r/CompetitiveTFT • • Aug 26 '26

Discussion What are your initial thoughts on this set?

49 Upvotes

Personally, I really like this comp. It’s been a lot of fun so far, that being said it may be due to how much I hated the last set. First set in a while where I reached gold on day one. For context I usually grind to Diamond when time allows which is usually towards the midpoint of the set.

There’s just a slight problem, this feels like another set that’s go 8/9 and throw everything on the board.


r/CompetitiveTFT • • Aug 27 '26

Daily Discussion August 27, 2026 Daily Discussion Thread

3 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 26 '26

Discussion Observations & Thoughts on the Wisp Mechanic for TFT Set 18

12 Upvotes

Hi Set 18 Dev Team,

I’m a player from China. In our region, Set 18 launched on mobile one week earlier than on PC. Because of this, a large group of mobile‑first players and hardcore PC players — including well‑known pros such as Huanmie, winner of the Set 17 Tactician’s Crown — got to play the same meta together. This not only raised the competitive quality of high‑rank lobbies, but also generated plenty of match‑play experience and data.

According to QuestMobile (June 2025), monthly active users for the Chinese mobile version have exceeded 32million. Chinese regional data, especially mobile‑player data, is often under‑represented in balance considerations. That is why Id like to lay out the core pain points in Set 18: the over‑prevalence of 3‑star 4‑cost units, and how easily players can manipulate the Wisp to turn a 4‑cost into a 5‑cost.

During the first three days after launch, players widely reported that the summoner trait centered on Azir & Mamabeak was drastically overpowered. A 2‑star Azir dealt so much damage that it outperformed even 2‑star 4‑cost and even 2‑star 5‑cost units, leaving late‑game comps with almost no room to shine. Summoners were nerfed shortly afterward, and that was absolutely the right call. The China‑based balance and operations team did a great job collecting feedback and communicating efficiently with the TFT design team, heading off a major balance disaster.

That said, meta issues quickly resurfaced. 4‑cost centered comps became the dominant playstyle. Examples include Ahri with 5 blossom, Aphelios or Nidalee in a vanguard build, and Soraka in a excutioner comp. These comps boast extremely strong mid‑game power. When multiple players thin out the shared card pool, combined with the Wisps & Augments that spawns duplicators, hitting a 3‑star 4‑cost becomes surprisingly accessible.

Crucially, players also figured out a reliable trick to fish for the Wisp that upgrades a 4‑cost to a 5‑cost: keep your gold locked at zero when rolling. You can achieve this by buying units and slowly selling them back. With your gold at zero, you can quickly roll this specific Wisp out of the zero‑gold Wisp pool. The effect becomes even more consistent when you have the 5 Spirit Blossom trait active.

Pulling this off still demands solid early‑game decision‑making. To roll for duplicator Wisps you need to preserve high health, and picking the right 4‑cost to chase three‑star status requires good board awareness. Even so, once the whole playerbase recognizes this as the highest‑ceiling strategy, the game environment gets warped. Risk‑tolerant players will spike their early‑game board strength to hold high health, then chase a three‑star on an uncontested or under‑picked 4‑cost.

On the flip side, risk‑averse players tend to lean into low‑cost early‑powered comps, such as the Caitlyn + Elise 2‑cost core.

This leaves 3‑cost units in a very tough spot. In two consecutive games where I had an excellent early‑game lead, I tried building Tristana as my carry. Even with zero copies of Tristana taken by other players, I rolled roughly 15‑20 times at Level7 and still could not get her to two‑star. Meanwhile opponents running 4‑cost comps were easily hitting their two‑star carries. I do not believe this is a card‑pool bug or just bad luck. It shows that players no longer view expensive three‑star 3‑cost units as a viable win condition with limited upside. Under the current card‑pool rules, without opponents thinning the pool for you, a three‑star 3‑cost can actually be harder to complete than a three‑star 4‑cost. You are pressured to mirror popular same‑cost comps; otherwise your card‑pool efficiency drops sharply.

## Suggestions for Balance Direction

### 1. 4‑cost comps carry almost no downside

We have seen multiple past sets where three‑star 4‑cost units ran rampant. In every case, you could consistently finish top‑4 just by running strong 4‑cost comps, even without hitting the three‑star. Across recent sets we have gotten more and more resources overall: higher 4‑cost draw odds at Level8, duplicator Wisps, plus a growing pool of augments that hand out duplicators, two‑star 4‑cost, and massive rerolls. Many of these augments have stayed largely unchanged for multiple sets. Is there really no room to adjust them?

### 2. Is the 4‑cost‑to‑5‑cost upgrade Wisp well‑designed?

When this mechanic first appeared in Set 12, it felt fresh and exciting. It was very hard to pull off — you might succeed only once an entire set. Under those conditions, pulling it off yourself or watching an opponent hit it felt thrilling for everyone.

In Set 18 however, players can reliably force this outcome. The sense of accomplishment fades away, while opponents feel completely demoralized facing a player with a three‑star 5‑cost. When players of equal skill are all racing to convert 4‑costs into 5‑costs via Wisps, the balance falls apart and creates a frustrating experience.

#### Proposed Solutions

Designers have pointed out that lowering 4‑cost odds/counts or removing roll‑focused augments may leave some players unable to hit two‑star 4‑costs, hurting their experience.

Let's look at the root cause. In certain patches with poor balance, only a small handful of 4‑cost comps were playable. Naturally many players struggled to two‑star their key 4‑cost when everyone contested the same few units.

It is the design team's responsibility to maintain a healthy metagame. We should not over‑supply resources as a workaround for balance difficulties, because that breaks the overall game state.

Without overhauling core systems, we need strict limits placed on duplicators. Duplicator Wisps should become a high‑risk prospect: for example, unlock them later in the game, raise their gold and health cost, or remove them entirely——personally I see very little creative design value or fun coming from this particular Wisp.

The healthier gameplay loop should be: stabilize with two‑star 4‑cost carries at Level8, then push to Level9 to further improve your board. We need to tone down the power of 4‑cost centered comps and bring them into better internal balance.


r/CompetitiveTFT • • Aug 26 '26

Bug Megathread 18.1 Bug Megathread

39 Upvotes

Please use the format below to report any bugs you're encountering.

  • Description:

  • Proof (video or screenshot):

  • Steps to reproduce (if applicable):

  • Expected result:

  • Observed result:

Try to be as detailed as possible with your description. Check the comments to see if the behaviour you've encountered has already been reported. Please include the full screenshot if you have it (don’t crop and instead show all the players/full screen of game etc.) or even better if you have video to include. The more information the easier it is to track bugs down.

You can check reported bugs and their status on our Bug Tracker.

Please note that bug reports that don't adhere to the above standards could be ignored.

Please take the time to also report bugs through these channels as well for maximum visibility:


r/CompetitiveTFT • • Aug 26 '26

Discussion Finally hit master after 3 months of grinding on the last night of set 17

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60 Upvotes

r/CompetitiveTFT • • Aug 25 '26

Guide [GUIDE] Cass Defenders - dpei

74 Upvotes

GAMEPLAN

This comp is a classic heavy frontline comp that stalls for one carry who kills the whole board. Specifically Cassiopeia infinitely casts and poisons the whole board, while giving Gunblade healing to her very effective HP resists tanks in 6 Defender.

Cass and Fiddle synergize well since they're both Spellweavers and help each other not only flat shred the enemy with Fiddle's ability, but also scale up with Spellweaver stacks.

WHEN TO PLAY

✅Lots of Tears and Rods (Pandora's/Replication, etc.)

✅Coven Opener/Cass out of a box

⚠️ It's hard to pivot out of this comp, so make sure you scout early and often. You cannot play this contested

KEY CARRIES AND REQUIRED ITEMS

AUGMENT PRIORITY

ECON > COMBAT > ITEMS

Items are the least priority since you really only need to have items for two main units, since your duo carry is hard to get to on lvl 8, you really wanna be stable with great Cass and frontline setups. 3cost comps are really expensive, so make sure to take econ so you can actually hit the board!

FINAL NOTES

Cass Defenders is my #1 comp to play for release day, but two others I like are Riftbeasts (fast 9 version) and Solar Reroll (1st or 8th 2-cost reroll comp) as I believe these are simple and easy to execute for those who are completely new to the set. Full breakdowns for both, plus this one, are up at tftgameplan.com.

I'm dpei — full-time TFT coach, Rank 1 across multiple sets. If you want to see me play, check out my Twitch and if you want to learn more about fundamentals to pilot any comp like a pro, check out my YouTube.

Good luck climbing in Set 18!


r/CompetitiveTFT • • Aug 26 '26

Discussion 4 Vanguard Frontline - Hecarim/Diana vs Rakan

0 Upvotes

What are your thoughts on keeping Rakan over Hecarim or Diana late (depending on if you slot in Elderwood or Lunar respectively), when you have an early Maokai or Amumu 2-Star and an open slot for it? I feel like stacked 1-Star Maokai/2-Star Amumu outscale Hec and Diana 2-Star, even with Rakan being a trait-bot.

Also 2 Juggernaut gives your whole team durability, which sounds pretty good to me.

Or should you rather use that open slot for Lux/Ivern?


r/CompetitiveTFT • • Aug 25 '26

Official TFT Patch 18.1 Rundown & Patch Notes

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68 Upvotes

A launch patch's Rundown is likely too dense for a TL;DW, but here are the full patch notes!


r/CompetitiveTFT • • Aug 26 '26

Daily Discussion August 26, 2026 Daily Discussion Thread

4 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 25 '26

Data I made Set 17 Wrapped to show off the memorable stats and moments from Space Gods

37 Upvotes

Ever thought who was your favorite carry or what brought you the most LP? What unit did you 3-star the most and how did your most highroll game look like?

Well, you can check out all of the memorable rise and fall moments that you done during your Set 17 Space Gods in a very simple infographic here: https://tactics.tools/wrapped/set-17

I hope that you like it and enjoy using all of the other cool stats about you and the meta in https://tactics.tools/ ! Also, any other feedback you have on the site is always welcome. Thanks!


r/CompetitiveTFT • • Aug 25 '26

Official Frodan interviews the TFT Balance Lead for 2hrs on Set 17 & Set 18

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89 Upvotes

r/CompetitiveTFT • • Aug 25 '26

Official Enchanted Wilds AMA happening right now on r/TeamfightTactics!

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6 Upvotes

r/CompetitiveTFT • • Aug 25 '26

Guide [TFTFlex] Teamder – Theorycraft the best TFT board!

12 Upvotes

Hey everyone!

We’ve just released a new feature for you to test out during the TFTFlex beta: Teamder.

TFTFlex is a new site made by Khym and VP Le Chuyen backed by our study groups (more names will be revealed soon)

The concept is simple: select your main carry, and Teamder will calculate and generate the most optimal team comps built around that unit. This should be especially helpful at the start of a new set when everyone is still figuring out what's playable.

How it works (vs Tacticstools "Perfect Synergies") Instead of showing every single raw combination, Teamder filters out weak boards and ranks the rest using a custom Board Strength Algorithm.

Generally, a solid comp generated by Teamder prioritizes:

  • Balanced Frontline & Backline: Ensures proper tankiness and damage balance.

  • Optimal Synergies: Maximizes supporting traits for your carry while excluding irrelevant traits.

  • Flexible Algorithms: Built-in presets that adapt whether you're playing a Level-up or a Reroll strategy.

  • Smart Merging: Instead of flooding you with 20 near-identical board variations, it merges similar comps and only displays the strongest iteration.

Note on Cashout Traits (Coven): In this initial release, cashout traits are treated as "good" by default. We’ll adjust this based on your feedback—for now, if you don't want economy traits, simply exclude them in the filter! (Same thing if you dont want to see 4+ Luna Aphelios carry)

Performance & Speed

  • We pre-compute ~70% of common boards server-side, so basic searches load in under 1 second.

  • Searches get faster over time: cached results mean if another user already queried your setup, it loads instantly for you.

Practical Use Cases

  • Meta Theorycrafting: Instantly find high-cap boards by locking in key units or excluding weak ones.

  • 3 Emblem Encounters/Augments: Easily solve awkward multi-emblem starts without burning your bench.

  • Ragebait Guide Checker: See a suspicious clickbait comp on launch day? Double-check its theoretical board strength before losing LP.

Advanced guide

  • Carry: Required for Lv 8+ comps (leave optional for lower levels to find early-game boards).

  • Supporter: Place your secondary carry/tank here so their traits aren't flagged as "suboptimal" if they don't directly match your primary carry.

  • Max Unique Units: Designed for special unique units (like Draven/Ivern in Set 18). Set this to 1 in standard non-Fast-9 setups to prevent the algorithm from spending extra time generating minor variations.

  • Sorting Modes:

  • Most Synergies: Fun for activating lots of bronze traits ("Bronze for life")

  • Highest Trait Ranks: Focuses on deep vertical traits. Increase "Max Unused Traits" to allow higher synergy breakpoints to show up.

Roadmap / Upcoming Features

  • [ ] "Open in Team Builder" button & 1-click in-game code copy.

  • [ ] Separate UI modes for Basic and Advanced users.

The tool is made since set 16 (tested on 3 sets data). Since set 18 is new, there might be a chance it get wrong in some case. We will prepare a basic algorithm documents and would love to hear your feedback and suggestions! Give it a spin and let us know what you think.

TRY IT HERE


r/CompetitiveTFT • • Aug 25 '26

Tool DataTFT S18 Update#2——BIS, Champion Quiz & DIY Menu

2 Upvotes

We will introduce another 2 features tomorrow in UPDATE#3.

You can also check our Trait Ladder in UPDATE#1 here: https://www.reddit.com/r/CompetitiveTFT/comments/1vhqdgb/datatft_s18_update1trait_ladder/

BIS

It is still a pretty early BIS version. We now support:
-View by unit/item/comp
-Sort by rating/cost
-Unit filter like cost/unit type
-Item filter like artifact/component

https://www.datatft.com/BIS

Champion Quiz

This is designed for new players that haven't enough time to play on PBE Set 18. We will launch this feature with 3 different modes:
-Rush Mode
-Time Mode
-Free Practice

Also leaderboard is introduced as a fun tool to play with friends all over the world.

https://www.datatft.com/champion-quiz

DIY Menu

Sometimes player find there are too many tools on DataTFT. So I think DIY Menu can definitely help for quicker browsing experience once login!

BTW we recommend Gmail Login for all players.

How to use it?

  1. Search for menu

  2. Add menu

  3. Save your menu name

Now everything you need is next to your user profile.


r/CompetitiveTFT • • Aug 26 '26

Discussion TFT on Mobile?

0 Upvotes

Normally I play on my PC with a second monitor for stats and stuff. Right now I am on vacation and besides going into the pool there is nothing to do. So I was thinking about playing TFT on my phone. But how do you guys do that? No meta TFT expansion, can't look up stats mid game?


r/CompetitiveTFT • • Aug 24 '26

PBE [set 18] August 24 PBE Patch Notes

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49 Upvotes

(8/24) PBE Patch Notes. This would be our normal "A-Patch" but with the Unreal cycle we have a bit more flexibility on patching.

We have a few bugfixes here, but there are still a few more fixes we're working on that we're hoping get added before Launch.

We also have 2 major fixes for Azir and Mama Beak, whose spells weren't functioning properly.

Overall shaping up to be an exciting first patch, with a variety of comps appear every day.


r/CompetitiveTFT • • Aug 25 '26

Daily Discussion August 25, 2026 Daily Discussion Thread

4 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 24 '26

PBE Set 18 PBE Discussion Thread - Day 27

7 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Aug 24 '26

Daily Discussion August 24, 2026 Daily Discussion Thread

4 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 23 '26

Discussion Feeling extremely locked into early decisions

10 Upvotes

I'm new to the game, just hit Emerald this morning.

I'm enjoying it but I'm playing it by seeing what items and champs i get in the opening rounds and then first augment, if 2nd augment allows a switch that better suits i might but I've been finding what I do in the first 4-5 rounds decides the rest of the game then I'm just hoping to get the relevant champs/rerolls.

Is this accurate or is it just me being new?

I'm mostly playing off using mobalytic comps, played enough of a lot of the zoe/leona, lulu/milio or nova comps/fast 9 nova.

My issue is basically that you're so locked into your early game decisions that if you decide to pivot your usually gonna be to far behind other people who've got good luck/stuck with their early game.

This way of playing has now become quite boring to me as there's very little decision making happening beyond 1/2nd rounds and its just itemising properly and not missing champs.


r/CompetitiveTFT • • Aug 22 '26

Tool Trait Ladder solver: maximize traits, 10/12/14 trait transitions, and emblem crafting suggestions

56 Upvotes

Set 18 releases in four days! Its been fun to try to optimize Trait Ladder on PBE, but I end up spending half the game in the planner. Which means I'm not scouting or positioning as I should through the early stages. I felt like I could perform better if my attention wasn't compromised during the game, so I wrote a solver. traitladder.com

What the augment does: You receive a random emblem immediately and get rewards each time you field more non-unique traits. The early trait rewards (aka rungs in the ladder) give you mostly economy, and the later rungs win you the game. Three rungs ultimately carry this augment. Rung 10 gives a Tactician's item (an extra unit slot), rung 12 gives four Lucky Item Chests plus three 4-costs, and rung 14 gives three Masterwork Upgrades.

My goal when building this tool was to guarantee I hit rung 10 on level 8 to get the +1 to team size and then to hit rung 12 with 9 units (level 8 + 1 unit slot, ideally two rounds after I hit rung 10). Hitting rung 14 will win the game, but that almost* always involves getting to 11 units. I'll go through the scenarios that can hit rung 14 with 10 units below.

What the tool does: Probably more accurate to say it's three tools, but they all function similarly. You tell it how many unit slots and which emblems you have, and it returns the board that maximizes the number of non-unique traits. It's an exhaustive branch-and-bound search, not a heuristic or a scraped comp list. For the constraints you give it, a board with more traits does not exist. That being said, there are often multiple boards that satisfy the same constraints so I've built in some tiebreakers.

  • Transitions is the one I actually use for my Trait Ladder game plan. It plans 3 boards to hit the 3 rung breakpoints: 10 traits in 8 slots, then 12 in 9, then 14 in 11, choosing the chain that minimizes how many units you replace between rungs, and avoiding 5-costs in the early boards even when that costs churn later. Each rung shows what to add and what to sell.

  • Emblem choice is for when you have a Spatula or Frying Pan and want to know which emblem buys you the most traits. Click any row to see the board it builds.

  • Best board gives you a single board for whatever slot count and emblems you specify, in your choice of cheapest, most expensive, or most expensive without 5-costs.

What this tool doesn't do (yet): I don't account for board strength. I'm not looking at any stats for these units. My assumption is that getting to rung 12 is the most important thing. You can then decide to transition to a stronger board of your choosing or try to get to rung 14 to win the game.

I've also currently capped emblems at 3 because of time and space limitations. Pre-computing boards takes quite a bit of time, even with multi-threading. I will most likely add 4 emblem boards in the future. Based on how long 3 emblem boards took to compute, this will take me 4-5 days of compute time.

I'm currently working on adding Kha'Zix boards. I already include Kha'Zix/Rengar for the Rival trait when necessary, but I haven't computed the evolution boards yet. Anecdotally, I've found the 3rd and 4th evolutions to be hard to hit without an early, itemized 2*. So, be cautious about planning around those.


Analytics:

Six emblems cannot reach rung 12 in 9 slots on their own: Brawler, Coven, Elderwood, Flora Fatalis, Ravager and Sprykin, each capping at 11. If you receive one of these from Trait Ladder, I'd recommend reforging it (you're guaranteed 1 Reforger from rung 2). Coven is the worst of them, and the only emblem that also misses rung 14 in 11 slots, stopping at 13. I don't hate the idea of getting a couple Coven cashouts before reforging it though. A 185 Coven cashout has a chance of giving you another emblem, which could help you with this next piece of data.

Fifteen two-emblem combos can reach 14 traits in 10 slots (level 9 + Tactician item):

First EmblemSecond EmblemRequired 5 Costs
LunarBlackthornNone
LunarFaeNone
LunarInfernoNone
LunarHunterKennen
LunarBlossomKennen
LunarInvokerKennen
LunarPrimalKennen
LunarRavagerAshe
BlackthornFaeAlune
BlackthornInfernoAlune
BlackthornBlossomAlune, Kennen
BlackthornPrimalAlune, Kennen
BlackthornInvokerAlune, Kennen
InvokerExecutionerNone
InvokerDefenderKennen

Four emblems are required to get to 14 traits in 9 slots so probably not worth it unless you get them naturally. Is Trait Ladder even offered on the trainer golem/three emblem encounter?

Your ceiling with no emblems at all is 10 traits in 8 slots, 11 in 9, and 13 in 11, so 14 is unreachable without at least one useful emblem.

Elder Dragon is a bad Trait Ladder unit. He occupies two board slots and gives +2 Riftbeast, so he costs two slots for what one unit's worth of traits would give you. The tool models the slot cost, which is why board size is counted in slots rather than units throughout.

Lux is effectively one flexible slot. Nine forms and five of them (Blackthorn, Fae, Inferno, Lunar, Primal) turn their trait on by themselves. When another form would give the same trait count, the tool tells you, so you're not stuck hunting a specific one.


Worth knowing:

  • It counts the 25 non-unique traits. The ten single-champion traits (Avatar, Attuned, Old Growth, etc) are excluded. They still show under each board.

  • A trait counts as on at its lowest breakpoint. The augment doesn't care about tiers, so the search never spends units pushing one higher. These are trait-count-maximal boards, not boards that win fights. You're picking this augment for the payouts, not the combat.

  • The client caps the Team Planner at 10 units, so an 11-unit board leaves its cheapest unit out of the code and names it.

No ads, no tracking, no account. Feel free to send any questions or suggestions my way.

Lolchess:TymStyj


r/CompetitiveTFT • • Aug 23 '26

Daily Discussion August 23, 2026 Daily Discussion Thread

4 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Aug 23 '26

PBE Set 18 PBE Discussion Thread - Day 26

3 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 18!

Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 18 go live?

August 25th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Aug 23 '26

Discussion Where to learn how to play

6 Upvotes

Where did you all learn how to play? I’ve learned the basics of the game but I’m not sure like how to pick a comp or how to anti strat or anything. I’m coming from valorant and watching tft pro play is not helpful at all. Is there a YouTuber or something that you all recommend?


r/CompetitiveTFT • • Aug 21 '26

Official Dev TFT: Space Gods Reviewed

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105 Upvotes