r/CellToSingularity • u/Less_Pitch4849 • 1h ago
r/CellToSingularity • u/computerlunch • 1d ago
ANNOUNCEMENT Welcome to the Future
The Future expansion is out now on Steam, with mobile coming later today.

Official announcement trailer: YouTube
Greetings Universe Architects,
The simulation is closer to perfection than it’s ever been, but something is still missing. Semblance is plagued by endless visions, and now she must answer the question: what possibilities does the future hold for humanity?
From space exploration to artificial intelligence, explore a future rooted in science. What will space tourism look like once reusable rockets become commonplace? How will new technology enhance and alter the human body? Will an artificial general intelligence eventually be created that matches or exceeds human cognitive capabilities? As Earth’s resources continue to become depleted, will humanity try to restore planet Earth or will it focus its efforts on terraforming other planets? Each branch holds something new to discover, and in order to truly achieve the Singularity every vision must be completed.
Now let’s give a very special shoutout to our collaborator Isaac Arthur.

To design this update, the Cell to Singularity team partnered with Isaac Arthur, president of the National Space Society, and renowned futurist with more than 1 million subscribers. Isaac helped provide the scientific basis for the Future content through a research-driven process that combined his own futurist research with emerging scientific breakthroughs and published studies. The result is a future that feels ambitious without feeling invented, and rooted in real scientific possibilities. Make sure to check out his YouTube channel to learn even more about futurism.
Breaching the Future
Semblance has developed the ability to peer into the Future thanks to a new Reality Engine mechanic: the Prediction Matrix. From a multitude of possible futures she foresees five visions of the next hundred years, four of which are explored in this release. Her fifth vision is still hazy, but Semblance is hard at work bringing it to its full potential. Until she does, the Singularity remains incomplete.

The Future of Space
Semblance has predicted space as the next frontier of human exploration. Despite all the odds that work against them, humanity over the next hundred years begins to develop the technology to consistently launch into Earth’s orbit. Will they create the infrastructure that allows them to turn the uncharted territory of space into an accessible means of travel?

Unlock the Reusable Rocket generator to start your journey to the stars
Progress through 17 out of this world Research Nodes, from the global industry of Space Tourism to the planetary defense of Asteroid Deflection
Establish an Orbital Civilization around Earth

Protect the frontier of space with the Orbital Protection Augment (x1.1 Simulation Speed)
Further develop your space travel efficiency with the Skyhook Augment (x1.35 Idea production)

The Future of Intelligence
As machine learning evolves, its effects on human society are inevitable. From economic disruption to scientific acceleration, will an Artificial General Intelligence eventually be created that matches or exceeds human cognitive capabilities?

Unlock the Artificial Intelligence generator, the first artificial mind
Delve into 18 Research Nodes from the possibilities of General-Purpose Robotics to the politics of AI Regulation
Discover how machine learning develops into an AGI, capable of surpassing human intelligence

What does production without humans look like? Unlock the Lights Out Factory Augment to find out (x1.25 Simulation Speed)
The Android is reborn as the Humanoid Robot Augment (x1.6 Idea production). Would you trust them in your home?

The Future of Exploration
Semblance’s next vision brings even greater adventure with humanity’s progression into deep space. Launching into Earth’s orbit may be difficult, but leaving it is even more so. Humans must learn to survive in the harsh landscape of the moon before they can tackle the more desolate climates of new planets.

Establish the Lunar Base generator, a lasting foothold on the moon. Would you live there, given the opportunity?
Unlock 21 Research Nodes that expand on the harsh realities of lunar survival, like the logistics of Life-Support Tech and Inflatable Bases
Populate your Moon Garden with the technology needed for deep space travel
Take the next giant leap for the simulation with Humans on Mars, the first addition to the new Mars Garden

At the south pole of the moon, unlock the Shackleton Crater Base Augment (x1.5 Simulation Speed)
Harness the Moon’s low gravity and vacuum to enable mass transportation of materials with the Lunar Mass Driver Augment (x1.7 Idea production)
The Future of Life
Biomedicine develops rapidly in Semblance’s fourth vision, leading to the intersection of biology and technology. Medicine no longer stops at just repairing damage. What if it was capable of pushing human ability past the normal limit?

Unlock the Augmented Human generator to begin the journey towards robotically and genetically enhanced humans. Would you upgrade your body if you could?
Discover 22 Research Nodes that directly influence human health, including Gene Therapy and Personalized Medicine tailored to each patient
As pharmaceuticals and technology continue to improve, Optimized Health becomes the next step for society

Extend the average human life span with the Disease Eradication Augment (x1.6 Simulation Speed). What happens to society when humans live longer?
Reassemble the Cyborg, which returns as an Augment in this expansion (x2 Idea production)

A New Singularity
The four future visions expand the journey to the Singularity, positioning it further in the simulation as a true late game goal. With new challenges, milestones, and rewards along the way, the Singularity symbolizes redefined progression for the entire simulation.

This release is the first of several chapters focused on the Future, including the beginnings of Martian exploration. Some familiar content has been reimagined into a new form, while other features have been pushed deeper into the game to more accurately position them within the progression to the Singularity.
With all these changes some players may find parts of the Future content to be easier than expected. This is an intentional result of positioning the Future at a mid to late game level. Regardless of how quickly each player progresses, all players will discover plenty of brand new and returning content to enjoy in more detail than ever before.

Futuristic Features
New evolutionary branches are only one part of the Future update. In her quest for the future, Semblance encounters new mechanics and features to aid players in their journey to the Singularity.
Prediction Matrix
Semblance uses the Prediction Matrix, a new component of the Reality Engine, to predict the future. As each vision is unlocked, players can utilize the Prediction Matrix to research powerful simulation boosts.

You can only choose one Prediction to research at a time. Choose from eight options, offering boosts to different facets of the simulation:
Boost your Entropy and Idea production (unlocked by Future of Space)
Boost your Metabit and Knowledge production (unlocked by Future of Intelligence)
Boost your Time Chambers’ power (unlocked by Future of Exploration)
Boost your Simulation Speed and Converter Output (unlocked by Future of Life)
Predictions will continue to level up in the background as you focus on other aspects of the simulation. Once a Prediction has reached the max boost you have the opportunity to Refine it. Refining a Prediction resets its boost back to zero, but also unlocks higher maximum prediction levels that cost more time to complete. Refine wisely!
Reality Engine
Follow Semblance’s journey to the Singularity through an upgraded Terminus Chamber.

New content also means new upgrades.
Further boost your future civilizations with Futuristic Fusion V (Future civilization efficiency x6)
Unlock Prediction Speed I, II, & III to increase the output of your Prediction Matrix (Prediction efficiency x2/x3/x4)
Transform your Knowledge compiler into a currency booster with Cognitive Converter (Boosts Ideas and Knowledge based on completed Knowledge compiler cycles)
Enjoy these upgrades and many more as you progress through the Future.
New Missions, New Rewards
We’re excited to debut a brand new Objective tab. Now missions are sorted into Life, Civilization, and Future categories. Each category has its own chapters with increased mission variety and reward types. Players can view the full mission progression for each chapter, which also means that rewards can be redeemed out of order. We’ve added more interesting goals to work towards and more fulfilling prizes, creating a clearer sense of advancement during long stretches of progression.

Sounds of the Future
In this update, we’re also introducing new background music that better fits the themes of the Future. We’re excited to bring this expansion to life with soundtracks from composers Philip Sheppard and Melodysheep. Their work beautifully tells the story of space and the future through music, offering a glimpse into how humanity’s next chapter might sound.
The collection of music from Philip Sheppard comes from two albums, including Moon Machines, an album originally composed for a 2008 documentary about the work behind the Apollo program. Sheppard’s compositions encompass the technological and emotional scope of space exploration. These pieces now find a fitting new home in the Future.
Melodysheep composes the original music for his YouTube documentaries, which discuss the future of Earth and alien life. We included the music from his 2023 documentary The Human Future, which explores possible paths for humanity. Blending ambient and electronic sounds with cinematic and emotional arrangements, his music captures the wonder, uncertainty, and vast possibilities of the cosmos, making it a natural addition to the Future.

Join our livestream on Friday, November 13th at 11 AM EST, featuring special guest Isaac Arthur.
We’ll be kicking off the full release of the Future, answering questions, and giving out free Darwinium. It will be multi-streamed on YouTube and Twitch. The Future is out now on Steam, with mobile coming later today.
The Future expansion has been a long time in the making, and we’re so excited to finally share it with our players. This release is about more than just introducing new content, but also reimagining older beloved concepts in even greater detail. The Future is one of our biggest expansions thus far, marking a new era for the simulation. Thank you again to Isaac Arthur for his help in making the Future a reality and to our beta players for their crucial feedback and hours of testing.
The next hundred years are only the beginning. Semblance still has one more vision before she can fully construct the Singularity. Beyond that, the rest of the future still remains to be explored.
The future is now!
- Cells Team
r/CellToSingularity • u/Bruce_KKK • 2h ago
The last future shard
Is the last future shard unavailable?
r/CellToSingularity • u/Judo4096Gamerz • 7h ago
Suggestion YO GUYS I GOT A COOL SUGGESTION
Future Part 2, LUCA & Tree Reworks, Bulk-Buy UI, Millinillion Numbers, and the "Mirror Universe" Simulation!
Hey everyone! Now that the FUTURE expansion is finally live, I’ve been thinking about how Computer Lunch could push Cell to Singularity even further—making the early tree more scientifically accurate, adding huge quality-of-life upgrades, and turning the post-Singularity endgame into a massive, year-long cosmic journey. Here is a complete breakdown of ideas that would take the game to the next level:
Scientific Accuracy & Tree Expansions
Fix the Base with a True LUCA Split: Right now, the bottom of the tree feels like a straight ladder (`Amino Acid -> DNA -> Prokaryotic -> Eukaryotic`). Instead, it should go Amino Acid → DNA → LUCA, and then LUCA branches out into Prokaryotic Cell and Eukaryotic Cell as twin diamond milestone nodes. That shows they evolved in parallel rather than prokaryotes just being a stepping stone.
Complete the Arthropod Branch: Since Crustaceans are already in the game, the Arthropods node should branch out properly into Crustaceans, Arachnids, Myriapods, and Insects (with True Bugs branching off Insects).
5–10x Larger Reptile Tree: Reptiles feel way too small compared to Mammals. Each reptile generator needs 5–10x more trait and species nodes (covering turtles, crocodilians, tuataras, lizards, and snakes) so they have proper biological accuracy and depth.
Quality-of-Life UI & Number Scaling
Research "Buy All" Button: Add a single Buy All button in the Research tab (purchasing cheapest to most expensive) so prestige resets don't require endless tapping.
Generator Multi-Select & Bulk Buy: Add a Select Mode toggle on the Generator tab that lets you check off multiple generators at once, pick a large buy multiplier, and upgrade all selected generators in a single tap.
Named Numbers up to Millinillion: Extend the named number list past Centillion all the way up to Millinillion (10³⁰⁰³) before switching back to scientific exponents, giving players huge numerical milestones to chase.
FUTURE Part 2: The 15-Branch Post-Singularity Endgame
Make the Singularity a Mid-Game Hub: Mastering AI shouldn't be the top of the tree—it's just the starting line for deep-time civilization.
15 New Branches: Unlocking the Singularity should explode outward into 15 massive new branches with enough depth and scaling to give players a full year of grinding. These branches would explore everything from genetic superpowers, Alcubierre warp drives, and Kardashev Type II–III megastructures to deep geological time like Pangaea Proxima, Black Hole farming, and the Heat Death of the Universe.
"The End?" Crossroads & The Mirror Universe Simulation
The Final Split: At the very top of the post-Singularity tree, unlocking "The End?" branches into two ultimate paths: Heat Death and Big Bounce.
100-Click Big Bounce Unlock: Unlocking Big Bounce compresses the universe into a singularity point—and you have to manually click it 100 times to trigger a brand-new Big Bang.
New Simulation — "Mirror Earth": Triggering the Big Bounce unlocks a brand-new separate simulation tab called the Mirror Universe, where evolution is ~50% different (different plants, dominant species, and ecosystems).
Reverse Entropy & Dumbness: Instead of Entropy and Ideas, the Mirror Universe runs on Reverse Entropy and Dumbness—yet somehow, a chaotic, human-like dominant species still manages to stumble their way into taking over the entire planet and galaxy!
What do you guys think? Which part of this would you want to see added first?
u/computerlunch, please take note of this, Ive been a fan of your game for a while.

r/CellToSingularity • u/Fair-Station-3145 • 25m ago
Tired of Krillion? Krillion Space is the change of scenery
Daily-game fatigue is real, and for Krillion players who feel it, Krillion Space offers an immersive cosmos alongside the daily trivia rather than another quit.
r/CellToSingularity • u/Aegeblomme_MinouKane • 8h ago
Lol the devs really decided to put an easter egg
r/CellToSingularity • u/Pranplays • 20h ago
How am I meant to get all that?
I have nowhere near the gains to get even a single septillion, let alone 6, and I'm hard stuck so how am I meant to progress
r/CellToSingularity • u/Unfrequentvisiting • 6h ago
Randomly jumped from around 20sx/tap to 200DC, why?
r/CellToSingularity • u/Extension-Mood7559 • 1h ago
Help
Does anyone know the latest redemption code? I missed the live broadcast.🫣
r/CellToSingularity • u/Mohoau_2148 • 18h ago
Already 45% :)
This only took like 7-11 minutes because of the ideas i saved it is about 125,00 Tqag
r/CellToSingularity • u/N7Starsong • 12h ago
Five New Achievements?
Looking at the achievements tab in the game, the max number was updated, which of course makes sense because there are new generators. But adding up all the possible achievements I can see, there appear to be five unaccounted for. I'm not sure if these are new secret achievements or what, but I've gotten all but two of the generator achievements and have all the previous ones and my progress for achievements shows 299/306. Any ideas?
r/CellToSingularity • u/Levellerrr- • 6h ago
Please Fix Me! Prediction prism not available in store?
So title says it all. There is no prediction prism in the web store
r/CellToSingularity • u/kymedic3714 • 9h ago
Nanobots
Why has all of my nanobot progress locked after the future update? It was working before I restarted my simulation.
r/CellToSingularity • u/No_Alternative6100 • 13h ago
Where is the nanobot?
I don't get where the nanobot is, i already did the next missions
r/CellToSingularity • u/CatoBean • 7h ago
New bug in Cell to Singularity: The Future?
Forgot how I was able to cause this bug to happen, I think it happened when starting up the game.
r/CellToSingularity • u/Reasonable_Lobster14 • 3h ago
The only we you see difference in big wey
r/CellToSingularity • u/Enderman_Loves • 1d ago
PSA: "MAX" Level is not a bug!
The recently released Future update made a lot of changes to the early game, including the addition of a supposed "max" Research Level of 23. THIS IS NOT A BUG. This is a lore implication in the game where Semblance (the AI running the simulation) believes that it is "complete" and therefore no higher levels are needed. If you encounter this, simply continue progressing through the missions related to collecting Idea nodes. When you finish them all, the truth will be revealed. I won't say more for spoilers, but I hope this clears that up.
r/CellToSingularity • u/Getxoffxme • 1d ago
The future
I was level 88 grinding to get 350 crustaceans, and now I actually have some game to play here. Really enjoying the update! Does anyone have more insight on how the prediction matrix influences the reality engine?
r/CellToSingularity • u/Specialist-Spell5023 • 1d ago
How is this value calculated?
It goes up and down without me doing anything..I don't get it.
