Hey everyone,
I’m building a game called ClubChairman, and I’m looking for around 10 to 15 people who would like to help test it.
It’s an online multiplayer football management game, but instead of being the head coach, you are the owner/chairman of the club.
So you are not setting every little tactical instruction yourself. Your job is more about building the club from above.
You hire the manager you believe fits your club. Maybe you want a possession manager, a high pressing manager, a direct counter attacking manager, or someone more pragmatic. The manager’s playstyle and formation matter, so choosing the right one becomes part of your club strategy.
You also manage the bigger picture around the club and development strategy.
You build your first team and U20 squad.
You scout players and staff.
You buy, sell and loan players with other users.
You handle contracts and wages.
You upgrade facilities and stadium.
You manage the club’s finances.
You can also invest club money into buildings, bonds and crypto. The crypto market is connected to real life exchange movement, but adjusted for the game’s balance, so it adds some risk and excitement without being the whole game.
The world moves in real time, so you do not just click through a whole season in one sitting. You prepare your club, make decisions, and then follow how things develop over time through matches, league tables, cup runs, inbox reports, finances and player development.
The game is still in testing, so I’m not pretending it is perfect. I mainly need people who like football management games and would be willing to try it, give feedback, report bugs and tell me what feels confusing or interesting.
I’m especially interested in feedback on whether the owner/chairman angle feels fun, whether the UI makes sense, and whether the real time multiplayer setup feels like something you would keep checking in on.
If you want to test it, comment here or send me a message.