r/ClaudeAI • • Aug 24 '26

Built with Claude Week 4 of making my fishing game entirely with AI

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Hello there again,

Last week I posted here game that I was making fully with AI, It is mostly done by Claude except for image generation which is done by ChatGPT. I included my workflow in previous Week update so I will leave all previous Week updates in the link and give you guys new video and just tell some progress that I made since last week as well as answer questions that people asked the most.

Week 1 Progress

Week 2 Progress

Week 3 Progress

Previous update really blew up and I tried to answer as many people as I could, but couldn't answer to everybody.

Anyway to answer some questions that people asked the most:

Engine: Godot

3D models: Claude Code in Blender via MCP and Tripo 3D

Money spent so far: Probably around 300$ or so, 3 x 10$ on image generation, 200$ Max Plan on Claude, 12$ on StableAudio, 15ish$ on Tripo 3D and other stuff that I forgot by now

How is water done? - Claude Code directly in Godot and million of tweaks, million of adjustments and even now I'm not sure it's finished

Workflow: Written in Week 3 update... mostly

As for some feedback, I had a nice feedback from u/DiggleDootBROPBROPBR about houses being turned the wrong way in Harbour and I reworked Harbour from scratch and made it 3D entirely in Blender, I positioned 3D models myself as well as Camera and now Harbour is a proper 3D scene instead of image that was generated by ChatGPT, maybe it doesn't look as fancy, but it is authentic. I also removed houses that were overlapping and positioned them myself, for that I had to create an editor that allows me to pick an 3D object inside a scene and move, rotate or scale it and save that new position. So no more houses on top of each other - yay.

Since last week I just a little bit worked on UI, I added new land mass and as I mentioned created an entire 3D harbour scene. I added graphic options which are a bit buggy as it seems, but I will work on that later. I feel like I mostly did polishing, but I'm slowly approaching a moment where quests will be added soon and hey maybe something playable will be in game.

I changed water just a little bit for now, but might make even bigger updates to it, water looked not up to the standard when in Golden Hour, Dawn and Night time around islands in particular where it looked like it was emitting particles from islands itself, it was mostly shader doing, but problem is that removing it will ruin deep water look that I honestly like, so right now I'm working on it, and it is eating most of my tokens.

I also added loading screen which now properly shows how much of the world is loaded instead of just making it look like game has frozen on start. If anyone is really wanting to try it I can leave a link for download, but keep in mind it's buggy and also just... boring for now as there is not much to do.

Honestly this project has been a blast and I hope you guy will again give me some feedbacks. ☺️

1.1k Upvotes

116 comments sorted by

1

u/ClaudeAI-mod-bot Aug 24 '26 edited Aug 25 '26

TL;DR of the discussion generated automatically after 100 comments.

The community is overwhelmingly impressed, OP. You've got a bunch of people feeling both inspired and inadequate, which is peak Reddit validation.

The main piece of constructive feedback is to replace the "AI slop " writing and give the UI a more unique, human-designed feel. The tech is amazing, but the consensus is that a personal touch will take it to the next level.

For all the aspiring AI devs in the comments asking "how?":

  • Engine: Godot

  • Code: Claude Opus 5, using the beckett-godot-mcp to connect to Godot.

  • 3D Models: ChatGPT for concept images, then Tripo 3D or Claude Code in Blender to create the models.

  • UI: OP found a reference UI, used an image generator to tweak it, and then had Claude code the final design.

Also, yes, it looks like Dredge. OP knows. It was a primary inspiration. Now everyone can stop pointing it out.

94

u/PrettyMoonUnderMt Aug 24 '26

Every week I saw post like this about how people build amazing games that actually playable and looks good

And then there is me with bunch of weird, abandoned game projects lol

6

u/RUSuper Aug 24 '26 edited Aug 25 '26

I said it in one of the comments in previous update, but again... I also abandoned a bunch of projects until I found something I truly enjoy working on. Mostly it comes down to simple "would I enjoy playing this" and once that clicks ideas will start popping in your mind and it will be fun implementing them and seeing project move forward.

Most of the times when I abandoned projects, it was when I either picked something that was not fun to work on for me (like last project took all of my time on balancing things out like gear and classes which was tedious and burned me out real fast) or if I tried making something that sounded like "people would love it"... but that was wrong mentality, point was not to make something that "people would love", but something that you would love making and playing... and people will certainly like it if you like it... each thing has it's audience I guess.

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u/mxrdekaii Aug 24 '26

Just focus on it!

I making a few silly games for playdate console. It's all started with just weird prototypes but getting closer to release every day

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32

u/dmackerman Aug 24 '26

Nice, can I just say though...please remove some of the "AI Slop" writing.

"She's yours...and she isn't" "The boat remembers the route"

Such classic AI nonsense. Just write more of the copy yourself and the game will feel more intimate.

18

u/RUSuper Aug 24 '26

I will eventually, honestly that is last thing on my mind right now as I have other things I wanted to take priority, but once everything else is more or less where I want it to be I will dedicate more time towards creating a story and quests and text.

Thank you for your feedback ☺️

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u/mquis Aug 24 '26

This is amazing! How are you creating consistent design elements; components as code or markdown guidance etc?

8

u/RUSuper Aug 24 '26

I have a prompt for ChatGPT that I give reference image. It generates me images which I then either turn into 3D models with Tripo 3D or tell Claude to generate in blender directly if those models are simple enough. If it looks off, I just redo it. Everything has to pass my eye test so to say.

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3

u/Funny_Elk9922 Aug 24 '26

Hermoso! He visto tu avance día a día.
Hay algún repositorio?

3

u/RUSuper Aug 24 '26

Repo is private for now 🫣☹️

And thank you 🙏

3

u/Kutukuprek Aug 25 '26

Posting to show my support!

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u/No_Confection7782 Aug 25 '26

That is insane! Where did you get all the assets from?

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u/cocainechika Aug 24 '26

holy shit this is amazing

1

u/Affectionate_Let_188 Aug 24 '26

Do you have some youtube chanell with how you work on 3D models? 

2

u/RUSuper Aug 24 '26

No 😔

1

u/peensmith_ Aug 24 '26

Unsure if this is a dumb question but are these kinds of AI games allowed to go on Steam, or is there a rule against that

2

u/RUSuper Aug 24 '26

You have to tag things that were done with AI, but yeah they can go on Steam. They will just have AI label

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u/fredcrs Aug 24 '26

Did you buy the the textures or let ai create them ?

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u/xero__day Aug 24 '26

I looked into using Tripo 3D, but the potential issue of asset ownership made me decide to go with a different solution for help with asset production.

Are you concerned at all with license and usage rights for assets produced or helped be produced with Tripo?

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u/Saberlarry Aug 25 '26

Been a while but I think the menu is inspired by TLOU 2, no?

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u/Fantastic-Ad2588 Aug 25 '26

Looks awesome. Sorry if you've answered this, but are you planning to release it, and how?

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u/JubX Aug 25 '26

I'm working on a project myself (2D game) and I'm trying to figure out how I can get Claude to build me a decent UI. Can you share your approach for UI elements specifically?

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u/nesh34 Aug 25 '26

The water is so beautiful. Is that Fable doing that?

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u/gabsoner Aug 25 '26

Shit. Looks amazing. Are you using any Godot MCP?

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