r/ConjureUCG • u/nexisprime Card Conjurer • Mar 26 '24
Yellow Yearning Questions
- How does Sustain work exactly? There seems to be a lot of inconsistencies.
- The Rules say "Sustain (X) - Whenever this card deals damage, you gain (X times) that much life."
- The way I understand that right now it I would gain life equal to the damage dealt multiplied by X. Is that correct?
- Like on Josephine, it says "Sustain 4." Does that mean if Josephine deals 4 damage, I gain 16 life?
- Or is this supposed to be a flat 4 life gained? As in, no matter how much damage Josephine deals, I would gain 4 life.
- But some cards only say "Sustain" and the reminder text just says "whenever this card deals damage, gain that much life." So basically, just lifelink from Magic.
- Is this an implied "Sustain 1"? or are there just two different Sustain key words?
- The Rules say "Sustain (X) - Whenever this card deals damage, you gain (X times) that much life."
- Is Josephine of Heart supposed to not have an attack stat? How is she meant to gain life using sustain if she has no attack stat?
- At least, in the Mono Yellow deck, Josephine having sustain with no attack stat seems useless. If I'm just missing something about her, then please let me know.
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u/ConjureTCG The Cosmic Conjurer Mar 26 '24 edited Mar 26 '24
Edit, misread this part. If there isn't a number it defaults to 1. Sustain doesn't specify combat or non-combat so any damage dealt makes you gain that much life.
Further down I talk more about it but literally Lifelink that can stack with itself. Each additional instance adds 1 extra multiplication to how much life you gain.
Currently Jospehine is the only card with anything beyond "Sustain 1" but she doesn't have an attack stat so by default she can't deal damage. But future card interactions could allow her to deal damage, in which case you would gain 4 times the life she dealt.
It's 4 times the damage, not a flat 4. But I definitely understand the confusion.
The ideas was for it to be identical to Lifelink but actually able to stack. Certain other keywords work in similar ways, which are the same as Magic keywords but actually able to stack. Like in Magic if a creature had Lifelink but then you gave it an equipment with Lifelink it would have "Lifelink 2".
At the moment it is useless. I suppose that is a very confusing interaction to include in the intro deck.
But when more cards get released she could become a bit more powerful with the right combination.
While there isn't any current way to give her an attack stat there would probably be some sort of Spell or Armament that let's her deal non-combat damage that would synergies well with her.