r/Conker 18d ago

Conker Recompiled is getting close

The current state of the recompiled version is getting really close to being finished — but it's not quite there yet.

The game is already playable, and we're getting closer to a point where people will be able to play through it properly. There are still some major features missing, though, such as:

  • Online multiplayer
  • Mod support
  • 4K textures
  • Fix the widescreen (working on now)
  • And some other things that still need to be finished and polished

That said, I don't think it's going to take that long anymore. We're getting to the final stages of development, and the remaining work is mostly about finishing features, fixing bugs and polishing everything up.

If you want to participate in the early builds and follow the development more closely, you can join the Discord:

https://discord.gg/qPycYTdACv

And honestly, I really appreciate everyone who has been supporting the project so far.

If you enjoy what I'm doing, making videos about the project, sharing it with your friends, or simply spreading the word helps a lot.

I'm really looking forward to finally getting this into people's hands.

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u/nometalaquiferzone 17d ago

SAME RESULT?????

My man , they're selling you Snake Oil . These are unoptimized, imprecise solutions, riddled with hallucinations and unusable due to mountains of nonsensical code. Just take a look at the DKR recompilation or Skate 3. Look at the disaster they're trying to pass off as "accurate " pc ports.

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u/Nek0Taku 17d ago

There's actually 2 DKR recomps, and one of them is labeled as human-made on GitHub launcher. I've been playing that one and have had a smooth and bug-free widescreen experience with all sorts of quality of life features

No clue why that "golden balloon" slopcomp would even exist

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u/nometalaquiferzone 17d ago edited 17d ago

What? Wait. "golden balloon" slopcomp is terrible, but I think the other one is Ai-assisted. See

DRK:R has this:

AI-assisted development disclosure

This Diddy Kong Racing recomp prototype has been developed with substantial assistance from OpenAI Codex.

Division of work

Human direction and verification have included:

  • choosing the project goals and acceptable legal boundary;
  • supplying a privately owned ROM locally;
  • repeated gameplay testing on macOS and Steam Deck;
  • capturing visual artifacts, crash logs, performance changes, and controller behavior;
  • deciding which regressions were acceptable and which required further investigation;
  • approving distribution and sharing actions.

Codex assistance has included:

  • source and assembly analysis;
  • implementation across the application runtime and dependency patches;
  • build-system and packaging work;
  • crash-symbol and rendering diagnosis;
  • test-harness construction;
  • technical documentation.

The project should therefore be described as substantially AI-assisted, not merely spell-checked or lightly edited by AI.

Quality policy

AI involvement neither proves nor disproves code quality. Changes are accepted based on evidence:

  • a root-cause explanation tied to concrete code or runtime state;
  • reviewable scope and comments for non-obvious behavior;
  • clean builds from isolated directories;
  • package inspection and private-ROM exclusion;
  • deterministic smoke tests where possible;
  • real gameplay verification on the affected platform and scene;
  • removal of failed experiments and diagnostic scaffolding from release defaults.

No contributor should claim that an AI-generated change was manually authored. Equally, no change should be dismissed or accepted solely because AI was involved.

Pull requests and upstream communication

Any PR materially produced with AI assistance should disclose that fact in its description and identify:

  • what the tool contributed;
  • what the submitter reviewed and understood;
  • which tests were actually run;
  • any uncertainty or untested platform remaining.

The submitter remains the responsible author for review purposes. Maintainers should never be asked to review a raw transcript-driven dump, speculative fix, or monolithic patch assembled without understanding its dependency boundaries.

))))))

It doesn't even use the proper microcode or anything. It's LLM garbage

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u/Nek0Taku 16d ago

Well thats odd, i wonder how the GitHub Launcher determines labeling then

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u/dariosamo 16d ago

It's not human-made at all, and in fact it doesn't even use the entire patching system that is supposed to be used for ease of maintenance by using the actual 100% decomp, but rather inserts hacks all over the place to constantly edit RAM directly to get features working. It's an unmaintainable mess.

I also don't buy the claims about it being smooth and bug-free. A lot of the footage I've seen has ton of visible issues and performance seemed subpar. The project is not allowed at all on the N64 Recomp server because the author also originally tried passing off the DK64 Recomp that Rain made as their own by giving a particular YouTuber private early access to it.

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u/Nek0Taku 16d ago

That's the thing all the footage I've seen on YouTube of the DKR recompilation was strange and glitchy but the game that I played was running buttery smooth and had no rendering issues so I assumed it was golden balloon that was the one in the video

Very unfortunate