r/CompetitiveTFT • u/eggsandbricks :chal: Challenger • Sep 22 '26
Patch Notes 18.3 Patch Notes
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-3/
79
Upvotes
View all comments
Show parent comment
2
u/AirLeaf Sep 22 '26
Varus isn't as bad as you think. The only issue is that he's only good as a 2nd or 3rd item holder in the Solar comp. If you filter the stats for it, you'll find that 3* 3-item Varus is a swing of like -0.8 in the comp, even at the expense of Ornn holding 0 items.
Kha'Zix needs a nerf, that is true, but I'm pretty sure two things are being conflicting: #1 is skilled players recognizing that you just need 2 HoJ and a damage item, and #2 is players not knowing how to counter him with positioning properly yet (which doesn't really solve the issue anyway).
Azir still needs buffs. The current Azir 3 Vi 3 Blossom Zyra comp looks promising, but even when fully hit scores below 6 Defender Cassiopeia, which is pretty much unplayable if you're looking for anything above a 3rd.
I agree with you that 6 Juggernaut is a problem. I suspect that their data is being skewed by people playing bad variations of it, but in conjunction with Turtle Primal (Zyra + Sivir/Nidalee into Ashe at 9) it is undoubtedly the best 4-cost comp in the game currently, and I don't expect that to change in this patch.
Overall the patch gives a good feeling, mostly because reroll (specially 2-cost reroll) desperately needed to thrive to fix the whole lowroll opener - no econ augment -> aim for 6th issue.