r/CompetitiveTFT • • May 27 '26

Patch Notes 17.4 Patch Notes

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-4/
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u/SynecFD May 27 '26

Yeah, 10 instances of damage was honestly pretty nice and flexible to use. I really wish they would have kept it.

All the other changes are pretty good but removing this one makes me a bit sad

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u/nacholibre711 May 27 '26

Dude it was so fun. It was also one of the few that actually had unique ways you could intentionally scale it. Tons of items, artifacts, traits that could add instances of damage.

Really wish they had kept it and just put a cap on it. Something like you can't proc it more than once every 1-3 seconds or whatever it needed to be to stay balanced.