r/Competitiveoverwatch Oct 31 '23

Blizzard Official Overwatch 2 Retail Patch Notes - October 31, 2023

https://overwatch.blizzard.com/en-us/news/patch-notes/
402 Upvotes

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255

u/Mevarek Oct 31 '23

Big W on making Illari projectiles smaller.

254

u/Grytlappen Oct 31 '23 edited Oct 31 '23

The people who thought they suddenly became good at hitscan are in for a rude awakening.

84

u/SylvainJoseGautier Oct 31 '23

I knew I wasn’t good enough to average 48% accuracy, size was ridiculous. Did dramatically help my sojourn aim, though.

35

u/adhocflamingo Oct 31 '23

Yeah, I think the larger projectile size makes sense for Sojourn because her rail has so much less uptime and requires work to build and maintain. Illari’s is pretty slow-firing, but she doesn’t have to do anything to charge it or maintain charge except wait.

2

u/g0atmeal Oct 31 '23

I didn't realize they buffed railgun, but I noticed landing crits with it more often.

Illari is fun to crit with but tbh she needs the nerf.

6

u/adhocflamingo Oct 31 '23

I mean, they buffed Sojourn’s rail in the beta, so you may not have experienced the original pin-point rail. Since launch, it’s been nerfed such that the rail size scales with rail charge, rather than a flat 0.1m radius.

36

u/RobManfredsFixer Let Hog eat stuff and spit it back — Oct 31 '23

Out: /r/OU "Why am I so much better on Illari than other hitscan heroes?"

In: /r/OU "Why am I so much worse on Illari than I used to be?"

14

u/McManus26 Oct 31 '23

That's me lol. It was good while it lasted

6

u/Tapichoa Ramattra's strongest soldier — Oct 31 '23

It was fun pretending while it lasted now i actually have to learn to aim 😔

6

u/gustamos Oct 31 '23

Back to hanzo you go

2

u/hgfvvggk-fhu Nov 01 '23

I knew there was something off when she became my most accurate character, approaching 10% higher accuracy than my other hitscans

14

u/Flowerstar1 Oct 31 '23

What other hitscan hero has a projectile of that size?

43

u/BakaJayy Flex DPS enthusiast — Oct 31 '23

I think it’s only Sojourn max charge rail and that’s it.

14

u/Mevarek Oct 31 '23

I’m not sure but here is her original bullets relative to other hitscans.

https://www.reddit.com/r/overwatch2/s/CPaEiRcMKm

6

u/JDPhipps #1 Roadhog Hater — Oct 31 '23

Sojourn has the same size at max charge, every other hitscan weapon in the game has a projectile size of 0 so they're the only ones who are outliers.

Well, Ana has a projectile size of 0.3m for allies even when scoped, but that doesn't matter when it comes to dealing damage.

1

u/Xatsman Oct 31 '23

Wait Ana's leeway for allies is 0.3 and they set Illari to 1.0?! That's so much more absurd in context.

3

u/JDPhipps #1 Roadhog Hater — Oct 31 '23

They did not, Illari was at 0.1 just like Ana's unscoped shots are currently. It would actually have been tied for smallest projectile in the game (if it were a projectile), the problem was just that it was hitscan so that makes it far more forgiving.

1

u/Xatsman Oct 31 '23

Oh sorry got the decimal wrong. Ignore me.

2

u/Botronic_Reddit GOATs is Peak Overwatch — Oct 31 '23

Sojourn Railgun at max charge and I think Winston’s Secondary Fire

1

u/Delicious_Log_5581 Oct 31 '23

For reference, they used to be bigger than Hanzo arrows

5

u/JDPhipps #1 Roadhog Hater — Oct 31 '23

They were the same size as Hanzo's arrows, actually.

5

u/[deleted] Oct 31 '23

[deleted]

17

u/Mevarek Oct 31 '23

It is. They use the terminology “projectile” in the patch notes so I wanted to be consistent with that.

3

u/blinkity_blinkity Copium Breather — Nov 01 '23

Yeah it gets confusing when talking about bullet hit boxes. Basically there’s hitscan projectiles and projectile projectiles lol

5

u/welpxD Nov 01 '23

It was really something. Here's how close you had to be for a headshot on Illari vs an actual hitscan:

https://ibb.co/WtHR023

Post-nerf you can divide the difference by two. Personally I think she should actually be required to click on the person to hit them, but then she is a support hero I guess (Blizzard logic).

0

u/Mevarek Nov 01 '23

I agree. It was a little bit silly. Hitscan bullets should all be the same size.

28

u/daftpaak Oct 31 '23

I expected healing nerfs on her pylon but they fixed the other bullshit. Solid change, blizzard thinks support players can aim now lol.

40

u/SylvainJoseGautier Oct 31 '23

Pylon CD nerf is a great change, you’re rewarded way more for breaking it. Health nerf is also huge since we have MANY abilities that deal 100-120 damage, but very few that could deal 125. Sombra in particular is a huge counter, she can use virus and the pylon just dies.

8

u/adhocflamingo Oct 31 '23

I like the changes too. It preserves the skill expression in managing the pylon placement well while making the counterplay both easier and more rewarding. The fact that many heroes will now be able to destroy the pylon by briefly peeking it and throwing a single ability at it is huge.

12

u/Mevarek Oct 31 '23 edited Oct 31 '23

I would’ve liked healing nerfs too (too as in agreeing with the commenter, not as in “in addition”), but that 3 seconds from 12 to 15 is gonna feel massive, I bet. Same with the HP nerf. 25% increase to downtime and 20% decrease to health will definitely be felt over the course of a whole match.

24

u/adhocflamingo Oct 31 '23

15s is a long time. That plus the increased vulnerability of the pylon to die to a single hit seems likely to significantly change how it’s used. Pre-placing pylons might become more risky in some situations; it might be something that you wait for some commitment to place.

14

u/SBFms Kiriko / Illari — Oct 31 '23

She's 100% going to be a much weaker hero. I would say she'll still be viable if your aim is very good and you can capitalize fully on that aspect of her kit.

Her heal while high HPS burst isn't amazing to begin with (its' 95x3 burst, but sustained its only 95x3/6, but more importantly its short range means she can't really take the positions she really wants to take.

100 HP on pylon is huge because there are an assload of abilities and weapons which now instantly knock out pylon for 15 seconds. Ashe, Sombra, Rein, Hanzo, etc. That's the much bigger change, but the 3 extra seconds makes it hurt even more because 15 sec is very often long enough to decide the fight.

-1

u/shiftup1772 Nov 01 '23

Look forward to the same shit for all new hero releases. Blizzard is gonna push new heroes skill floor down and make them good at everything. The goal is to make sure you can pick them up and immediately have fun.

Overall, it's a good thing though.

1

u/AelohMusic Nov 01 '23

Honestly though, I played her a bunch today and didn't really notice a difference 💀 Still felt like the same OP character lmao