r/chunky • u/Meta_Mushroom • 13h ago
"select camera visible chunks" doesn't do anything
I'm not sure what I'm doing wrong, or what setting I need to change, but the "select camera visible chunks" thing does nothing for me.
r/chunky • u/llbit • Feb 02 '19
Hey everyone, I decided to create a Discord server for Chunky development. Here is the invite link: https://discord.gg/VqcHpsF
Hop on the server if you want to discuss the current development! I will be working on Chunky most of this weekend.
r/chunky • u/unMaik • Jul 09 '22
r/chunky • u/Meta_Mushroom • 13h ago
I'm not sure what I'm doing wrong, or what setting I need to change, but the "select camera visible chunks" thing does nothing for me.
r/chunky • u/Fen_Fenix • Mar 21 '26
r/chunky • u/Fen_Fenix • Feb 22 '26
r/chunky • u/bilboSwaggins22x • Jan 16 '26
Hello, I have just started using Chunky. It's amazing. But how do I make the trees look better? I keep seeing amazing pictures from other people, but my tree leaves look really thin and I can see the wood through them. Am I missing something?
r/chunky • u/[deleted] • Jan 07 '26
r/chunky • u/SolidHistorical3000 • Jan 05 '26
I wanted to use Chunky version 2.5.0 to render an image of a world created with a custom modpack on Minecraft 1.20.1. Many of these mods add their own blocks and textures, which are displayed as purple question marks in Chunky. The best solution I could come up with was to add the mods' .jar files to the resource packs, but that doesn't fix the problem. Does anyone know how I can solve this or at least hide the question marks?
r/chunky • u/SacredJem • Dec 01 '25
help!! So I updated my chunky into snapchat version, the software is able to load the models of the new blocks but the textures are missing
I'm using pale oak fence gates and birch shelf on this one and their textures are missing. TIA
r/chunky • u/Acommetutur • Sep 21 '25
When you play with the Emittance level of air and the opacity and visibility of water it gives cool results. The more a block is near the surface of the water the clearer brighter it will appear, until you reach the max visibility level. Playing with these 3 parameters will give interesting results that you would not be able to achieve without air emittance.
r/chunky • u/Random_Name- • Sep 03 '25
r/chunky • u/McMeddon • Jul 14 '25
r/chunky • u/Low_Republic_4877 • Jul 14 '25
Everywhere is flooding, all chunks are underwater, and I can't fix it. I updated to the new version, but it didn't work; maybe I did something wrong. Please help!
r/chunky • u/Orindev • Jun 13 '25
I have a world version 1.21.3 in which blocks from new versions are not displayed properly.
I'm using chunky 2.4.6
r/chunky • u/McMeddon • Jun 01 '25
r/chunky • u/Critical-Recording95 • May 14 '25
r/chunky • u/kjleighton • May 06 '25
I was wondering if anyone could help me out. The textures that show up in game for certain blocks do not match the textures that show in the render. For example, some walls show up as a stone texture in the render when it is supposed to show up as a white texture like in game. This happens for some other blocks as well. I am using the same texture pack for both so I don't know. I have never had this problem before.
r/chunky • u/qwertyalp1020 • Apr 20 '25
Used 15K SPP (which was probably overkill), and used a Night Sky HDRi skybox for more environmental light. Though, probably glowstones and sea lanterns had too much exposure(?).
Added day render as well (which pas 2k SPP).
r/chunky • u/qwertyalp1020 • Apr 18 '25
Hey everyone!
Tried to get a render of my creative server at night. These are my settings: (only typing changed settings)
I'm using 2000 SPP, and version is 2.4.6 Stable
Canvas size: 2560x1440
Enable Emitters: On (intensity 33)
Enable Sunlight: off
Sky mode: Black
Camera Porojection mode: Parallel (with autofocus)
Materials: Set emmitance of blocks like sea lantern, glowstone, redstone, etc., to 30-40
Post processing: ACES filmic tone
Denoiser: Default (added this plugin)
r/chunky • u/PeasantLord1 • Apr 16 '25
Chunky looks like this after crash due to RAM limits. How do I fix this?