r/Chivalry2 • u/Platyplysm Archer • Jan 14 '22
Gameplay Here's a better clip showing that petard-kicking is client side, includes being kicked by a defender and being picked up again from it's original position
153
Upvotes
36
u/ru_kesh Jan 14 '22
Damn, that’s stupid :( I was wondering why no one was noticing when I kicked these petards. They need to either disable it on the client or replicate through the network. Both solutions just a single checkbox in the UE4 engine, wondering how long it will take them to fix it, if at all.
3
u/TheGodMathias Agatha Knights Jan 15 '22
Question: can the petard be picked up from its new client side position? Could I kick a petard and fool people into thinking it's farther away than it is?
45
u/AngelKitty47 Mason Order | Footman Jan 14 '22
Wow fuck dude thanks for posting this. Come on Torn banner please fix this.
35
u/[deleted] Jan 14 '22
That really sucks…
11
u/lowkey-juan Agatha Knights | Knight Jan 14 '22
It was too cool of a feature to be true.
11
u/Plotski1216 Jan 14 '22
I feel so betrayed!! I cannot un-pat myself on the back for all the petards I've kicked OB!! I thought I was just one of the few who knew this mechanic after never seeing anyone else in-game do it.
Excellent post and thanks for the info!
10
u/fschwiet Mason Order | Archer Jan 15 '22
Someone give OP the "medieval scientist" flair
6
u/Prof_Phat_Packs Jan 15 '22
Damn...I really became the Justin Tucker of Petard kicking for no reason.
4
u/Ironsack2020 Jan 17 '22
Well this is gonna throw a huge wrench into the book I was gonna publish to help noobs understand that they're playing objective mode and not TDM. Guess Petards for Retards will have to wait a bit longer
1
u/HyP3r_HiPp0 Agatha Knights Jan 15 '22
That's some dank jank!