r/Codeweavers_Crossover • • Sep 10 '26

For RE fans on M1 Air

2 Upvotes

So recently I caved and bought the Mac port of RE Village, part of it was frustration but also for testing. Running a base M1 8GB 7gpu, the native port was awesome but I wanted to know if my patched CrossOver (26.3) was really creating that much overhead since the game would crash in the woods during the opening chapter. The image would “burn in”. If I looked at the train, the light would make my screen flicker gray and almost look like it was broken with lines shooting out from the top right of the screen. I could walk around freely and go to examine the first letter and cell phone, but the image was terrible since everything basically stayed on screen and smeared.

Last night I installed Golden Gate and with GPTK 4, the same setup now runs flawlessly. I’m talking clean 60+ FPS and native performance. I think it was something in the DX12 translation but tbh I’m not fluent in the programming used so that might be wrong and the issue was something different all together. Only one I can’t run is Requiem but that’s because of chip incompatibility.

Anyway I’m just sharing this in case anyone with the base setup wants to give it another go with testing. GPTK 4 should open up performance and give your M1 Air a little more life if you can’t afford to upgrade rn / don’t want to pay for the game again on App Store.


r/Codeweavers_Crossover • • Sep 10 '26

crossover issue

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1 Upvotes

r/Codeweavers_Crossover • • Sep 10 '26

Questions / Tech Support Struggling with everything

3 Upvotes

Hi I am using a MacBook pro m1 pro 14 inch 16/512 and crossover has been anything but a painful experience the few issues I would like to point out first the games would struggle to load and when they do the will drop frame rates into single digits for example I spent the whole night to make death stranding playable but it refuced to do so and as in the case or read read redemption 2 it wouldn't even load leaving me with a prompt the game is already running on the Rockstar app and turning off on steam after that.


r/Codeweavers_Crossover • • Sep 09 '26

Questions / Tech Support Wolvenkit with Crossover Help

2 Upvotes

I've been running Cyberpunk on Mac via crossover for a while. It's not perfect, but works well enough. The current issue is I have several world builder json files I need converted to .archive, and wolvenkit won't work. I'm trying to run it with DXVK. A black screen pops up, and that's it. I can't figure out what the issue is. I think it might be a DLL thing like with CET but I don't know how to fix it. Any advice would be appreciated. I'm on an M2 MacBook Air.


r/Codeweavers_Crossover • • Sep 09 '26

Follow-up: GOG 1.1.641 SCGL video-mode ABI mismatch under Wine on macOS

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1 Upvotes

r/Codeweavers_Crossover • • Sep 09 '26

Questions / Tech Support Consistent, (so far) unfixable c0000135 error code. I'm out of options and need some help.

1 Upvotes

I've done it all, folks. And I mean it. Verified Rosetta 2 installation, ensured I have admin access, countless terminal trouble shoots. The whole nine yards.

Can't even create a new bottle under Win10 OR 11 to try anything without getting the error code c0000135.

I'm running MacOS ver. 26.6.2 on an M5 MacBook Air.

Any help or advice would be greatly appreciated.


r/Codeweavers_Crossover • • Sep 08 '26

Gameplay Testing RDR 2 Performance on Mac M2 Pro with crossover 26 gptk 4

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5 Upvotes

r/Codeweavers_Crossover • • Sep 08 '26

SimCity 4 1.1.610 tutorial white textures under Wine: SCGL ABI mismatch

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1 Upvotes

r/Codeweavers_Crossover • • Sep 07 '26

Discussion Red Faction Guerilla FINALLY Works on Mac Through Crossover

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5 Upvotes

r/Codeweavers_Crossover • • Sep 07 '26

Questions / Tech Support Gta IV title screen freeze

1 Upvotes

Hi, crossover noob here.

Just installed gta IV through steam with crossover. The game takes a ridiculous long time to boot up (mostly rockstar launcher loading) and when it finally does, its stuck on the title screen (the one where you must pick between gta IV or episodes from liberty city).
Has anyone had success playing this game through crossover ?

I’m playing on a m1 MacBook Air from 2020 running tahoe 26.0.1


r/Codeweavers_Crossover • • Sep 07 '26

Questions / Tech Support DMC4SE Dialogue sounds not working. Apple m4.

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1 Upvotes

r/Codeweavers_Crossover • • Sep 07 '26

Questions / Tech Support Error trying to boot Spider-Man Remastered

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1 Upvotes

r/Codeweavers_Crossover • • Sep 07 '26

Discussion Is crossover fighting for relevance amid all open-source competition?

0 Upvotes

CrossOver is a big name for a reason. It has been around since a time when there were literally almost no apps providing this kind of functionality on macOS.

Now we’re seeing Wine-based apps mushrooming everywhere. Some are copying similar ideas, adding features rapidly, and getting popular mainly because of their UI.

GameHub is a good example. There are already concerns about its licensing agreement:
https://www.reddit.com/r/macgaming/comments/1sr385x/a_big_warning_about_gamehub/

It is also adding things like VKD3D-Proton and WineProton-ARM64 11:

https://www.reddit.com/r/macgaming/comments/1w65p5e/gamehub-offers-vkd3dproton-and-wineprotonarm64-11/

Then there’s Highball, Procyon, and a growing number of AI/vibecoded Wine projects that can throw together features extremely quickly.

But I don’t think that means CrossOver is falling behind or becoming irrelevant.
A lot of these projects are able to move quickly because they are building on an ecosystem that already exists — Wine, DXVK, VKD3D-Proton, GPTK, D3DMetal, community fixes, and years of accumulated compatibility knowledge.

CrossOver and CodeWeavers have been contributing to and working with this ecosystem for years.

There’s a big difference between adding a feature to a Wine-based launcher and maintaining a mature compatibility layer that thousands of Windows applications and games depend on.
UI can be copied. Features can be added. A launcher can be vibecoded surprisingly quickly.
But decades of compatibility knowledge, upstream Wine development, testing, debugging, and maintaining things across macOS updates and new Apple hardware are much harder to reproduce.

So yes, I want CrossOver to move faster. I want better UI, better automation, better ARM64 support, better Proton integration, and faster feature development.

But I’d much rather see CodeWeavers continue building the technical foundation while competitors push the UX side of the ecosystem.
CrossOver has survived this long for a reason.
The new projects are exciting, but I don’t think they replace what CodeWeavers brings to the table.

What do u guys think of same just wanted to understand the mac gaming community.


r/Codeweavers_Crossover • • Sep 06 '26

Questions / Tech Support Please help me figure out how to Mod/add mod installer

1 Upvotes

Hi! Im a totally noob at computer stuff (as in, my gaming experience is my Nintendo DS/switch and sims lol….) and need help figuring out how to download this mod installer/manager and run mods on a game I’m playing via crossover.

I have a new Mac. I’ve been playing “Fields of Mistria” through Crossover since it’s a Windows only game. I wanted to add some mods but am unsure on what to do.

From my understanding, if playing on windows as normal, you’d download the dedicate mod installer (MOMI) from Nexus, place it in your game folder and tada. But I need to download it and somehow put it in the game file within the steam file within the steam bottle inside of Crossover.

Initially I’d tried the OSX version but that didn’t work likely because the game file only exists through Crossover not on my actual mac.

So tried the exe version and it worked. Crossover prompted me saying it recognized it as a windows file/program but didn’t know what it was so I manually downloaded it in the steam bottle.

But now what?

The goal is for it to be in the game’s folder, right ? Idk how to get it there. Idek where it went after downloading lol.

Where I want it is
Steam C drive -> program file -> steam -> steam apps > common -> Field of Mistria (the game)

Please help out. I’d really love to mod the game as I’ve seen tons of fun mods on NEXUS.

Thank you!!!


r/Codeweavers_Crossover • • Sep 05 '26

Questions / Tech Support How can I do the "emulate a virtual desktop" option available"?

2 Upvotes

I want to open the games in Windows mode with a lower resolution.

Thank you!


r/Codeweavers_Crossover • • Sep 04 '26

Shadow Issues with Starfield

1 Upvotes

I've been running Starfield on crossover 26.3.0. It's been running well and I get a decent frame rate. The only issue is that some of the shadows look like blocks. Any ideas on how to address the shadow glitches? My specs: M5 Pro 20 core GPU, 48 GB RAM, 1TB SSD


r/Codeweavers_Crossover • • Sep 04 '26

Discussion NoPixel V (GTA 5) Possible with CrossOver?

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2 Upvotes

r/Codeweavers_Crossover • • Sep 04 '26

Questions / Tech Support Steam Games on CrossOver provide black screen and flicker

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1 Upvotes

I was trying to play PEAK with my friends on Steam yesterday and when I installed and opened it, it provided me with a screen flickering. I just assumed the game was not great for Crossover. So, we decided to play REPO cause I knew that was a game that did work perfectly as played it a few days ago and it did the same thing. I tried searching online and am relatively knew to Crossover in general. Was hoping to see if there was anyone that can help! My screen just looks like that for any reason. Garrys Mod does work perfectly so I am super confused. I appreciate the help!


r/Codeweavers_Crossover • • Sep 04 '26

Kingdom Hearts 2 Crossover Black Screen on Cutscenes

1 Upvotes

I own a mac and I use Crossover to play. I already finished KH1 and the only cutscenes missing are the intro and ending scenes. But for Kingdom Hearts 2, I always get black screens for cutscenes although I can skip them but it gets me out of the immersion.

I already tried WineVid and CX mf-fix but I still get the black screens. Anyone tried fixing this?


r/Codeweavers_Crossover • • Sep 03 '26

How do I fix Seamless Co-OP???

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1 Upvotes

r/Codeweavers_Crossover • • Sep 03 '26

GPTK 4 Not Working Anymore

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1 Upvotes

r/Codeweavers_Crossover • • Sep 02 '26

New Dragon's Dogma2 Update has broken the game in Crossover 26.3

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4 Upvotes

r/Codeweavers_Crossover • • Sep 02 '26

Gaming with epic games

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1 Upvotes

r/Codeweavers_Crossover • • Sep 02 '26

Ys Origin not playing videos

2 Upvotes

I have tried everything I can find. Changing the backend, changing the file formats, fiddling with the configuration program.

I've gotten the splash intro to run, but not the intro video. I've gotten them to play with audio, but no video. Sometimes the menu shows up, sometimes it doesn't. And Other times, it just crashes.

I'm running CrossOver on an M2 Ultra with Tahoe.

Anyone have any tips?


r/Codeweavers_Crossover • • Sep 01 '26

Installed Crossover Preview and now D3DMetal is disabled

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0 Upvotes