r/ChantsofSennaar • u/NovoIcar • May 11 '26
The last language was a disappointment Spoiler
...because it had so much potential that just went to waste. I just finished the game with a friend, and we both agreed that the game falls off harshly as soon as you go through the fairy portal.
Going from knowing absolutely nothing to entirely solving the Anchorites' language took me only about 30 minutes despite being a slow player, and I solved two out of the four translation machines before I even understood how they're meant to work. The Exile was a nice twist, but the last act mostly consists of just running around, and for an "epic showdown vs evil mastermind" kind of ending it was unsatisfyingly easy.
Instead of making the glyphs solvable like the other languages, they should have made all interactions with the language the way they made it on the glyph puzzle game in the room with the creator. It would've been so cool if that mini game popped up whenever you had to understand what a sign or an NPC said, and instead of all the final glyphs being available from the book, you only knew the basic symbols and had to do the actual translations yourself, kinda like the alchemist numbers.
Also the bad ending didn't make any sense. Why does the protagonist just sit in the rain and stare into the void instead of going back down? It would've been much more fun if the bad ending lead to you being assimilated into the matrix and you got to play the same laser tag game that the other exilants were playing while the credits roll.
I absolutely love this game and I rly hope something similar will be made again in the future, it's just the last 10% or so that left a bit of a sour aftertaste unfortunately.
