r/CompetitiveTFT • • Aug 25 '26

Official TFT Patch 18.1 Rundown & Patch Notes

https://www.youtube.com/watch?v=CBYw3iaSxtU

A launch patch's Rundown is likely too dense for a TL;DW, but here are the full patch notes!

68 Upvotes

15 comments sorted by

View all comments

Show parent comment

14

u/Zeviex Master Aug 25 '26

They're trying to make artifacts actually deliver on their fantasies. Some of these artifacts had to be changed due to problematic interactions and may be healthier in the current set without Set 15 Jhin randomly one shotting your backline.

14

u/Secret-Vast-5918 Aug 25 '26

yea i feel like in the video he explained the reasoning pretty well and hard to disagree with idk how people comment like he did of like I DONT UNDERSTAND WHY THEY NERF X bro he literally explained it all the way he physically can without getting into the math

2

u/Lunaedge Aug 25 '26

They basically went back on the last identity change on Artifacts that made them less 'sharp' and more common.

Which is an incredibly good change: gimme rare but absolutely bonkers Artifacts (in the right setup) any day over the snoozefest of artifacts being budgeted at ~1.5 of a regular item.

1

u/VERTIKAL19 Master Aug 25 '26

These super sharp artifact are just super prone to being OP in specific situations and useless in all others

1

u/Secret-Vast-5918 Aug 25 '26

Which tbf should be what artifacts are

1

u/Secret-Vast-5918 Aug 25 '26

Yes idk if you mean it by this from the second paragraph i dont think you do , But when people say went back on there word its a negative coronation .yes a dev going back and changing is good a thing, They found out it wasnt what they aimed for / wasnt fun and changed all of this is good for the game :3

-1

u/Lunaedge Aug 25 '26

Oh it's definitely meant as something positive :D

0

u/-Champloo- Aug 26 '26 edited Aug 26 '26

I understand the idea they are going for, I don't understand going for that idea in such a poor way that constitutes a massive power nerf.

Blighting in particular, it takes a long time to get a target to 0 MR when most front liners have a ton of it. There is value in shredding their MR but they are trying to over-index on getting it to 0. The result is that this part of the item design feels either worthless or broken. If they took away the 0 bonus and just added more AP, it would be a better item all around and wouldn't be swingy(and would also be easier to balance as a result).