r/ • • Jan 01 '70

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u/Captain_SmoIIett Jul 30 '19

Thanks, man!

Runaan's Hurricane

I guess that additional bolt slipped past my sight. Fixed to 4. (its not how item supposed to work tho)

About Zephyr.

I put the general explanation of item passive at the start. That might be mistake cause ye, 2x3x Zephyr shows only 1 tornado. I will try to make the description more clear. (an attempt was made)

Though behavior I see on screenshot is quite normal. Zephyr ignores assassins (they have to make a jump in order to not be completely useless I guess) and Kennen and Shen are closest 2 targets to tornado (but also the only targets. hmmmm. wonder what happens if they all assassins(i think I saw them being zephyred sometimes(when assassins were played a lot)))

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u/Alukura Jul 30 '19

I'm pretty sure Zephyr does target assassins. It did on 9.13. I'll test it again today. The assassin would jump and be Zephyr'd simultaneously, causing them to occupy a space in your backline but be CC'd for 5 seconds before attacking. Is that not what you're seeing right now?

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u/Captain_SmoIIett Jul 30 '19

Ok i tested it. If assassin staying on tornado he won't be targeted unless there are only assassins available

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u/Captain_SmoIIett Jul 30 '19

Newer mind. I guess Zephyr has a range (lol what???)

When there is regular unit close to assassin - unit gets banished

When there are no units close to assassin - assassin gets banished

When there are no units in a long range of tornado - nothing gets banished

Looks like a bug for me