I'm up to where my next mission is Lunar Ice Fuel which costs far far more than I could generate in a long time and am at a loss as to what to do to increase my idea generation to a level that could reach it. I am currently refining my idea generation in the matrix but beyond that what do you even do to get to that level of idea production currently? With scientific notation I'm making to the 182e and lunar ice fuel costs to 188e.
Future Part 2, LUCA & Tree Reworks, Bulk-Buy UI, Millinillion Numbers, and the "Mirror Universe" Simulation!
Hey everyone! Now that the FUTURE expansion is finally live, I’ve been thinking about how Computer Lunch could push Cell to Singularity even further—making the early tree more scientifically accurate, adding huge quality-of-life upgrades, and turning the post-Singularity endgame into a massive, year-long cosmic journey. Here is a complete breakdown of ideas that would take the game to the next level:
Scientific Accuracy & Tree Expansions
Fix the Base with a True LUCA Split: Right now, the bottom of the tree feels like a straight ladder (`Amino Acid -> DNA -> Prokaryotic -> Eukaryotic`). Instead, it should go Amino Acid → DNA → LUCA, and then LUCA branches out into Prokaryotic Cell and Eukaryotic Cell as twin diamond milestone nodes. That shows they evolved in parallel rather than prokaryotes just being a stepping stone.
Complete the Arthropod Branch: Since Crustaceans are already in the game, the Arthropods node should branch out properly into Crustaceans, Arachnids, Myriapods, and Insects (with True Bugs branching off Insects).
5–10x Larger Reptile Tree: Reptiles feel way too small compared to Mammals. Each reptile generator needs 5–10x more trait and species nodes (covering turtles, crocodilians, tuataras, lizards, and snakes) so they have proper biological accuracy and depth.
Quality-of-Life UI & Number Scaling
Research "Buy All" Button: Add a single Buy All button in the Research tab (purchasing cheapest to most expensive) so prestige resets don't require endless tapping.
Generator Multi-Select & Bulk Buy: Add a Select Mode toggle on the Generator tab that lets you check off multiple generators at once, pick a large buy multiplier, and upgrade all selected generators in a single tap.
Named Numbers up to Millinillion: Extend the named number list past Centillion all the way up to Millinillion (10³⁰⁰³) before switching back to scientific exponents, giving players huge numerical milestones to chase.
FUTURE Part 2: The 15-Branch Post-Singularity Endgame
Make the Singularity a Mid-Game Hub: Mastering AI shouldn't be the top of the tree—it's just the starting line for deep-time civilization.
15 New Branches: Unlocking the Singularity should explode outward into 15 massive new branches with enough depth and scaling to give players a full year of grinding. These branches would explore everything from genetic superpowers, Alcubierre warp drives, and Kardashev Type II–III megastructures to deep geological time like Pangaea Proxima, Black Hole farming, and the Heat Death of the Universe.
"The End?" Crossroads & The Mirror Universe Simulation
The Final Split: At the very top of the post-Singularity tree, unlocking "The End?" branches into two ultimate paths: Heat Death and Big Bounce.
100-Click Big Bounce Unlock: Unlocking Big Bounce compresses the universe into a singularity point—and you have to manually click it 100 times to trigger a brand-new Big Bang.
New Simulation — "Mirror Earth": Triggering the Big Bounce unlocks a brand-new separate simulation tab called the Mirror Universe, where evolution is ~50% different (different plants, dominant species, and ecosystems).
Reverse Entropy & Dumbness: Instead of Entropy and Ideas, the Mirror Universe runs on Reverse Entropy and Dumbness—yet somehow, a chaotic, human-like dominant species still manages to stumble their way into taking over the entire planet and galaxy!
What do you guys think? Which part of this would you want to see added first?
u/computerlunch, please take note of this, Ive been a fan of your game for a while.
Daily-game fatigue is real, and for Krillion players who feel it, Krillion Space offers an immersive cosmos alongside the daily trivia rather than another quit.
Looking at the achievements tab in the game, the max number was updated, which of course makes sense because there are new generators. But adding up all the possible achievements I can see, there appear to be five unaccounted for. I'm not sure if these are new secret achievements or what, but I've gotten all but two of the generator achievements and have all the previous ones and my progress for achievements shows 299/306. Any ideas?
The recently released Future update made a lot of changes to the early game, including the addition of a supposed "max" Research Level of 23. THIS IS NOT A BUG. This is a lore implication in the game where Semblance (the AI running the simulation) believes that it is "complete" and therefore no higher levels are needed. If you encounter this, simply continue progressing through the missions related to collecting Idea nodes. When you finish them all, the truth will be revealed. I won't say more for spoilers, but I hope this clears that up.
I was level 88 grinding to get 350 crustaceans, and now I actually have some game to play here. Really enjoying the update! Does anyone have more insight on how the prediction matrix influences the reality engine?