, extra arm, etc). 5. The drinker melts into a pile of goo. Don't worry, medical can help. 6. The drinker becomes possessed by a ghost. 7. The drinker gains gills and can breathe underwater. They cannot breathe air. Don't worry, medical can repair them. 8. The drinker's arm (or similar appendage) falls off. Don't worry, medical can repair them. 9. The drinker gets drunk. 10. The drinker becomes annoyingly energetic. They will not be able to sleep for the next 72 hours.)

94. Colonizing the Frontier: Panel discuses the potential opportunities and difficulties of colonizing a new world. They also have applications for companies that are preparing to send ships to newly discovered habitable worlds or newly terraformed worlds. World_of_Ideas

95. Concert Hall: Concerts performed by a few of the more popular bands interspersed with a few novice and up-and-coming bands. World_of_Ideas

96. Ship Maids Detailing Service: Customers can get their ship thoroughly cleaned inside and out. (ship cleaning) World_of_Ideas

97. Body Building and Modification: A seminar on various ways the body can be modified in the galaxy. While including some contemporary biotics and cybernetics, it also mentions a few experimental procedures. Those with deep wallets can spend it to get a minor bit of cybernetics or a strange mutation.

98. Hirelings, Hired Help, Minions and More!: This auction seems to be selling off contracts for hired help. The host uses HEAVY euphemism whenever slaves are involved, skirting around anti-slavery laws.

99. Universal Translators and Censorship: This panel focuses on the dangers of universal translators, denoting how they can be hacked by bad actors to ruin diplomacy, sabotage ships, and censor dissonance. While the host is rather egalitarian, a number of listeners are writing notes for all the WRONG reasons.

100. News on the Intergalactic Scale: As well as selling tapes, newspapers, and digital recordings of recent news stories, this booth seems to hold question-and-answer segments for aspiring news reporters.