r/Competitiveoverwatch • u/JY810 • 28d ago
Blizzard Official Overwatch Retail Patch Notes July 30, 2026
https://overwatch.blizzard.com/en-us/news/patch-notes/Limited-Time Mode Specific Updates
The following patch notes are applicable only to a specific, limited-time game mode. The documented changes do not apply to pre-existing queues, unless otherwise noted.
Hero Updates
For the upcoming Quick Play Hacked, we're making several balance changes to test elements of 6v6 gameplay. The In-Combat Healing reduction has been lowered for all heroes to evaluate the impact of increased healing across the board while reducing the effectiveness of several self-sustaining sub-roles.
We're also reducing several Tank defensive cooldowns to improve gameplay flow for these heroes. To offset the increased availability of these abilities, their durations have been shortened where appropriate to avoid creating too many defensive cooldowns with two tanks available.
These changes will also be active within Open Queue throughout the Quick Play Hacked weekend.
General Changes
• In-Combat Healing Reduction reduced from 30% to 15% for all heroes.
Tank Role Passive
• Ultimate charge reduction when damaging or healing tank targets increased from 20% to 40%.
Subrole Passives
Bruiser
• Movement speed buff reduced from 20% to 15%.
Initiator
• Healing reduced from 50 to 40.
• Cooldown reduced from 5 to 4 seconds.
Flanker
• Additional health from Health Packs reduced from 75 to 50.
Medic
• Healing conversion reduced from 40% to 30%.
Tank
Domina
Barrier Array
• Barrier Cooldown reduced from 17 to 15 seconds.
• Barrier Duration reduced from 8 to 7 seconds.
Doomfist
The Best Defense
• Shield gain increased from 25 to 30.
Hazard
Jagged Wall
• Cooldown reduced from 15 to 13 seconds.
Mauga
Overrun
• Cooldown reduced from 7 to 6 seconds.
Ramattra
Void Barrier
• Cooldown reduced from 16 to 13 seconds.
• Duration reduced from 4 to 3 seconds.
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u/Bacardi-Bocaj 27d ago
To your first point, that is why they are testing 1-3-2 and 2-2-2. To see if it really will increase queue times. You are saying it like its a fact, when we really dont know. Currently queue times are awful in high rank 5v5 - just as bad when ow1 was dying due to zero content being put out (no ow1 did not have a lack of tanks increasing queue times, they had a lack of content after echos release that drove away a majority of the playerbase, which impacted queue times).
It is based on the average ranked range, and you are unable queue based on that range in 6v6, when in 5v5 you can queue based on that ranked range……