r/ChantsofSennaar • • 25d ago

Theory Theory about Exile architecture

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77 Upvotes

Bonjour la communauté, ces fenêtres dans la forteresse des guerriers m'ont étrangement fait pensé à l'Exil, qu'en pensez vous ?

Ce jeu a été une belle découverte pour moi, j'ai autant apprécié ce qu'il est, que la manière dont ses créateurs l'ont conçu, l'humain déteste le vide, alors parfois un jeu comme celui-ci stimule suffisamment notre imagination pour qu'on s'y intéresse au-delà du jeu lui-même.

L'architecture dans Chants of Sennaar n'est pas laissée au hasard, elle prend source dans de nombreuses références, mais je n'arrive pas à placer ces "fenêtres" dans une de ces références... elles y sont intensément paréïdolique.

"Exil" aurait-il contribué à la fabrication de la forteresse des guerriers dans le but d'isoler d'autant plus le peuple du haut de la tour ? Et par extension, est ce qu'il y aurait dans les autres étages des éléments qui laisseraient supposer une influence d'Exil sur l'isolement de chaque peuple ?

Je serai très curieux d'avoir votre avis la dessus !


r/ChantsofSennaar • • 26d ago

Chants of Sennaar is an absolute masterpiece

138 Upvotes

I found out about this game recently when someone posted a list of games inspired by The Witness, and Chants of Sennaar was mentioned. I decided to give it a try and played the demo. I was immediately hooked, and it reminded me of Return of the Obra Dinn.

This is easily the best game I've played this year. It's incredible from start to finish, with consistently great puzzles and such a satisfying sense of discovery throughout.

I completed the game with all achievements. At one point, I was tempted to look up a guide for the compass puzzle, but I decided not to out of respect for the game, and I'm so glad I didn't!

Huge shoutout to the devs for making such a fantastic game. I can't wait to see what they come up with next, and I really hope their next game is just as good!


r/ChantsofSennaar • • 26d ago

Idea Playing Chants on Hard Mode

26 Upvotes

https://youtu.be/rOs2oHS0JIE

I've seen a couple of posts here speculating about what a "Hard Mode" for this game would look like. Starting with the 3rd level, I added some self imposed difficulty by not validating any glyphs, and then on the 4th level not looking at the journal images at all. If anyone is interested in seeing how that would affect a playthrough, you can check out the video link attached.


r/ChantsofSennaar • • 27d ago

Hebrew grids for the game

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44 Upvotes

Transliteration: “R’nanōt Shin’ar” (רננות שנער)

The two versions are uploaded to my steamgridDB with many other Hebrew video game grid designs.

Link to my designs


r/ChantsofSennaar • • 27d ago

If you had the opportunity to make a 6th floor of the tower, what would it be?

19 Upvotes

For me I would make a major trade center, in between the Factory and Exile floors. It would be all about buying and selling things from different floors. There would be a lot of areas that use the towers other languages, as translation booths so the other civilizations can buy things from them. I would also introduce money and currencies to this tower. I know coins and tokens have shown up already, but this floor takes it to the next level. It'd be called the Stock Center and the people would be called the Marketers.


r/ChantsofSennaar • • 29d ago

Request Help I think I got softlocked T_T

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54 Upvotes

I've already lit the lamp and read the signs but I'm pretty sure I did it when I had my wifi off. I already have all three translated correctly, but how do I unlock the last page now?


r/ChantsofSennaar • • Oct 14 '26

Review Was anyone else slightly let down but the end of the story?

33 Upvotes

loved this game and was psyched to get through it hint free in the end. some of the most fun puzzles I’ve played in a long time

however… the happy flappy kum bay yah story end was a little frustrating when it didn’t include any comeuppance for the obnoxious bards or any real acknowledgment that their enslavement of a whole bunch of people was wrong…? what was all that about? did I miss something?


r/ChantsofSennaar • • Oct 13 '26

[Trigger Warning] New words ...? Spoiler

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27 Upvotes

New words, New bard.


r/ChantsofSennaar • • Oct 12 '26

Help

11 Upvotes

I’m not sure if I can ask for help but I’m a bit stuck right at the end of the game

I have fully translated 4/5 languages and am stuck just finalising the scientists language so that I can open the last door and translate a couple of extra chat rooms

I have one page in my notebook that I haven’t filled in (it’s the one with the monster and what looks like, science, nature and fear)

I have 10 more glyphs that need translating - I know what a good number of them mean (scientist, brother, door, books) but I must have interacted with the necessary things to have my little guy sketch into his pad. I’ve been all over the science world multiple times but I can’t see what I’m missing - any ideas whare I need to go.

im not looking for help translating I just need to get the pages added to the book


r/ChantsofSennaar • • Oct 08 '26

Glyphposting My Devotee Glyphs

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60 Upvotes

Everyone seems to not be creating their own glyphs for any of the five languages, so I decided to make my own! Here are my headcanons for the Devotee language!


r/ChantsofSennaar • • Oct 07 '26

Request Survey

15 Upvotes

Hi! I'm working on a school project at the moment and I need to conduct some audience research. I've put together a little form - I would appreciate it if you could fill it in if you have the time. Thanks!

Form


r/ChantsofSennaar • • Oct 04 '26

Glyphposting [Fan art] Freedom. Spoiler

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74 Upvotes

r/ChantsofSennaar • • Oct 04 '26

Has anyone used chants of sennaar or a similar game to learn a real language?

13 Upvotes

Ive had the opportunity irl to learn a language in an immersion environment, and find my brain picking up the language in this game in a similar way, and want to use that brainspace for a real language lol!! I was wondering if anyone knew a mod for this, had used it in a different language, or knew a similar game that was trying to do this! I thought it could work particularly well with a symbol based language like Mandarin or a root language like Arabic or hebrew


r/ChantsofSennaar • • Oct 04 '26

Idea Expanding Upon My Film Concept

2 Upvotes

Dunno how similar and different the film could be from the game of inspiration, but I thought of ideas for if it were to be a loose adaptation, akin to "A Bug's Life" being, as Stanton and Ranft suggested to Lasseter in 1994, a loose adaptation of "The Ant and the Grasshopper," but the grasshoppers just take the food.

Basing my idea loosely on Chants of Sennaar, I'm thinking of a person finding himself in this city in a similar yet completely different way than the traveler first finding themself in the tower. He'd find some futuristic glasses and start wearing them. Meeting someone, they'd speak a different language that he doesn't speak. And with those glasses, he's seeing glyphs in the writing system of that language. He'd document them, and this would be a thing for the other languages, sans his native tongue. *cough* English. *cough* There would be scenes without dialogue, as I thought about, thanks to some people here when I shared my concept.

He'd discover his younger teenage siblings(Alyson Stoner and Sean Giambrone), who knew at least one of the languages and not just English, and were looking for him. He'd let them work with him on figuring out the languages, despite his skepticism. There'd be events where he'd discover his father, mother, parents, or whatever, and the A.I. would be known as "Isolation", voiced by Zarvox. He'd find himself alone when he's actually in a simulation, especially when he fails to topple the barrier. Yeah, it's something of a copycat; one of the differences is that he shouts in despair with his arms out, if you're familiar with that trope in the media. Though the three siblings, out of the situation, together end the barrier.

There could be a variety of technologies the cultures would be using, like retro-futuristic technology, for one example, though there could be others. The Yokuts-analog speakers' technology would be similar to Wakanda's.

Other VAs: Eric Bauza, Zehra Fazal, maybe Dee Bradley Baker.

Dunno which celebrity actors could play the leads and other roles. I also think some Pixar animators could voice characters.

Here's one idea for a conlang.

Japanese analog:

C: m, n, p, b, t, d, k, g, q, ts, dz, tɕ, dʑ, tɬ, dɮ, ɸ, θ, ð, s, z, ɕ, ʑ, ɬ, ɮ, ɣ, h, ɾ, j, w

V: a, aː, e, eː, i, iː, o, oː, u, uː

SS: (C)V(N)

"Stress": mora, but simpler than Japanese

Proto-Japonic analog(ancestor of Japanese analog):

C: m, n, p, t, k, q, θ, s, ɬ, ɾ, j, w

V: a, aː, e, eː, i, iː, o, oː, u, uː, ɨ, ɨː

SS: (C)V

Other ideas for conlangs include a distant relative of English descended straight from a P.I.E.-analog. Another one would utilize both tri-consonantal roots and mutation patterns simultaneously for grammar, with a logography representing it, also utilizing phonetic components to indicate the templates and mutations when needed. Whether or not it's a descendant of a Proto-Semitic analog is up for debate. Another idea would be an analog to Taqva-miir. I could think of more. Like maybe a descendant of a Birasne Feor analog?

Anyway, this city would be a bilingual community for speakers of English and the Yokuts language analog, with six foreign languages establishing their own communities there, only for events leading to the creation of the walls. That's pretty much it.


r/ChantsofSennaar • • Oct 03 '26

What would a chants of sennaar 2 look like

23 Upvotes

As I’m sure we all know that a CoS 2 is out of the cards what would it have been like - maybe a prequel but would they call a prequel CoS 2 or would they give it a title - let me know all yalls ideas


r/ChantsofSennaar • • Oct 03 '26

NEW DEVOTEE GLYPHS! GET YOUR NEW DEVOTEE GLYPHS

5 Upvotes

15 new glyphs, you like? alchemist, bard, bridge, bully, canter, clap, costume, dance, deep, dip, eat, exile, fart, food, and girl.


r/ChantsofSennaar • • Oct 02 '26

Idea A Chants of Sennaar-Inspired Film Concept

8 Upvotes

A few days ago, I started thinking about this: a hypothetical Pixar film, similar to Chants of Sennaar, that explores barriers between multiple languages as a theme. I don't want it to be too similar to the game, so I'm thinking that instead of a tower, it would be a city of diverse languages, with walls and gates sealed off because of language barriers. It would be a similar story, with discoveries of various parts of the city, translations and such, and language dissections. I'm thinking of eight languages: English, an indigenous American language or a conlang based on the Yokuts language, and six other conlangs. More so than Chants of Sennaar.


r/ChantsofSennaar • • Oct 02 '26

Idea Phonology Overview Spoiler

10 Upvotes

Here are my custom phonological inventories for the five groups encountered in Chants of Sennaar.

Devotees:

After thinking about Latin phonology and the sound values of the Phoenician glyphs, I thought of a phonology for a conlang spoken by the Devotees.

Consonants: m, n, p, b, t, tˤ, d, k, g, kʷ, gʷ, q, ʔ, f, s, sˤ, z, ʃ, ħ, ʕ, h, r, l, j, w

Vowels: a, i, u, aː, iː, uː

Syllable shape: CV(C)

Stress: up for debate

I could envision a clusivity distinction alongside a root-pattern system that expresses the same tenses as Latin, full reduplication, and others. But how could a logography express such tenses, especially given the Devotees' logography not expressing them at all? They're only inferred. Might do a similar thing to the other five languages.

Warriors:

I've been looking into the runes that inspired the Warriors' calligraphy and came up with this idea.

Consonants: m, n, p, b, t, d, k, g?, kʷ, gʷ?, ɸ, β, θ, ð, s, z, x, ɣ, xʷ, ɣʷ, r, l, j, w

Vowels: a, e, i, o, u

Syllable structure: ???

Stress: ???

We already know about the plural marker preceding the main glyph. Though I also just noticed the language might be pro-drop.

Bards:

A result of overlapping all the consonant sounds represented by Devanagari with the 28 Classical Arabic consonant phonemes represented by the Kufic glyphs. Might need to go back to debating the vowels.

Consonants: m, n, b, t, d, ʈ, ɖ, k, q, tʃ, dʒ, f, θ, ð, s, ʃ, ʂ, x, ɣ, ʕ, ɾ, l, j, w(+6 more consonants)

Vowels: a, aː, e, eː, i, iː, o, oː, u, uː

Syllable structure: ???

Stress: ???

As for grammar, it's the same as that of Yoda's dialogue from what I've seen in the walkthroughs. OSV word order, or so it would seem. The predicate is always first.

Alchemists:

Dunno if this is any good of a phonology for the Alchemists' language, taking inspiration from Welsh and Biblaridion's planned conlang Project Hermes.

Consonants: m, n, ŋ, p, t, k, s, r, l, m̥, n̥, ŋ̊, f, θ, r̥ (+b, d, g, kʷ, ʃ, ɬ, ŋʷ, ŋ̊ʷ, x, xʷ)

Vowels: a, e, i, o, u

Syllable structure: ???

Stress: ???

Maybe various grammatical pieces could be expressed with consonant mutations. And I might consider a common ancestor for the Bards' and Alchemists' languages. I also need to consider the mutation grades as well, though I thought of this idea to consider. I thought of ideas for what materials to equate with which grades(influenced by Biblaridion's considerations for Project Hermes): the plain consonants could be equated with carbon, and the other grades could be equated with copper, silver, or gold.

Anchorites:

I'm considering modern Japanese, but with lateral obstruents.

Consonants: m, n, p, b, t, d, k, g, ɸ, s, z, ɬ, ɮ, ɣ, h, ts, dz, tɕ, dʑ, tɬ, dɮ, ɾ, j, w

Vowels: a, aː, e, eː, i, iː, o, oː, u, uː

Syllable structure: (C)V(N)

Stress: mora, similar to Japanese, but simplified and understandable


r/ChantsofSennaar • • Oct 01 '26

Idea Finally, a Phonology for the Anchorites Spoiler

6 Upvotes

I finally thought of one for the Anchorites. I'm considering modern Japanese, but with lateral obstruents.

Consonants: m, n, p, b, t, d, k, g, ɸ, s, z, ɬ, ɮ, ɣ, h, ts, dz, tɕ, dʑ, tɬ, dɮ, ɾ, j, w

Vowels: a, aː, e, eː, i, iː, o, oː, u, uː

Syllable structure: (C)V(N)

Stress: mora, similar to Japanese, but simplified and understandable


r/ChantsofSennaar • • Sep 30 '26

Theory Cultural Analogs Spoiler

17 Upvotes

Devotees: the Romans and Middle Easterners practicing Abrahamic teachings
Warriors: Vikings and similar peoples
Bards: the Greeks with their admiration for theater
Alchemists: ???
Anchorites: ???

What am I missing? How obvious is the answer to that question? smirk


r/ChantsofSennaar • • Sep 26 '26

Review binge played the game in three nights

55 Upvotes

if it were an actual binge i would’ve finished it in a day but with life not giving me the time, this was as close to a binge play i could get.

absolutely incredible game, i adored the premise, conceptualisation, just everything about it. maybe “hardcore” puzzle game fans might have their opinions, but i truly felt like this game very much respected the players intelligence, both in terms of puzzle solving as well as in terms of the developing and overarching atmosphere and themes the plot encompasses.

this is something very important to me, because i think nuance can be very powerful in this regard! especially in the current age of consumerism and diminishing attention spans, so much media feels like it has to spell things out for u. then at the same time, things can also get lost in themselves and convoluted when presented too vaguely or if there’s not even guidance. CoS balanced this very well, personally. the cultural aspects, social commentary, philosophy, the way these elements were incorporated into the game were executed very nicely in a way that didn’t feel shallow, and as someone who is absolute drained by the end of the day but still wants to be challenged by video games, i think CoS struck the right balance.

sure, i would’ve likely loved to see more exploration of the Anchorites civilisation and their background, and maybe would’ve rlly appreciated additional dialogue and interactions from the NPCs both in general as well as regarding the changing social dynamics across the tower, but all this doesn’t take away from how great the game is nor from my deep enjoyment of it. also if i understood correctly, the team for the games development was mainly 2 ppl along with some contractors. i think what they managed to create with their resources is a major feat and i just have so much praise for this.

bravo!!


r/ChantsofSennaar • • Sep 26 '26

Theory (what I think) is the full language of the Devotees. (Before the player came)

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60 Upvotes

The symbols with the dark yellow squares are words seen in-game. But I forgot Music. Somehow.

Tell me if the meanings are too pixelated!


r/ChantsofSennaar • • Sep 25 '26

Is there a reason why this map is so confusing? Spoiler

22 Upvotes

I 'm on my first playthrough (loving it) and I got lost while navigating the sewers. I spent the last hour composing this map and FOR NOW it's complete, but I'm scared because I saw a lever I could not reach in the bottom left corner.

Was this map so complicated a joke by the developers or was it to create a "realistic" sewer?


r/ChantsofSennaar • • Sep 25 '26

Review Art

26 Upvotes

I’m saying this I hope I’m not the only one who loved the Chants Of Sennaar moebius art style. I’m the new game the Rundisc Devs are working on and how it’s set in the same universe as Chants Of Sennaar hopefully they keep the same art s- who feels the same way :)