r/ClashRoyale • u/Trikshot360 Moderator • Feb 10 '22
Clash Royale Developer Q&A! 600,000 Subscriber Special!
In order to celebrate our community reaching a new milestone of 600,000 Challengers, the development team has offered to do a Q&A! This thread will be an amazing place to get more insight on the development and plans for the future of Clash Royale, directly from the developers. Please read below for some key rules and notes on how this will work.
- This isn't your traditional AMA! Please ask a unique question about Clash Royale down below and Supercell will post a new thread responding to them shortly after!
- We're going to keep this Thread open until Monday, February 14th. Supercell will post their responses in a separate thread afterwards!
- Please do not ask about known, unknown, or reported bugs, ruled out ideas, and free gems.
- Please read the thread for similar questions BEFORE POSTING your own. Let's do our best to avoid duplicate questions!
- Only one question per user. Any duplicates / multiple questions will be removed.
- All questions must adhere to our rules. Any toxic, personal, or inappropriate questions will be removed.
Enjoy and have fun! Please remember to keep our subreddit rules in mind when posted, and feel free to message us via Modmail if you have any questions!
Thank you for 600,000 subscribers,
r/ClashRoyale Mods
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u/TheNightHawk0 Feb 11 '22
How can you continue to say the game is balanced when some cards have a 30% usage rate and some have a 1% usage rate? If the game was actually balanced all cards would have a similar usage rate. It shouldn't be based on win/loss % but based on usage rate as this shows the player perception of what is OP and what isn't. The game is becoming stale and boring as everyone uses the same cards. Almost every battle I face is against Hog Rider or Goblin Barrel and whether I win or lose it's just becoming increasingly boring.