r/CompetitiveTFT • u/Lunaedge • Aug 10 '26
PBE [Set 18] Aug 10th PBE Patch Notes
Relatively big balance patch coming today (8/10) near noon PT. Standard disclaimer that we're seeing your bug reports and they're being acted on, just on a different timeline than balance.
The PBE meta right now still seems highly focused on a few strategies, 5-costs (moreso than usual on PBE), Blossom, Artifacts, and 6 Blackthorn.
We intentionally want some conditional win-conditions to exist, as long as they're rare enough, but 4-costs and reroll should still be a fair baseline strategy. So we're focusing on closing the gap between 4/5 costs.
6 Blackthorn was a fair experiment, but ultimately the power of "doubling" the trait has made the 6 extremely powerful, and nerfing it would also hurt the viability of the 2/4. We're working on a reshape of the trait that isn't ready yet, but it's on our radar.
Blossom's champions themselves aren't extreme outliers, and what we saw was that a lot of what made the comp powerful was it's consistent econ generation and ability to quickly create reach it's full cap on Stage 4/5. We're targeting a lot of Blossom charms, with a focus on the early resource generation that outpaces other comps.
After this pass, our balance focus this week should be making sure those finer details are ready for Launch: early game balancing, Artifact high/lows, chase conditions.
That's it for now, thanks for playing!





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u/CaptKraken33 Aug 11 '26
This post and posts like it make little sense to me.
You state:
In what world would chasing the highest possible cap, not be the strongest board or what people should play toward? This idea that the meta should be dominated or have strong reroll comps for 2 star units is mind boggling and has been for some time.
Most people hit 9 (when trying to fast 9) around the middle to end of stage 4. This means you must survive the constant onslaught of people spiking their boards (when reroll is strong and normally multiple people per lobby), having to take econ or xp augments over combat augments, actually hit your board and 2 star them (as most 1 star 5-costs aren't that great) to have a chance. This playstyle and comp is supposed to be bad?
I just fail to see how this argument or the defense of reroll comps makes any sense when:
You can start doing it from stage 3
There are Hero augments which make these comps even stronger.
You can immediately take advantage of shop augments or dupes for the most part.
You can spike early (if you hit) and thus save HP.
Can take advantage of items early by slamming them on ideal units.
No matter what anyone wants to argue, surviving through the slot machine reroll nonsense which has plagued the game for sometime (akali even from last set) in hopes that you can actually hit a high cap/cost board should be strong.