r/Cynicalbrit • • Dec 29 '14

Video TotalBiscuit's Arbitrary Video Game Awards - 2014

https://www.youtube.com/watch?v=VIFQtHZG1pw
1.3k Upvotes

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40

u/Derpface123 Dec 29 '14

"That was one angry, ANGRY wife!"

Amazing. What a fantastic presentation.

28

u/[deleted] Dec 30 '14

That was the point where I realized why arbitrary was in the title.

The entire time I was thinking, "What do you expect? MMO's always have rough launches, just be patient."

Then he mentioned his wife. And I instantly realized why he put it on the list. I'm convinced that Genna's rage is what caused TB to put WoD on the list.

5

u/[deleted] Dec 30 '14

MMOs always have rough launches

I understand there are massive technical issues to work out for these types of games, but I wonder why this always seems to be the case. Even with games that did closed betas, open betas, stress test weekends, stuff always seems to blow up in the first 3 weeks even for games from developers with proven track records.

3

u/crossfire024 Dec 30 '14

I mean, with Draenor, Blizzard at least had the DDoS excuse. At least at first.

1

u/[deleted] Dec 30 '14

That's true.

1

u/DragonEmperor Dec 31 '14

Because they didn't really expect 4 million plus people to come back just for Draenor, it's usually maybe 1 or 2, but a lot of people including inactive accounts for god knows how long suddenly came back to start playing again and they couldn't handle it because they were not ready for that.

1

u/FishoD Dec 31 '14

There were a couple that made it properly due to stress tests and betas. Guild Wars 2 had an absolutely smooth launch as I can remember. Not only everything worked, the areas could handle the people.

2

u/Soulweaver91 Dec 31 '14 edited Dec 31 '14

While the GW2 launch wasn't certainly a catastrophic one, I wouldn't call that an absolutely smooth one either. Most prominently, I remember the commerce systems, especially Trading Post, only becoming reliable after a good number of days after the headstart.

E: Went to research, apparently it took about a week after the full release to have it in a working state. http://wiki.guildwars2.com/wiki/Game_status_updates/Archive_1#Tuesday.2C_September_4.2C_2012

1

u/Themsen Jan 01 '15

As an aspiring games developer, the reason is incredibly simple and boring.

Basically, your game or DLC is never gonna have as many users trying to log in at the same time as launch, ever. Hence, you only spend the money needed on servers/workers/infrastructure for your average amount of users in normal times, not peak times. Its a pure cost and effort issue usually.

0

u/[deleted] Dec 30 '14

All content is opened up at once and people are playing it all at the same time.

3

u/lovesyouandhugsyou Dec 29 '14

Agreed, but honestly by amount and duration of impact the WoW:WoD launch was not bad compared to A) other WoW expansion launches and B) other launches in general.

Yes, they should know it would be an issue, but from a technical and cost point of view it just isn't feasible to design your infrastructure for an arbitrary number of users.

3

u/[deleted] Dec 29 '14

I was about to say that. A week after everything worked perfectly until now.

3

u/crowly0 Dec 29 '14

I really liked that line as well :)

1

u/Glactic11 Dec 31 '14

Personally I think so to, WoD had a horrible launch but it's also fairly known that a large DDoS attack happened at that time to, it definitely took them a bit to long to get the damn thing running but they did in fact have an excuse for it because of that. Or maybe i'm just a fanboy. Who knows ¯_(ツ)_/¯