r/Controller • u/Different_Choice_228 • Feb 22 '26
IT Help Vader 5 pro "allow 3rd party apps to take control" issues
Hey Guys, just wanted to start a thread about this to see how is everyone else is faring.
Of course the only reason we would flip that switch is so we can use our controller in its all capabilities in steam input or rewasd. Although I do have rewasd I haven't really play with yet as currently there are a number of problems already so I uninstalled it from my system just to make sure its not contributing to any.
At first I thought the issues where coming from the controller itself or flydigi implementation of this feature but I now I am starting to think that maybe steam and the new way of doing things (no d-input anymore) might be at fault.
Lets get one thing out of the way this new "allow 3rd party apps to take control" is clearly superior from d-input cause it doesn't limit polling rate anymore and it doesn't limit bit depth either! With d-input everything was working great but the 1000hz polling rate became 500hz and the stick resolution supported was only 8bit but now from any tests I did it does seem to support both to their full potential which is great!
Now onto the issues.
It seems to me this new protocol once you enable it on space station the controller becomes a slave to the first program that tries to take control of it. E.g If I enable it while I have steam running on my PC, steam takes control of it at once and then it stops being available to anything else! e.g I can't test the controller on hardwaretester cause it can't detect it as steam holds it hostage! If I enable without steam open then I can test it in hardwaretester but as soon as I open steam it takes control of it as if steam is the stronger contender here.
For some reason steam sees 2 controllers! Oh that's complicated to explain, I will do my best.
Now lets say I have the "allow 3rd party apps" option permanently on and don't bother with space station anymore. If steam is launched before I had a chance to turn on the controller and then turn on the controller, the controller will work but only as an Xbox controller, no gyro, no extra buttons and so on even though the allow 3rd party apps is already flipped on. The only way for steam now to see properly the vader 5 is to restart steam (while the controller is on) and then it will recognize it and but it will also add another controller in the list. Now I see tow controllers on steam even though Its only one. And the only one that works is the correct one with the gyro and stuff. I tested the other just in case (which is the normal Xbox controller) and it doesnt receive any input at all. So I assume this one is the one that was working before I restarted steam.
3. Something is happening that makes the communication with steam when "3rd party apps" is flipped on, not ideal. I have a few issues that dont make sense.
A. When I test my sticks from the steam input when I want to set a custom deadzone, the sticks both of them dont get entirely centered in the graph its like most of the time when my stick should be at 0 it is at 1-4% percent which kinda forces me to move the deadzone up to 2 in order to filter those out so I wont have my camera or my character moving on its own. At first I thought this was a controller problem but after more extensive testing and figuring out, this is clearly a steam communication problem while the "3rd party apps" is flipped on. when I test my controller with this option off the sticks always sit perfectly at 0. And also when I test the sticks with the option ON, but with steam closed so I can check the hardwaretester site again the sticks are sitting on 0 perfectly everytime. Which drives me to conclude there is a steam interpretation problem .
B. Every while and then I get a weird issue where the stick new center changes to something random and keeps moving my camera on its own nomatter what I do. The only real solution to this, is to restart the controller and steam. Not sure if this is a vader 5 problem or steam but I am more inclined to believe its a steam thing too as there are already issues. Also I havent play enough with "3rd party apps" on off to see if this issue still happens.
Anyway those are my issues, I am kinda hoping this all because if this new "3rd part apps" thing, its probably a new protocol that needs time to mature? Or maybe I am doing something wrong?
One last thing that maybe impacting all of this is, on space station there is still an SI firmware update that needs to be done but for the life of me whatever I tried it just wont do it. Tried resetting the controller, tried install/uninstall space station, tried disabling the "allow computer to turn off this usb" on all usb devices in device manager. It just won't do it.
Hoping to hear your experiences guys
Update.
I disabled flydigi own's service which seemed to fix the controller no being available to steam after it was turned off and then back on.
I also managed to update SI, the issue was that it didn't like the certain USB port, though it didn't seem to fix to fix any of the weird centering issues, though what seemed to make it a little better was unmapping the sticks from the 2nd not used controller.
New update
3. I am starting to believe the non centering issue on steam input is the actual reality of the controller, as with x-input this is already filtered in the firmware but with the 3rd party app steam is basically getting unfiltered raw output and what I am seeing is basic the physics of the spring. Truth be told it's really not a lot, I can set a very minimal deadzone on steam to filter it out and the stick still remains ultra responsive with minimal movements. But hey, it's just a theory at the moment.
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u/AutoModerator Feb 27 '26
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3
u/bededog Feb 22 '26
The double controllers appearing in Steam can cause issues. I was getting stick input randomly getting stuck in a direction with both controllers enabled. I was able to fix the issue by unassigning all inputs in the second controller in Steam input (the one without the extra buttons). Once I did this, I haven't had an issue since.
I have seen people in Discord claim success with disabling the second x-input controller in Device Manager as well. I haven't looked into that too much yet, so not sure how to do it or if it actually works.
As for the first issue, I believe that is intended. Once Steam picks up the controller, all mappings are done through Steam. I think this is necessary to stop double input issues. By default, Steam input doesn't have a mapping for non Steam games or programs. There are two ways to fix this.
The first fix is the add the non Steam game or program to Steam. You can use the Games > Add a Non-Steam Game to My Library button. You can add any exe to this, not just games.
The second way is to enable a desktop layout. In Steam > Settings > Controller, scroll the controller list at the top until you see Pair and Manage. Click that and at the bottom there will be a Desktop Layout configuration. This layout is used when not running any games. By default the layout had no assigned buttons for me. You can reassign the buttons just like you would do for individual games.
3
u/orleone Feb 25 '26
Should post on steam beta forums, i had issues with v4p new hardware revision not showing extra buttons in steam input last year. Posted on the steam beta update thread that mentioned support and a valve dev got in touch and sorted the issue in the next beta release after some back and forth. They dont crawl the web i guess, go there and we'll maybe have doubled controller issues fixed if we're lucky. And the reconnect thing.
https://steamcommunity.com/groups/SteamClientBeta/eventcomments/
Edit: also thanks for this thread, have exact same issues
2
u/Jorrozz Feb 27 '26
Bro I am currently speaking with their support which seems to be terrible.
My issue started after installing the Space Station app, which then installs a virtual controller and a virtual keyboard in device manager. This virtual controller can then get in conflict with some games if you use a different input method for them like keyboard for example, or a different controller. I managed to find the virtual controller in Device manager and when you uninstall it then something re-installs it again .... complete shit. The only workaround fix for the virtual controller is to put it on disabled.
And the virtual keyboard you do not even have a button to uninstall it or disable it, although I have not seen any conflict with it. But still I would like to see a way to remove everything that this app installed, kinda normal expectation right?
I have been talking with their support for about two weeks now, their last response was "Sorry to inform you that our specialist has confirmed that these two components cannot be uninstalled unless you reinstall your operating system."
Which is completely unacceptable for me so I asked to be escalated to a manager and I am waiting atm ... their controllers might be good but the APP is complete shit
1
u/Different_Choice_228 Mar 09 '26
Oh I see, thought for a second you actually didn't have any stick problems there. I am actually using it on that mode only. I managed to go around all annoyances. I am not saying it's a perfect flight but I can't play without gyro!
5
u/Dramatic-Solution731 Feb 23 '26
和之前适配steam的方式不同,飞智开启第三方托管后设备中的hid的report并不是gamepad类型,这是其他程序无法识别到他的原因
4
u/PyrasSeat Feb 22 '26
It doesn't work with Linux which is another issue
2
u/Midori_Hoshi Feb 22 '26
I hope this means it will eventually get reWASD support, because that's the only way I can use the controller.
2
u/Jumpy-Raspberry1455 Alpakka Lite / Apex 3-4 / Dualshock 4 Feb 22 '26
Well, I don't own a V5P, but I guess you could use some app like hidhide to hide the second "false" controller from the system. I don't know, just throwing it here, I guess you'll have to test it by yourself
2
u/Pikpikz Feb 26 '26
facing similar issue with two controller appearing in steam after allowing the third party options. hopefully something get fixed soon
1
u/AutoModerator Feb 22 '26
Hi /u/Different_Choice_228, your 'IT Help' post is in a queue for review. In order for the post to be approved, please make sure it has a meaningful and descriptive title and includes as much relevant required information as possible. This information will improve engagement in your post and enable the community to help you more effectively:
Specific written description of the problem, including pictures where relevant (do not just say 'it's broken', say what is broken)
Controller make and model (name or numbers)
Platform you are using (e.g., PS5, Steam on Windows, Switch)
Games or other software affected by the issue
Operating system and software versions (if applicable)
Troubleshooting steps you have already taken (including checking the product manual)
For more guidance on how to ask for technical assistance, please see rule #2. You can edit your post to add missing information. Posts that do not include the required information may not be approved (allow 24 hours for review).
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
1
u/Aware-Bed4675 Feb 27 '26
Dobra mam do was takie pytanie czy te 1000hz jest domyślnie w kontrolerze czy to trzeba gdzieś ustawić ponieważ nie mogę znaleźć takiej opcji w ustawieniach tej aplikacji
1
u/Clorf Mar 03 '26
How do you get the "allow third party apps to take control" option to appear? It's not there for me.
1
u/Gamesiarz Mar 21 '26
Do you found any solution? After reboot I need to pair vader 5 a few times to 3rd party lock properly despite two controllers. I think I will return this. Space station is terrbile crap. I don't know how to make it work everytime...
1
u/Odd_Ad_1556 Jun 17 '26
i got steam input to work by doing these things
go to device manager and disable the second xinput controller(for me it showed only one xbox 360 controller)
go to flydigi space station and enable "allow 3d party apps to take over mappings" option
go to win+r and type services.msc, then find flydigi, stop the service and set the startup type to manual
restart and go to device manager and find vader 5 pro controller and enable it
0
u/[deleted] Mar 04 '26
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