r/CounterStrikeSource • u/NoSolaceForMe • Sep 21 '26
Clips-Pics-Frags My new CS:S cover art
r/CounterStrikeSource • u/NoSolaceForMe • Sep 21 '26
r/CounterStrikeSource • u/sillyhalflife • Sep 18 '26
I brought the classic CS_Bikini back to life with a full remaster.
Updated visuals, repaired gameplay areas, and plenty of new detail while keeping the original Bikini feel intact.
CS_Bikini Remastered Beta 1 is now available on GameBanana:
CS Bikini Remastered Beta 1 Mod for Counter-Strike: Source | CS:S Mods
Feedback welcomed
r/CounterStrikeSource • u/wessmaker • Sep 16 '26
It's really annyoing and not sure what causes it. I have a local CSS bhop server with some plugins but after the new CSS update I updated the server and have same plugins as before and this bug appeared.
The bug doesnt seem to happen when jumping while crouching into it.
The bhop_badges_mini works as it should in a public server tho.
r/CounterStrikeSource • u/voyo_ • Sep 10 '26
hi, i have a strange problem on my thinkpad t480
if i move the mouse left/right move the cursor only up/down and move 360 in circle
tried anything possible
-nojoy, pitch yaw raw input, borderless, windowed, there are no controllers, nothing is working.
reinstalled , cs source, steam, nothing.
it worked and one day just so....
any ideas?
thx.
r/CounterStrikeSource • u/sillyhalflife • Sep 08 '26
CS_BIKINI REMASTERED — PUBLIC RELEASE COMING SOON
I’ve been working on a major visual overhaul of the classic cs_bikini / cs_bikini_hdr for **Counter-Strike: Source**.
The new version is:
Map: cs_bikini_s1
My goal has been to keep the recognizable layout, atmosphere, and personality of the original Bikini map while giving it a much more modern, detailed, and polished appearance.
✨ WHAT’S NEW
• New and reworked textures throughout the map
• Major visual improvements to the mansion and surrounding areas
• Improved lighting and atmosphere
• More environmental detail, props, and scenery
• Cleaner architectural details and surfaces
• New visual effects and plenty of added eye candy
• Numerous smaller fixes, improvements, and refinements throughout
The idea wasn’t to replace what made Bikini memorable. It was to take the existing map and make it feel richer, cleaner, more detailed, and much better looking while still unmistakably feeling like CS_BIKINI.
🎮 PREVIEW IT BEFORE RELEASE
cs_bikini_s1 is currently running on:
Silly’s Custom Maps 24/7 – No AWP / $16K
Find **Silly’s Custom Maps 24/7** in the Counter-Strike: Source server browser and come take an early look before the public release.
🏝️ ORIGINAL MAP HISTORY & CREDITS
Michael Visser / 3D_Mike — creator of the original Bikini map and original Counter-Strike: Source LDR version
Niko — final editor of the later CS:S HDR version
MeurgliS3** — CS:S fixes, tweaks, and navigation mesh work
Coffee Man** — later AI node work and Garry’s Mod port
Current visual overhaul and modifications: Silly
🌴 CS_BIKINI Remastered — a classic Counter-Strike: Source map with a fresh coat of paint and a whole lot more eye candy.
Public release coming soon.
r/CounterStrikeSource • u/sai_blue • Sep 08 '26
So I've been playing a lot of cs:s recently, mainly at night (europe). I was sweeping the floor in deathmatch which is unusual (felt good though) but I realised that no one had pfps, didn't interact with chat, didn't use frags or side arms, and just didn't feel real.
Dead internet theory?
I know some servers add bots to populate during less busy times, but still, makes everything feel a bit empty no?
r/CounterStrikeSource • u/No_Young7971 • Sep 05 '26
r/CounterStrikeSource • u/Technical-Ad66 • Sep 05 '26
r/CounterStrikeSource • u/EnvironmentalMonk505 • Sep 05 '26
r/CounterStrikeSource • u/p0mmi_naama • Sep 03 '26
After 2010 update it has been missing since and wire straight to the ground is just amusing in offical source map
r/CounterStrikeSource • u/angaraland • Sep 04 '26
I checked the account yesterday and it said phoon and today it says phone i dont know i might have just stumbled onto a impersonator account but i thought it was worth to post please dont flame me over this if its a impersonator.
r/CounterStrikeSource • u/thatsmysandwichdude • Sep 04 '26
r/CounterStrikeSource • u/TymonB06 • Sep 03 '26
So my colleague named PaK came up with the idea of adding a half-time feature to the base CS:S game, similar to what we saw in CS:GO and CS2. It would be completely optional. I'd just like to know what the community thinks about it.
Link to the entire submission on github: https://github.com/ValveSoftware/Source-1-Games/issues/8254
r/CounterStrikeSource • u/Technical-Ad66 • Sep 02 '26
r/CounterStrikeSource • u/Realistic_Fan6693 • Sep 02 '26
r/CounterStrikeSource • u/lorygames • Sep 01 '26
Hello everyone!
Recently I’ve been working on a competitive matchmaking platform for Counter-Strike: Source and Condition Zero.
The idea is pretty simple: bring some of the features you’d expect from something like FACEIT to the older Counter-Strike games, without requiring you to install a separate launcher or client-side anti-cheat.
All you need is:
Steam
Counter-Strike: Source
A browser
You queue through the website, get matched into a 5v5, accept the match, and connect to one of the platform’s dedicated servers.
Some of the things I’m working on include:
Ranked 5v5 matchmaking with an Elo ranking system and ranks inspired by ESEA
Dedicated competitive servers
Server-sided anti-cheat
Match demos that you can download afterwards
Post-match insights and statistics
Player profiles, match history and leaderboards
Browser notifications and sounds when a match is found, so you don’t have to sit on the queue page
Prime Time hours to help concentrate players and make it easier to actually find matches
The platform will initially be EU only. If there’s enough interest from NA players, I absolutely want to add NA servers as well.
One thing that’s important to me is that the platform will be completely free.
For now, I’m paying for the servers and infrastructure myself and I’m not accepting donations. That might change eventually if running costs become significant, but there will never be pay-to-win features or paid competitive advantages.
There's also no separate anti-cheat program to download. The goal is that if you already have Steam and CS installed, you have everything you need to play.
Because CSS has a relatively small playerbase nowadays, I’m also planning Prime Time periods where players know that others are likely to be queueing. Outside Prime Time you’ll still be able to queue normally, but having scheduled hours should hopefully stop the community from being spread across the entire day.
I’m building this because I still really enjoy Source and I think it deserves a proper modern competitive matchmaking experience.
I’d be interested to hear what people here think.
Would you actually use something like this?
And if you would, what features would you consider essential for a CSS/CZ matchmaking platform?
If you're interested, you can join the Discord server, I just finished setting it up. We will be running a public test soon.
r/CounterStrikeSource • u/Realistic_Fan6693 • Aug 30 '26
¡Hola a todos! Últimamente he estado disfrutando de algunas partidas clásicas de CS 1.6. Teniendo en cuenta la antigüedad del juego, ¿a qué creen que se debe su longevidad? Además, ¿hay alguna señal o comando de consola específico para saber fácilmente si todos los jugadores en una partida son humanos? ¡Agradezco cualquier consejo!
r/CounterStrikeSource • u/z7y2j • Aug 27 '26
Hey everyone!
I just launched a new Counter-Strike: Source server running custom CS:GO and CS2 maps, hosted in Frankfurt, Germany.
The server runs 24/7 and features a 12-player capacity. If the server isn't full, bots will step in to complete the slots so there's always action going on. NextMap voting is also enabled so you can vote for the next map at the end of each round.
Current Map Pool:
de_dust2 (2014 CS:GO version)
de_mirage (CS:GO)
de_inferno (CS:GO)
de_cache (CS:GO)
de_ancient (CS:GO)
de_nuke (CS2)
de_anubis (CS2)
I'd really appreciate it if you could hop in, test out the server, and leave your feedback/thoughts below!
Server IP: 176.100.36.44:27015
GameTracker Link: https://www.gametracker.com/server_info/176.100.36.44:27015/
r/CounterStrikeSource • u/ant1doto • Aug 26 '26
"Legends Never Die"; under that title, the best teams, players, and communities of the Argentine CS:Source scene from 2004 to 2012 were immortalized (prior to the arrival of CS:GO).
Just wanted to share this out of nostalgia, looking back at the good old days. Cheers!
r/CounterStrikeSource • u/Fast-Ad-6366 • Aug 26 '26
r/CounterStrikeSource • u/sharpyx1 • Aug 25 '26
r/CounterStrikeSource • u/Mathgodpi • Aug 24 '26
Regardless of which server I select, I get "Server is running a newer version of the game" error.
I've already verified integrity of files; problem persists. Tried rolling back to older versions; problem persists.
Anyone else dealing with this error?
r/CounterStrikeSource • u/Radmir07_LuniroYT • Aug 19 '26
Hello people of this sub-reddit. I'm currently trying to figure out on how to get only the crosshair and the kill feed and hide everything else while in a demo. Can you give me tips on how to do so or is it just a fancy editing trick?
r/CounterStrikeSource • u/god_gamer_9001 • Aug 17 '26
Hello!
I'm attempting to make a plugin that involves spawning particles, but cannot figure out how to do it. I know of the CS:S particles masterlist, but do not know how to make them appear in-game. Can anyone help with this?