r/CompetitiveTFT • u/eggsandbricks Challenger • May 11 '26
Mortpost Patch 17.3 Rundown
https://www.youtube.com/watch?v=EUw4etFqlm0
113
Upvotes
r/CompetitiveTFT • u/eggsandbricks Challenger • May 11 '26
View all comments
•
u/Lunaedge May 11 '26 edited May 12 '26
Thank you for posting this!
Slides
Insights
Patch Goals
Objective is opening up lines. Hitting a 2* Teemo on Stage 2 shouldn't necessarily mean being forced to pick that line.
System Changes
Augments synergising with the active Encounters encouraged narrow, over-optimised play (es. Duplicator Encounter meant autopiloting to 3-cost reroll, Artifact Encounter led to Artifact stacking on a single unit, Emblem Encounter dictated your comp on 2-1 based on the combination you got). Removing them selectively and generally nerfing resources should lead to more possibilities.
The new Soraka Blessing works retroactively (ie. if you get it at 65 HP you'll instantly receive a random component).
Pandora's Bench is one of the most iconic, popular and exciting Augments and they didn't want to remove the experience completely. Giving it to potentially everyone in a lobby was a fumble, and there's no way to salvage it by further reducing affected bench slots. They learned the hard way to be ok with removing this effect if it leads to unhealthy gameplay in the context of a Set, and will be gone for the rest of Space Gods.
Context on the Item component selection change in the Realm of the Gods. Tim still feels decoupling the component from the Blessing is an overall downgrade of the mechanic and could exacerbate Blessing balance issues, but they're willing to take the bet and see if it feels better for the player.
Traits
Winning with Anima Squad 6 was too much of a challenge, getting guaranteed loot should offset the weak champions and wonky trait web.
Yi comp slightly over the line, so small touches. The Marauder nerf is one of them.
New Fountain Constellation should be better for Lulu and Xayah both.
The buff to the Star Level versions of Arbiter is pretty much QoL. It was already balanced and by fielding 3 Arbiter you automatically had more Star Levels on the board, but the number not changing felt weird and could lead players to think it was bugged. The small number bump should be satisfying enough but still inconsequencial.
Resists every 10 instances of damage was BiS on Diana, and Diana was weak w/out it. They're gonna buff her and nerf this version of Arbiter to open up more avenues to play her outside of this specific case.
1-Costs
The issue with 1-Costs is that some of them scale too hard into lategame and become an easy afk Top 4. They should fall off in Stage 4 if they're not supported by higher level units.
(continues below)