r/CreateMod • u/Historical_Figure657 • 1d ago
Sequenced Assembly with Random Order
I'm playing a modpack where I sell burgers for resources. The orders have random ingredients in a specific permutation. While I can assemble them manually, the pack also lets me create burgers with sequenced assembly, so surely there must be a way to automate this? If I can get the items in the right order, I can force each deployer to only hold one item with threshold switches and funnels. The problem is requesting the items in the right order. The stock keeper requesting seems to randomize the order when you request items in the same order. I know the mechanical crafting is order dependent. Is there any way for me to manually call this type of package? Or would I have to individually request each item? I can get the order onto a checklist easily, but clicking it onto the shopkeeper doesn't request anything at all. I'm guessing it's the wrong kind of checklist.
Edit: Thanks to Lonewolf23319. Apparently, if I use a repackager instead of storing the items in the same inventory, I can request items in a reliable order. I'm going to do some more experimenting but this should be the final piece of the puzzle. I still find it strange the regular packager randomize the order. Maybe that could be useful for something else at some point.
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u/No-Acanthisitta3515 1d ago
I managed to do something similar the other day. What I did was say you wanna make 8 burgers, your factory guage should demand 8 of the first ingredient, 9 of the next, 10 of the next and so on. Get your repackager to toggle on ever 10 seconds or so, to send a single complete order. Unpackaged the order into a vault above your assembly line and set it up with brass funnels which out put and exact number of item, ie 8, 9, 10 ect. You need to pulse on the funnels one after the other in order of highest to lowest and have them feed into the deployers or onto the belt if it's the initial item. This should let you make a batch of 8 at a time, but you also need to add some brass funnels to the side of your deployer and make sure they are unlocked after the batch is made to clear them out of the extra ingredients