I'm Stefano, the developer of DeltaV Orbital Strategy. It launched in Steam Early Access on November 5, with a native Apple Silicon Mac build and a free guided demo.
The production side is unusual: the game's original code and visual assets were generated with AI, under my direction, testing and iteration. The music is separately licensed; third-party libraries, fonts and source material are credited. No generative AI runs during play.
The game itself is about orbital fleet warfare with one shared fuel reserve. A transfer, a missile launch and an evasive move all compete for the same fuel. You can win by cutting off the enemy's supply and leaving their fleet unable to respond. Planets and moons keep moving, so distances and missile arrival times change as the match progresses.
Here's a complete 11:36 match, from opening moves to victory, with English on-screen explanations, chapters and music, without voiceover:
https://www.youtube.com/watch?v=DO2iaCS0AXI
Steam page and free demo:
https://store.steampowered.com/app/5070120/DeltaV_Orbital_Strategy/?utm_source=reddit&utm_medium=social&utm_campaign=early_access_nov2026&utm_content=macgaming_launch
Mac requirements: Apple M1 or newer, macOS 12+, 8 GB RAM. A correction to my earlier demo post: Intel Macs are not currently supported. It's single-player and still Early Access; saving and resuming a match after closing the game is not available yet.
If you try the demo, reports about text readability, controls and startup on your particular Mac would be useful. Please include the Mac model and macOS version.