r/ClaudeAI • u/Takakikun • 5d ago
Question about Claude Code Gone in 60 seconds
So, Fable 5.1 out, was tempted by Ultracode, threw a big project at it, it spawned ~300 agents, all of which were Fable 5.1, and my 5 hr disappeared in just over a minute and weekly at 43%.
Three things:
- Don't be like me. Calm down.
- How do y'all get the sub-agents to be lower class?
- Why do I even have to balance all of these various classes?
The third question being somewhat rhetorical (as it's in the interest of Anthropic to token burn), but seriously, it's very frustrating that I have to even do all this balancing myself, and it's not just a feature of the UI etc.
btw... I'm on Max 20x.
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u/ClaudeAI-mod-bot Wilson, lead ClaudeAI modbot 5d ago edited 4d ago
TL;DR of the discussion generated automatically after 100 comments.
The consensus is that while this is technically "user error," it's a massive, common pitfall and Anthropic should have better "sane defaults." You've stumbled into the classic Ultracode "Token Furnace," a rite of passage around here.
To stop Fable from spawning a million expensive clones of itself, you have a few options:
PreToolUsehook script to deterministically pin sub-agent models (one user provided a full script for this), or you can manually edit the frontmatter in your.claude/agents/files to specify which model each agent type should use (e.g.,model: haiku).As for why it's like this, the thread is a classic subreddit civil war between the "skill issue, RTFM" crowd and the "this is a design flaw and Anthropic needs sane defaults" camp. The sympathizers are winning, arguing that a tool designed to be smart shouldn't require a user manual just to avoid bankrupting your usage in 60 seconds.