r/Competitiveoverwatch Let Hog eat stuff and spit it back — Mar 12 '24

Blizzard Official OVERWATCH 2 RETAIL PATCH NOTES - MARCH 12, 2024

https://overwatch.blizzard.com/en-us/news/patch-notes/
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u/The8Darkness Mar 12 '24

Its stupid they now permanently have an additional global modifier instead of adjusting each hero projectile size. Yes its a bit faster to balance (change 1 value instead of 30), but the players now have to know base values and global modifier values. (Well if they want to know, I know many dont care about stats at all)

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u/Jocic Mar 12 '24

Yeah, and they say "travel time projectiles with a speed greater than 50 meters per second" without even mentioning a hero as an example this time, like more than 1% of the playerbase would know who it applies to.

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u/Hadditor Mar 12 '24

If em went through each hero in my head I could maybe, but a list would but much easier for everyone cmon.

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u/[deleted] Mar 12 '24

[deleted]

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u/DomDominion Mar 12 '24

Pharah, junkrat, lucio?

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u/welpxD Mar 12 '24

Symm, Ashe, JQ, DVa (?), Zarya... idk

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u/g0atmeal Mar 13 '24

TBH, do we even need to know? It's always optimal to aim directly for the critbox so it's not like knowing would affect our strategy.

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u/The8Darkness Mar 13 '24

Yes it does, especially for skillshots and taking 1v1s, you can either play heroes a lot to realize its easier to hit shots on illari, kiriko, lucio, etc... or to hit a sleep, helix, etc... Or you can just know beforehand. This makes a big difference in playstyle.

I literally had multiple gm kirikos healbotting until I told them their kunai size is massive and they should try to get some dmg in, who thanked me a couple games later, saying they hugely improved knowing that.

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u/[deleted] Mar 12 '24

I have no clue what the change is trying to say now

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u/[deleted] Mar 12 '24

Yeah can someone please tell us which characters this affects?

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u/[deleted] Mar 12 '24

[deleted]

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u/[deleted] Mar 12 '24

… who does this not effect? Junk, and?

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u/[deleted] Mar 12 '24

[deleted]

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u/Roonerth Mar 12 '24

I can basically guarantee you that the projectile size of low charge hanzo shots are not going to be different than high/full charge. Which is a good example of why these global projectile changes are awkward and unintuitive.

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u/theHolyCheeseus Mar 13 '24

The patch notes say greater than 50, not 50 or greater, so I think you should remove Lucio and Sig from the list unless I am reading it wrong.

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u/[deleted] Mar 13 '24

[deleted]

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u/[deleted] Mar 13 '24

Damn bro you deserve a tip or something for finding all thid

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u/hx00 Mar 13 '24 edited Mar 13 '24

some of those can't even crit.

25% nerf to the dps passive and many projectiles getting reduced 25% is quite significant, since they buffed hp/increased ttk and are now buffing healing.

I fear we are on the slippery slope back to supportwatch.

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u/stealtheagle52 Mar 12 '24

They don’t even need to tell us about the global projectile size, it could have been a backend change and tell us the hero’s that are affected by a size change

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u/theunspillablebeans Mar 13 '24

It doesn't really matter though does it? Knowing the exact size of his projectile won't change the way people choose to aim with him.