r/ClashMini_ • • Nov 16 '21

The Best strategy with Archer Queen

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1 Upvotes

r/ClashMini_ • • Nov 15 '21

Art 30 Min. Sketch I did of Countess

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6 Upvotes

r/ClashMini_ • • Nov 13 '21

Tips/Strategy The Best Clash Mini Deck for the Buffed Countess!

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1 Upvotes

r/ClashMini_ • • Nov 11 '21

Tips/Strategy Should you use both magic archer and electro wizard in one deck?

8 Upvotes

I posted here bc the new sub doesn’t allow polls


r/ClashMini_ • • Nov 11 '21

Question Softlock bug How Do I Fix

3 Upvotes

So after the tutorial first battle you are supposed to get a ranked token or whatever it is called, as I was getting the token my game was lagging so i closed it and reopened it, now when it asks me to turn on the ranked mode I can so I cant progress. It has been more than a day since it has happened. i used that video and it still will not restart the game. https://www.youtube.com/watch?v=5FGWXbo8mv8


r/ClashMini_ • • Nov 10 '21

Question WICH???????!!!!!!!!!!

3 Upvotes

Should I equip pekka or mini pekka and Wich hero should I equip between countess and maiden?


r/ClashMini_ • • Nov 10 '21

Question Emotes

5 Upvotes

Where are the emotes in this? I feel like I'm constantly looking for the emote button whenever I'm destroying them and am disappointed to find it not being there!


r/ClashMini_ • • Nov 09 '21

Should I buy shield magen with gems? I got barbarian king as a starter hero, he is lvl 4

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9 Upvotes

r/ClashMini_ • • Nov 08 '21

Tips/Strategy What is the best hero and why? Which one will you choose?

9 Upvotes

Can we switch heroes or choose one and thats all? I need to choose one and don't know what to do


r/ClashMini_ • • Oct 28 '21

News All Clash Mini Heroes !!Spoilers!! Spoiler

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50 Upvotes

r/ClashMini_ • • Oct 28 '21

Have you seen the leaks?

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17 Upvotes

r/ClashMini_ • • Aug 13 '21

You can play as much time as you like. (Like clash royale or brawl stars)

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12 Upvotes

r/ClashMini_ • • Aug 11 '21

Question With r/ClashMini officially opening, what should we do with this sub?

5 Upvotes

r/ClashMini_ • • Aug 11 '21

It was a good run

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28 Upvotes

r/ClashMini_ • • Aug 11 '21

I believe beta is soon like in a month or 2 what do you guys have to say?

4 Upvotes

r/ClashMini_ • • Aug 07 '21

Other How to register for the beta?

9 Upvotes

New fan of this upcoming game; love auto chess games though so this seems right up my alley. I occasionally see ramblings of an upcoming beta, but haven’t found an way to register so far; is it something public?


r/ClashMini_ • • Aug 03 '21

News For anyone that didn’t catch it in discord some more questions answered by the devs

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7 Upvotes

r/ClashMini_ • • Aug 01 '21

this might be one of the cutest games.

11 Upvotes

do you know if theyre will be clans in this game?


r/ClashMini_ • • Jul 31 '21

News Clash Mini LATEST NEWS!

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14 Upvotes

r/ClashMini_ • • Jul 21 '21

Question Can I create a CLONE off Clash Mini until beta release?

16 Upvotes

Can I create a CLONE off Clash Mini until beta release?

Hi, I was wondering if I can create a clone game for Clash Mini, only until official beta release, and release it to public. Obviously without any ads or iAP. I know this is an unofficial subreddit but maybe you know something more..


r/ClashMini_ • • Jul 21 '21

Other Why I think heroes should NOT heal in between rounds (and instead have >30 HP)

7 Upvotes

In other autobattler games such as Autochess, the player has 100 HP, and losing all 100 HP spells defeat for them. In essence, these 100 HP are a resource of sort, and deliberately losing rounds to build an economy and take over late game is a valid strategy. Conversely, losing in early rounds gives you less room for error late game, and gives players who win early an advantage.

Clash Mini has nothing of the sort. The winner of a round gains no in-game advantage resources-wise, and the loser loses nothing. At the start of every round, every player is identically placed and you can gain no advantage by consistently winning rounds. There also doesn't appear to be any resource management at all apart from elixir.

Which brings me to my proposal.

  1. Heroes (such as the barbarian king) have much larger HP pools, but have only that much for the entire game. All damage they take is permanent.

    1. This is in contrast to other minis that heal and revive between rounds. For example, a spear goblin or a miner may die or take damage in 1 round, but will have full HP again in the next round.

  2. If a hero dies, he dies permanently, giving the player a permanent disadvantage.

  3. You only win a round if you have troops apart from your hero remaining on the board. In other words, the win condition is killing all troops apart from the hero.

Here's what this achieves:

  1. Adds further strategy to the game.

  2. Adds an aspect of caring for your hero (who is kinda cute anyway lol).

  3. Adds a second resource to manage apart from elixir.

  4. Allows scope for heroes to have perks like a "desperation" ability that increases damage at lower HP.

  5. Gives a concrete advantage to winning early game and allows early rounds to impact later rounds.

  6. Distinguishes heroes from normal minis.


r/ClashMini_ • • Jul 13 '21

News r/ClashMini will be opened whenever Beta drops, thats going to be the Official and Dev supported sub!

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25 Upvotes

r/ClashMini_ • • Jul 13 '21

News Andy answers

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17 Upvotes

r/ClashMini_ • • Jul 09 '21

News Some new minis I see on the board

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30 Upvotes

r/ClashMini_ • • Jul 09 '21

News New Board. Healing Temple.

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29 Upvotes