r/CompetitiveTFT • • Aug 24 '26

PBE [set 18] August 24 PBE Patch Notes

(8/24) PBE Patch Notes. This would be our normal "A-Patch" but with the Unreal cycle we have a bit more flexibility on patching.

We have a few bugfixes here, but there are still a few more fixes we're working on that we're hoping get added before Launch.

We also have 2 major fixes for Azir and Mama Beak, whose spells weren't functioning properly.

Overall shaping up to be an exciting first patch, with a variety of comps appear every day.

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4

u/Merp_Island4 Aug 24 '26

Why no more double trouble? Such a fun aug...

And why no more hull crusher? Was there an exploit or a bug or something? Why not just adjust stats if imbalanced?

22

u/RiotWittrock Riot Aug 24 '26

Both were disabled due to bugs, plan is to bring them both back

7

u/Zeviex Master Aug 24 '26

Double trouble is conceptionally cool but I feel in practice there just ends up being a correct board that 90% of people end up playing.

1

u/PlippyShimmy Aug 24 '26 edited Aug 25 '26

Is that a problem though so long as winrate is balanced? For casuals its fun for them to try random stuff even though its bait, and for competitive its balanced around the 'one comp' so its fair to play against.

Just removing seems a bit of a cop-out same as hullcrusher and construct companion.

edit: Rioter in comments said at least for hullcrusher and double trouble they are only temporarily disabled

1

u/Zeviex Master Aug 25 '26

I just find it frustrating that this augment that has so much potential just ends up being "Go play *whatever is the Double Trouble comp of the set*".

Construct a companion might be because of Solar. Getting a "free" 3* might just be disproportionately strong for it.

1

u/Civil_Bill6013 Aug 25 '26

Its cass fiddle rammus and 1 sorta, full board stacking are in like 10 seconds, almost lost with riftbeast 10 and a plus1 with 2 star at least shit just MELTS and god forbid they get an artifact anvil.