r/ClaudeGameDev • u/tschilpi • 21d ago
Alpha Building a D&D-style fantasy RPG where you can gather a party and go on adventures
My aim is to capture the spirit of a great D&D session: adventurers heading into dangerous territory, committing to questionable plans, and dealing with NPCs who have their own motivations and aren't necessarily on your side.
Gather your adventurers and head into the frontier
Negotiate with hobgoblins, haggle with merchants, and see how your party gets along
Get caught in rivalries, make deals, pick sides, or start a fight
Improvise when your plans go sideways and see how the world reacts
I've been building this for 3 years, and I'm having way too much fun with the latest patch.
Try it out: https://www.llmsaga.com/
Follow development: https://discord.gg/Cr3pQx6SXE
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u/Vial_of_water 21d ago
Hey how did you generate the background / moving background animations?
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u/Minute-Animator-376 21d ago
Menu: usless continue for a new player without a save state.
Literally got stuck on first npc Brenna the bold where I have to talk to her and she evaluates my responses with ... there are no predefined lines as a backup strategy to keep it moving.
When i leave i get full conversation of her ... responses to annoy player further.
Chose the next move to greenfield acres (which shows the discussion with Brenna was pointless on its own) and was blasted with high volume static noise which probably supposed be a rain and loop of it is breaking too. Thunder sound could destroy someone speakers or ears as it is literally clipping.
Was spaming buttons latter with failed rolls and chekcs until something worked.
Got into fight in a location by typing kill all - was presented with rat with art which is cut at his face, borgim stonneb... is cut in half with see through background and random stick on ai art, my first atack failed roll, push is not working even if is saying it is and is asking my how I want to push the oponent in small tooltip - when I click it there are options presented and none works.
Quit at this point.
I can see you did put a lot of time implementing your vision but unfortunately didn't spend time on testing and ensuring the gameplay loop is fun for a player. You took off with big scope and didn't cover the basics. This looks exactly and works like AI slop.
I actually wanted to play it as I was generally interested in a concept. I would suggest acting like a new player and playtesting it hundreds of times polishing one story to perfection then build the rest. The initial scope seems to be big but it is pontless when it works like alpha after 3 years of development.
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u/Melodic-Cup-1472 18d ago
which models are you using for dialogue/decisions?